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Thank You Archer: For Highlighting So Magnificently The Inherent Flaws In The Lrm System.
#301
Posted 24 May 2016 - 07:52 PM
#302
#304
Posted 24 May 2016 - 09:00 PM
Navid A1, on 24 May 2016 - 08:55 PM, said:
yup... Page 4 of this very same thread
and the OP itself. either way. *shrugs*
Bishop Steiner, on 16 March 2016 - 02:47 PM, said:
Give ALL Launchers the same spread pattern (because mass, crits and slow cooldown is more than enough tax on the big launchers, already), Probably the LRM10 pattern, and a little tighter with Artemis.
#306
Posted 24 May 2016 - 09:36 PM
Bishop Steiner, on 24 May 2016 - 09:00 PM, said:
ah... I need better eyes..
Andi Nagasia, on 24 May 2016 - 09:05 PM, said:
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Never ever ever ever.
Flamers were different. Paul was not killed by a flamer before!
#307
Posted 24 May 2016 - 10:15 PM
Edited by kapusta11, 25 May 2016 - 11:51 AM.
#308
Posted 25 May 2016 - 11:48 AM
#310
Posted 25 May 2016 - 12:47 PM
Like always, right?
#311
Posted 25 May 2016 - 01:00 PM
Prosperity Park, on 16 March 2016 - 03:31 PM, said:
A Mech that has LRM20 as stock will have many missile hardpoints, and so they would be better using twn LRM10 or triple LRM5s. Twin LRM10 should be better than a single LRM20 because they command twice as many hardpoints
A Mech with LRM5 as stock will not be able to mount many missiles (they will probably have 1 missile hardpoint), so they are best with a LRM15 or LRM20. They only have 1 hardpoint to use.
It's backwards. Mechs with Big LRMs as stock are best-off with using small LRMs; Mechs with small LRMs as stock are best-off with Big LRMs.
Each missile "slot" should have a maximum tube count. ie Centurion with its stock LRM10 can fit either 2 LRM5's, 1 LRM 10's, no LRM15/20, but can fit 2 SRM4's, 1 SRM4, 1 SRM6, but no 2 SRM6's. It would solve a lot of problems to have "left arm can fit a totazl of 10 missiles" instead of total hardpoints.
This idea can be expanded to lasers as well, but it will never happen. PGI does not do well with ideas.
#312
Posted 25 May 2016 - 03:11 PM
nimdabew, on 25 May 2016 - 01:00 PM, said:
This idea can be expanded to lasers as well, but it will never happen. PGI does not do well with ideas.
I think you just requested MW4- style sized hardpoints
..
#313
Posted 26 May 2016 - 05:25 AM
Prosperity Park, on 25 May 2016 - 03:11 PM, said:
..
nope he just described the "Los Tech" tube system that only some overlooked Mech still use (Pretty Baby and Victor for example)
And afaik some of us wanted the same for all weapons.... but instead the system of all weapons were mirrored on the missiles. Granting THREE HUGE 15/20 rack sizes on the Centurion - sure i ran my Centurion AH usually with 2 LRM20 and 1 LRM15 - next to 3 AC20s
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Oh btw: that smaller missiles have faster reload and reduced spread the same is also to be found within energy weapons. all laser should have the same cycle time and beam duration.
Edited by Karl Streiger, 26 May 2016 - 06:50 AM.
#314
Posted 26 May 2016 - 06:47 AM
#315
Posted 26 May 2016 - 06:50 AM
Karl Streiger, on 26 May 2016 - 05:25 AM, said:
And afaik some of us wanted the same for all weapons.... but instead the system of all weapons were mirrored on the missiles. Granting THREE HUGE 15/20 rack sizes on the Centurion - sure i ran my Centurion AH usually with 2 LRM20 and 1 LRM15 - next to 3 AC20s
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AS7-D is supposed to only have 5 LRM tubes, and fire 4 volleys.
Annoys the crap outta me that it doesn't.
#316
Posted 26 May 2016 - 06:53 AM
#317
Posted 26 May 2016 - 06:59 AM
Bishop Steiner, on 26 May 2016 - 06:50 AM, said:
Annoys the crap outta me that it doesn't.
Not only the number also the tractory and general behaviour
Indirect was more inaccurate and the switch from indirect into direct firing mode turned LRMs into a valuable asset. (1.59) -
LOSTECH - Atlas with LRMs and Gauss - it's a waste of today but it was a death dealer back then.
Edited by Karl Streiger, 26 May 2016 - 07:01 AM.
#319
Posted 26 May 2016 - 10:00 AM
#320
Posted 26 May 2016 - 10:03 AM
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