Saint Scarlett Johan, on 17 March 2016 - 11:43 AM, said:
Treb w/ two iLRM-10s.
I want them to be good, but I don't want them to be cheesy. Right now they're cheesy because they need to be spammy to get results. I don't like spam. We have enough spam with all the Rainbow Ralphing.
and said a ton of great stuff..
Not sure all his ideas are balanced, But it is a pretty nice list.. I think his missile buff, and speed increase would combined with all the other ideas would make them OP, and we would have another LRMageddon.. But in all honesty, i think we need another one, to get this weapon back viable.. I know i had a lotta fun during the LRM tweaks a few summers back and i don't think i was alone..
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I've said this many times...
If you have LOS, a much faster lock should happen, i say near instant. Press R, it locks maybe .5 sec or something.. Those missiles fired at that point, will only stay locked if you hold the lock. Missile arc is much more shallow as well, which would reduce travel time. In a way they would be similar to locking Streaks, but longer range. Damage could be adjusted if they became OP..
ECM should be changed to Lock delay, not stealth mode. Moving out of LOS, would break it, and they would need to relock at a slower rate. The rate could add a few seconds to lock time. enough to peak out, and take cover, or make a break across a short ally or something like that.
As far as Blind fire goes, Perhaps no change.. as it is blind fire is risky at best and only works against people way way out of position, or brand new players. Also, the longer the range, the longer a lock takes? or is that just for info gathering? Perhaps lock range could scale as well.. 200-400 one level, 400-600 another level, and 800+ a third.
Give LRM players a buff for using LRM's at closer distances.. and keep um about the same as they are now at long ranges.. If you are being pelted at 900m your doing it wrong..
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Edited by JC Daxion, 17 March 2016 - 06:56 PM.