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Can I Get A Mech With More Than 75+ Lrm's


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#21 zagibu

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Posted 16 March 2016 - 11:16 AM

Orion IIc can do it. With tonnage to spare.

#22 Roadkill

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Posted 16 March 2016 - 11:34 AM

View PostCapperDeluxe, on 16 March 2016 - 10:53 AM, said:

Drop a single LRM-15 and replace with ammo: Profit!

Yeah, I know, I was just responding to the request. I run 6 x LRM-5 on mine.

#23 AlphaToaster

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Posted 16 March 2016 - 11:45 AM

Try 6x LRM/15 or 5x Artemis+LRM/15 Mad Dog.

It is very fun to chain fire 5 or 6 LRM 15's on something. The build doesn't have a lot of armor and ammo, so that makes surviving with a decent score that much more challenging.

#24 AztecD

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Posted 16 March 2016 - 11:59 AM

View Postzagibu, on 16 March 2016 - 11:16 AM, said:


very nice
http://mwo.smurfy-ne...ce0263008e6c162

#25 Roadkill

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Posted 16 March 2016 - 12:06 PM

View PostAztecD, on 16 March 2016 - 11:59 AM, said:


Yeah... but LRM-20s are terribad. Just look at your own stats.

Mine are like 30% accurate, vs 40% for LRM-15 and as high as 50% for LRM-5. Which means that Orion's "alpha" is really only 24 pts, not the 80 that it claims. Because only 24 of those missiles are going to hit, on average.

My LRM-15s literally do just as much damage as my LRM-20s, but weigh less, use fewer slots, generate less heat, and have a faster cooldown. There's literally no reason to ever use an LRM-20 based on my stats. The LRM-15 is straight-up superior in every way. (Yours may vary, of course, but I'm willing to bet that your stats will also tell you that the LRM-20 sucks.)

#26 The Lobsters

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Posted 16 March 2016 - 12:13 PM

LRM20 is only really worth it if you have a single launcher. Even then it's debatable.

#27 Jables McBarty

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Posted 16 March 2016 - 12:21 PM

View PostNarcissistic Martyr, on 16 March 2016 - 09:19 AM, said:

Only because poeple don't realize where you're aiming doesn't actually change.


Fair point.

In my defense by "viable outside Tier 5" I was referring specifically to my own, Tier 3.

Also, this is where that "circling and" part of the "circling at 400m while pouring LRMs into your opponent" is key. If you are circling, they can keep shooting at the same spot, but you will no longer be there :)

In my experience, this particular build is Easy Mode. If I'm tired of getting rekked, I hop in here, hit 800+ and 4 KMDD. Unless its an Archer Release weekend and everyone else is using LRMs and TAG and NARC or ECM... But otherwise I dominate and my tier bar goes up and I cry and promise never to do it again I promise don't make my tier go up....

#28 zagibu

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Posted 16 March 2016 - 03:26 PM

View PostRoadkill, on 16 March 2016 - 12:06 PM, said:

Yeah... but LRM-20s are terribad. Just look at your own stats.

Mine are like 30% accurate, vs 40% for LRM-15 and as high as 50% for LRM-5. Which means that Orion's "alpha" is really only 24 pts, not the 80 that it claims. Because only 24 of those missiles are going to hit, on average.

My LRM-15s literally do just as much damage as my LRM-20s, but weigh less, use fewer slots, generate less heat, and have a faster cooldown. There's literally no reason to ever use an LRM-20 based on my stats. The LRM-15 is straight-up superior in every way. (Yours may vary, of course, but I'm willing to bet that your stats will also tell you that the LRM-20 sucks.)


My LRM accuracies are all very similar between 30% and 35%.

#29 Roadkill

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Posted 16 March 2016 - 03:37 PM

View Postzagibu, on 16 March 2016 - 03:26 PM, said:

My LRM accuracies are all very similar between 30% and 35%.

So in your case it still sucks, but the LRM-15 isn't strictly superior in every way.

(Read: factor in weight, cooldown, etc, and you're probably still better off with an LRM-15, but it isn't a foregone conclusion for you.)

#30 Khobai

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Posted 16 March 2016 - 04:28 PM

LRMs are already bad. But LRM20s are especially bad. The spread is bad. The rate of fire is bad. The tonnage/crit slot usage isnt efficient.

LRM15s are outright better.

Quote


My LRM-15s literally do just as much damage as my LRM-20s, but weigh less, use fewer slots, generate less heat, and have a faster cooldown. There's literally no reason to ever use an LRM-20 based on my stats.


This. LRM20 is way worse than the LRM15 in pretty much every way.

x4 LRM15s is by far the best configuration for an assault-class LRM boat.

Edited by Khobai, 16 March 2016 - 04:30 PM.


#31 ScarecrowES

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Posted 16 March 2016 - 04:32 PM

But... why? Why so many LRMs? Just bring 2 medium lasers instead. You'd easily be twice as effective as running 80 LRMs.

#32 LT. HARDCASE

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Posted 16 March 2016 - 04:43 PM

Highlander IIC-B is the Clan's LURM God.

But LRM20s, IS and Clan, are so terribad that you shouldn't waste the tonnage they use up.

#33 Khobai

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Posted 17 March 2016 - 03:26 PM

Quote

Highlander IIC-B is the Clan's LURM God.


IMO the warhawk is way better since you get 4 energy hardpoints

highlander only gets 2 energy hardpoints so youre basically defenseless up close which is terrible for an assault. you will get walked all over by light mechs with only 2 lasers.

Edited by Khobai, 17 March 2016 - 03:28 PM.


#34 Thorqemada

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Posted 17 March 2016 - 03:35 PM

On Youtube they show a few Catapult A1 LRM90 Videos from the past...a Clan Mech with enough hardpoints can do it very easy...

Edited by Thorqemada, 17 March 2016 - 03:35 PM.


#35 Saint Scarlett Johan

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Posted 17 March 2016 - 03:49 PM

View PostKhobai, on 17 March 2016 - 03:26 PM, said:


IMO the warhawk is way better since you get 4 energy hardpoints

highlander only gets 2 energy hardpoints so youre basically defenseless up close which is terrible for an assault. you will get walked all over by light mechs with only 2 lasers.


Actually, you can get 5 AND a LAA!

#36 kesuga7

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Posted 17 March 2016 - 05:39 PM

LRM 20's have better heat over LRM 15's (Smurfy says so)

Anyway here is Artemis lrm 80 with tag BUT frontal armor is shaved down by 20 points on each torso and only 30 leg armor

EBJ-PRIME - 87.1 kph - 288 armor - 13 doubles - 4 LRM 20 artemis - 1260 lrm ammo - TAG

Do lrm 70 for 3 more tons of armor or ammo

http://mwo.smurfy-ne...f25ad9c975db0c6

Edited by kesuga7, 17 March 2016 - 05:40 PM.


#37 Lightfoot

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Posted 17 March 2016 - 07:47 PM

1800 missiles is too much. Most LRM kills are with your lasers so carry 4 mediums. LRMs never kill anything. It must be hard-coded. I don't think you can get more than 75 LRMs with Artemis, maybe an Awesome with tiny engine.

LRM20 with no Artemis are a waste.

Edited by Lightfoot, 17 March 2016 - 07:53 PM.


#38 MischiefSC

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Posted 17 March 2016 - 08:57 PM

Shave armor, strip engine down. If you're going to be an absolute waste to your team there's no reason to go half way.

A 75+tube lrm boat is taking a bad idea and trying to see if you can make it full out worthless.

I appreciate your desire to gimp your team without just disconnecting at the start of the match but taking a bad idea to this extreme, it's over killing bad.

Have you considered playing with a steering wheel?

Large launchers are inferior. Pure LRM boats are a burden to your team. Have you considered a MG + flamer Atlas with no armor and an XL?

#39 wanderer

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Posted 18 March 2016 - 09:57 AM

Quote

LRM20 is only really worth it if you have a single launcher. Even then it's debatable.


Even then, no. A single ALRM15 will outperform an LRM 20 or ALRM20 thanks to having so many more missiles on the 20 simply miss the target + increased scatter even on the ones that DO hit.

Just don't put an LRM 20 on anything, period.

#40 Dthamilaye

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Posted 04 April 2016 - 10:48 PM

You don't have enough ammo in any build. With LRM75+, you need to darken the skies. The enemy will fight in the shade.

http://mwo.smurfy-ne...7ca38eb0e2a7c60

This is what I'm going to try when I get HGN IICs. :)

Edited by Dthamilaye, 04 April 2016 - 10:52 PM.






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