Gauss Is Overnerfed
#1
Posted 17 March 2016 - 07:39 AM
range too short
crit chance too high
it feels allright on ilya muromets only, where it has like
4,5 seconds cooldown
2500 bullet speed
891 meters
that's a sniping weapon, not that 660 meters **** and 5 secs cooldown.
if you want ot keep it at 5 seconds, than it should have 18 damage as it was in mechwarrior4
#2
Posted 17 March 2016 - 09:20 AM
#3
Posted 17 March 2016 - 12:48 PM
currently there are not many maps that let it shine, but still it has 10 damage at 1100 range and 5 damage at 1540 range
#4
Posted 17 March 2016 - 01:16 PM
It has always been my primary weapon system of choice.
Used it with 4s, with 5s, and im still using it even with its 4.5s cooldown.
I dont have any problems doing 500 (+/-) damage with it.
Just sayin'.
#5
Posted 17 March 2016 - 01:27 PM
Swing through leading is absolutely fine, with charge up mechanic.
I know it's a different game, but here's a post for ppl who don't know the difference.
http://forum.worldof...ading-a-target/
Edited by Omaha, 17 March 2016 - 01:47 PM.
#6
Posted 17 March 2016 - 03:32 PM
#7
Posted 17 March 2016 - 03:50 PM
Just sayin´
#8
Posted 17 March 2016 - 04:40 PM
#9
Posted 17 March 2016 - 08:32 PM
#10
Posted 17 March 2016 - 10:57 PM
#11
Posted 18 March 2016 - 12:03 AM
#12
Posted 18 March 2016 - 01:21 AM
i would agree on keeping it at 4,5, ad internal health up to 15 (ac20 has 20) and not 5 as it is now
#13
Posted 18 March 2016 - 04:14 AM
1. Cooldown to 4.5
2. Increase HP to 15
3. Keep the charging time.
4. Tripple the time the charge can be held, but make it build up HEAT when the charge is held longer than 1 second.
Edited by Rattazustra, 18 March 2016 - 04:14 AM.
#14
Posted 18 March 2016 - 10:46 AM
15 seconds Cooldown
No charge up
or
8 seconds Cooldown
Charge up with added 0.75 sec holding capacity
#15
Posted 18 March 2016 - 11:30 AM
Rattazustra, on 18 March 2016 - 04:14 AM, said:
1. Cooldown to 4.5
2. Increase HP to 15
3. Keep the charging time.
4. Tripple the time the charge can be held, but make it build up HEAT when the charge is held longer than 1 second.
I definitely like the idea of extending the charge hold time (3x seems a bit much, though) with a heat penalty for doing so. This would help appease the cooldown complaints (just get the cooldown module, guys). It could use more HP, unless it completely contradicts the tabletop values.
#16
Posted 19 March 2016 - 01:29 PM
#17
Posted 19 March 2016 - 01:36 PM
#18
Posted 19 March 2016 - 07:12 PM
But during charge phase in ambushing, if you have a target changing direction, or speed. You have a real possibility of not being able to adjust, and get stuck in a never ending charging phase. It needs to be click and it fires for this.
I feel more then ever it's more of a twitch weapon then it was. Because I prefer to ambush lead with it, OR I should say I did prefer that way of aiming with it.
I get that they didnt want a COD thing happening where ppl run around with gauss and mele snipe, like ppl do with sniper rifles in that game. But really IMO this change is promoting that style of play. Because lots of ppl couple it with laser fire, or other shorter range weapons to make timing easier.
Edited by Omaha, 19 March 2016 - 07:27 PM.
#19
Posted 19 March 2016 - 11:31 PM
It's an awesome weapon but it's base level needs to be set for all to use fairly. Then individual mechs need specific quirks if needs be.
I have a Grid Iron, that was one of my favourite mechs (needed a lot of skill to get working).
Now it's completely useless.
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