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Is The Archer Supposed To Be Good


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#81 ChronoBear

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Posted 17 March 2016 - 12:49 PM

View PostBishop Steiner, on 17 March 2016 - 11:43 AM, said:

Wow, sounds like you haven't read any of my posts..or tweets to Russ about the need to FIX LRM (and make them better!) missiles.
I just don't like people who think it's good teamplay to use ME as their armor.
I can almost guarantee, Between my MDD and HBK-4J I am as good and probably better at using my missiles that you, since I don't get to harvest tier 5s with mine, k thx.


Oh so salty, I can smell your assumption filled tears.

#82 DAYLEET

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Posted 17 March 2016 - 12:55 PM

View PostThe Lobsters, on 17 March 2016 - 12:45 PM, said:


If you can work Ice Ferret you'll probably like the PHX. The IFR isn't for everyone though. I keep hearing a lot of guys getting excited about their "Arctic Cheetah on steroids" who I reckon will call DOA because they will drive it like a cheetah be upset they keep taking damage or some other misplaced expection.

This mech is for the CDA/IFR dudes.


...and they are their own mech sub-culture Posted Image

I don't own Ferrets but they sport 5 cerml and ive seen people do wonders with them.

I am however a certified CDA pilot =)

Still concerned that the ears are a death sentence, ill see that ingame before forking any cash anyways.

#83 mogs01gt

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Posted 17 March 2016 - 12:56 PM

View PostThe Lobsters, on 17 March 2016 - 11:28 AM, said:


Totally. Your biggest challenge if you are lurming right is staying out of minimum distance. It's a playstyle that rewards good situational awareness, which, whenever I do it is the thing that give me the exciting games.

It's also the reason that in 12v12 or less games there is no such thing as a good LRM assault mech. Maybe if we were playing 24v24 there may be a case for one. But we don't play those, so they're a waste of tonnage and are only slightly more use than a disconnect.

Some are good at it. Stalkers, awesome, Clan hghs(since they can pack a **** load of dmg) and Zeus comes to mind.

#84 Death Proof

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Posted 17 March 2016 - 12:59 PM

After playing around with the ARC, I think its main drawback is its fragility. Other than that, it's fine. Good, even in some respects.

Edited by Death Proof, 17 March 2016 - 01:11 PM.


#85 wanderer

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Posted 17 March 2016 - 01:03 PM

Quote

Bad tactic on the LRM thrower, no more or less than a SRM, AC, laser spam misfire.


Predicting where your team-mate is going to be 3+ seconds ahead of time isn't all that easy. I can remember one genius that decided to charge someone, then punched his jets and floated straight up into my can't-miss-em-NARCed-target line of fire, where he promptly ate all the missiles and died, leaving the second already-incoming missiles salvo to kill the guy he tried to kill-secure.

Once they're on the way, we can't stop them.

#86 The Lobsters

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Posted 17 March 2016 - 01:11 PM

View Postmogs01gt, on 17 March 2016 - 12:56 PM, said:

Some are good at it. Stalkers, awesome, Clan hghs(since they can pack a **** load of dmg) and Zeus comes to mind.


Respectfully dude I can't agree. While they do have great missile output, they don't have the speed to pursue locks, and importantly get LOS for tag and artemis, which bump your TTK by about 25-30%, or to put another way need 25-30% more missiles to do the same job, which mitigate their higher missile output. I'm talking boats here, not assaults with a bit of spare lurm. In 12 man teams all that heavy tank is needed in the push. I've yet to see a LRM assault in a push.

And let's not conflate missile output with damage output. T+A drop the hit radius considerably.

ed The Awesome 8R is awesome. My cursor has hovered over the buy button a few times, even just for the craic. But I can't bring myself to buy it. When guys in my unit have pulled one out, they drive it for one game and put it back to bed. It looks and sounds great though. I still might buy one just for that. :)

Edited by The Lobsters, 17 March 2016 - 01:21 PM.


#87 The Lobsters

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Posted 17 March 2016 - 01:15 PM

View PostDAYLEET, on 17 March 2016 - 12:55 PM, said:

I don't own Ferrets but they sport 5 cerml and ive seen people do wonders with them.

I am however a certified CDA pilot =)

Still concerned that the ears are a death sentence, ill see that ingame before forking any cash anyways.


Aye, they could be as much a liability as the catapults ears poking out of cover. Lack of much torsos hardpoints is a concern, but it is on the Ferret too....

#88 ChronoBear

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Posted 17 March 2016 - 01:45 PM

View PostThe Lobsters, on 17 March 2016 - 01:11 PM, said:

It looks and sounds great though. I still might buy one just for that. Posted Image


Hey never under any circumstance short change the effect of feeling like you look good and sound good, when smashing other mechs!

#89 ColourfulConfetti

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Posted 17 March 2016 - 01:57 PM

https://youtu.be/_yFwQAelDrY?t=15s

Archer pilots be like.

#90 Bishop Steiner

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Posted 17 March 2016 - 03:14 PM

View PostChronoBear, on 17 March 2016 - 12:49 PM, said:


Oh so salty, I can smell your assumption filled tears.

*yawn*

Whatever. Keep telling yourself whatever it takes to make your day go by, dude.

#91 Novakaine

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Posted 17 March 2016 - 03:18 PM

Salty oh hell yeah.
Anything good about the "Battlemeh" is simply this.......
Posted Image
Posted Image

#92 Bishop Steiner

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Posted 17 March 2016 - 03:29 PM

View PostThe Lobsters, on 17 March 2016 - 01:11 PM, said:


Respectfully dude I can't agree. While they do have great missile output, they don't have the speed to pursue locks, and importantly get LOS for tag and artemis, which bump your TTK by about 25-30%, or to put another way need 25-30% more missiles to do the same job, which mitigate their higher missile output. I'm talking boats here, not assaults with a bit of spare lurm. In 12 man teams all that heavy tank is needed in the push. I've yet to see a LRM assault in a push.

And let's not conflate missile output with damage output. T+A drop the hit radius considerably.

ed The Awesome 8R is awesome. My cursor has hovered over the buy button a few times, even just for the craic. But I can't bring myself to buy it. When guys in my unit have pulled one out, they drive it for one game and put it back to bed. It looks and sounds great though. I still might buy one just for that. Posted Image

Assault Missile Boats can work, but are waay too situational, and usually means you are taking the armor and firepower off the front line where it's most effective.

Pre nerf, I would much rather see HBK-4J doing the LRM work, as they can reposition a lot faster, and had great volume of fire. KNT can work and the GRF too, though the GRF is better suited (sadly) for splat builds. Really a shame the Trebuchet is a non entity.

For Clans, the Storm Crow and LRM support well, I really love how fast it shifts, and because Clan LRM racks are so light, it's easy to pack good direct fire with it. And I love love love my 6x LRM5 MDD. Just don't think it's a great use of a heavy slot.

Big thing is all these mechs allow the Tanks to be up front, actually tanking, and have far more tactical flexibility than ANY Assault Missile boat. I find mot Stalker and Awesome Missile Boats are also ridiculously vulnerable up close, so good Light and Medium flankers can often make short work of them.

But the biggest advantage, is the Medium Missile boats can reposition and shift with the front so fluidly, that it's safer to be up around 300 meters in one than in say, an AWS-(R, because if you have to fall back, the SCR or HBK can break off and retreat, easily, where a good push against an Assault LRM Boat up close, the Assault simply cannot fall back.

I could see in more static maps, and maybe in some CW uses the potential for Assault LRM boats, but I find they seldom deliver up to their cost.

View PostDeath Proof, on 17 March 2016 - 12:59 PM, said:

After playing around with the ARC, I think its main drawback is its fragility. Other than that, it's fine. Good, even in some respects.

depends on loadout. I don't think it needs much, offensively, but good god, give us a reason to use large lrm racks on the mech they were built for!

But yes, durability is my first concern with the ARC.

View PostBlue Boutique, on 17 March 2016 - 11:44 AM, said:


Bad tactic on the LRM thrower, no more or less than a SRM, AC, laser spam misfire.

Except with direct fire, your aim decides if you miss or hit. With bulk lrms, your spread pattern you have ZERO control over.

There's a reason my avg team dmg is a massive 1 pt per match.

View PostMole, on 17 March 2016 - 12:10 PM, said:

I knew it was going to be frail before it was even released. It's got the armor value of a Rifleman, for goodness sake.

......
WTF are you talking about?

RFL stock armor value is 290 pts. Archer stock armor value is 416 pts. It's near maximum for it's class, stock.





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