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Where Have All The Players Gone?


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#101 PyckenZot

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Posted 30 March 2016 - 03:47 AM

So let's see. The biggest unofficial MWO league, MRBC, has a larger sign-up season after season, with currently 73 groups competing in 7 divisions in the current season.

There's still plenty of players.

Of course PGI could put more efforts in trying to attract new meat, but with the masses of bittervets whose only purpose in life is to destroy this game we like/love. That isn't as easy as it sounds,... But yeah, some nice trailers, adds, etc could go a long way already.

#102 MechWarrior5152251

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Posted 30 March 2016 - 05:09 AM

Single player would bring in a huge number of people who hate PVP.

#103 Reality Dysfunction

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Posted 30 March 2016 - 06:24 AM

Personally, speaking as someone who used to play old OL games like Freelancer (with Jolt being my home eventually), I think what is missing, for me at least, is a RP aspect.

Yes I've only recently come back to OL games after a break of 10 - 12 years... so I can only give you accounts of "when I we're a lad..." and very limited scope, but back then we had different play styles to choose from. Lets face it Freelancer was not an over complicated or even properly finished game, but I clocked up over 500 hours on the server with people who who had double that and more. Why? Because a majority of the players were RP-ers. Pirates, traders, hunters and civillians, all played thier parts to make a crappy game enjoyable... We once had a war between pirate clans over ownership of 1 outer rim system... You could have 3 characters or more if you wanted and play them all differently. If you're a pirate, you could go hunting down the trading arm of your enemies... or invade New Berlin... Your hunter would not talk like your pirate... etc etc.

What do we get in MWO? Jo Bloggs in his clan tech QP-ing with no idea of the lore behind it. CW with an almost predictable outcome based on the queue you are in or clan you are fighting... I would agree it is almost like WoT with arms and legs.

Maybe I should find myself a unit that suits my play style.... if there is one.

So in conclusion... Role Play. It brings in more dedicated players, and I believe, that brings more life to a game.

#104 HerrRed

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Posted 30 March 2016 - 07:14 AM

I think there are a lot of good points here. More social features would be excellent so we could lobby chat with people. That is how you get to know most people and for groups. The current looking for a group button is not enough imho.

More fluff to what we do. CW (FW sorry) since last patch has a couple of different missions. But the maps are always corridor shooters with big guns. Why not use maps from quick play too for certain missions? Domination game mode is the worst mode available imho. It is just shirk that forces you to the centre of the map. With no respawns we get a glorified skirmish mode. Why not move domination to FW, call it a mission to secure coms on the planet and have everyone fighting with 4 respawns and the original 3 minute timer. It would make for a much more interesting match.

Make a logical progression to take a planet. First mission, is contested landing, second mission could be secure coms, third mission establish a bridgehead and prevent counterattacks and finally, attack the base and take it. This would be much better and provide information on the importance of these objectives.

I should note that nothing I have said so far requires new assets just some tinkering and more text fluff (a lot more). In my opinion it would make FW much better.

If they introduce the 4vs4 scouting missions and all that make them impact the general game like giving info on opposing players loadouts or increasing the amount of resources you get after a main mission. Integrate everything to make us feel important!

Later on, add simple AI vehicles. You already have Ai in the academy that just goes forward and shoots. Make them behave like Creeps in MOBAs where they advance under defined paths and attack what is in front of them. It would bring a sense of warfare to the game. This would work really well with the revamped assault mode that we are getting. Make tanks attack the enemy base under defined trajectories, and the base having Turrets, UAV towers and whatnot should make for an interesting twist on a bland mode.

And finaly, advertise. Show the world you exist. Make people aware. I try to show everyone I know this game but so far only one person besides me stuck with it. Everyone else just cannot feel immersed in the game. I used to play MW4 and MW3 Mercenaries before this and I always loved big stompy robots so I am sticking around.

Ah, a final point, reduce the price of steam packs a bit. It would be cool if you changed them to FW drop decks. One mech of each variant and divide them by houses. Give them 4 mechs, the house paintscheme and some premium time and drop the price to 20 euros or something. Make the mechs different for each faction too. This way, new players coming into the game can at least change their loadouts and learn the game a bit more.

#105 Johnny Z

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Posted 30 March 2016 - 07:32 AM

View PostHerrRed, on 30 March 2016 - 07:14 AM, said:

I think there are a lot of good points here. More social features would be excellent so we could lobby chat with people. That is how you get to know most people and for groups. The current looking for a group button is not enough imho.

More fluff to what we do. CW (FW sorry) since last patch has a couple of different missions. But the maps are always corridor shooters with big guns. Why not use maps from quick play too for certain missions? Domination game mode is the worst mode available imho. It is just shirk that forces you to the centre of the map. With no respawns we get a glorified skirmish mode. Why not move domination to FW, call it a mission to secure coms on the planet and have everyone fighting with 4 respawns and the original 3 minute timer. It would make for a much more interesting match.

Make a logical progression to take a planet. First mission, is contested landing, second mission could be secure coms, third mission establish a bridgehead and prevent counterattacks and finally, attack the base and take it. This would be much better and provide information on the importance of these objectives.

I should note that nothing I have said so far requires new assets just some tinkering and more text fluff (a lot more). In my opinion it would make FW much better.

If they introduce the 4vs4 scouting missions and all that make them impact the general game like giving info on opposing players loadouts or increasing the amount of resources you get after a main mission. Integrate everything to make us feel important!

Later on, add simple AI vehicles. You already have Ai in the academy that just goes forward and shoots. Make them behave like Creeps in MOBAs where they advance under defined paths and attack what is in front of them. It would bring a sense of warfare to the game. This would work really well with the revamped assault mode that we are getting. Make tanks attack the enemy base under defined trajectories, and the base having Turrets, UAV towers and whatnot should make for an interesting twist on a bland mode.

And finaly, advertise. Show the world you exist. Make people aware. I try to show everyone I know this game but so far only one person besides me stuck with it. Everyone else just cannot feel immersed in the game. I used to play MW4 and MW3 Mercenaries before this and I always loved big stompy robots so I am sticking around.

Ah, a final point, reduce the price of steam packs a bit. It would be cool if you changed them to FW drop decks. One mech of each variant and divide them by houses. Give them 4 mechs, the house paintscheme and some premium time and drop the price to 20 euros or something. Make the mechs different for each faction too. This way, new players coming into the game can at least change their loadouts and learn the game a bit more.


I didn't read all of this but I did catch the reduce price part.

Destiny the well known game is basically a 90's clone with a blue vrs red TDM arena thrown in. Every player that has all the expansions has paid something like 250 dollars. That's just a wild guess but some peeps have done the math and its quite a lot. Maybe not much for any other hobby but quite a bit anyway.

Point being MechWarrior Online isn't expensive at all except for those really trying to support the game.

I failed to mention its entirely possible MechWarrior Online will be 10x the game Destiny is... Even though Destiny is making efforts to upgrade as we speak.

Edited by Johnny Z, 30 March 2016 - 07:38 AM.


#106 HerrRed

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Posted 30 March 2016 - 07:39 AM

View PostJohnny Z, on 30 March 2016 - 07:32 AM, said:

I didn't read all of this but I did catch the reduce price part.

Destiny the well known game is basically a 90's clone with a blue vrs red TDM arena thrown in. Every player that has all the expansions has paid something like 250 dollars. That's just a wild guess but some peeps have done the match and its quite a lot. Maybe not much for any other hobby but quite a bit anyway.

Point being MechWarrior Online isn't expensive at all expect for those really trying to support the game.

It is not expensive but it could mean that PGI gets more money. As a principle I like to support games I like. I did this with MWO too where I spent more money than I care to admit.

It was more of a way to allow players to play for their preferred house or group with a full set of mechs rather than going with the standard mechs and not be able to change loadouts to their preference. The reduced price would be for them to get more people in.

Just let me state that I agree that this game is not expensive. It is one of the least grindy games of the genre and I like that about it. The rest of the post can be condensed in:
- more advertising
- more social features
- more usage of existing assets in the game in FW.
- more fluff so we can feel special and unique.

#107 Johnny Z

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Posted 30 March 2016 - 07:44 AM

View PostHerrRed, on 30 March 2016 - 07:39 AM, said:


It is not expensive but it could mean that PGI gets more money. As a principle I like to support games I like. I did this with MWO too where I spent more money than I care to admit.

It was more of a way to allow players to play for their preferred house or group with a full set of mechs rather than going with the standard mechs and not be able to change loadouts to their preference. The reduced price would be for them to get more people in.

Just let me state that I agree that this game is not expensive. It is one of the least grindy games of the genre and I like that about it. The rest of the post can be condensed in:
- more advertising
- more social features
- more usage of existing assets in the game in FW.
- more fluff so we can feel special and unique.


Haha I agree. Except the last one. Its not about that its about watching a good movie or reading a good book. The oldest fiction I know of are the Illiad(yes I know it may not be fiction) and the Odyssey, ancient Greek books are tough to read but this game could learn a bit from the effort. :) They did live plays to and events(first Olympics) but unfortunately there is no video of that. :)

Edited by Johnny Z, 30 March 2016 - 07:53 AM.


#108 Dashia

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Posted 30 March 2016 - 07:47 AM

Only read op's post but the advertising is rather dead for pgi. But i will say i found this game by searching for world of tanks and saw an add on the side foe mwo. I played MW4 yrs ago and i was like hell yeah!! And downloaded MWO instead. that tho was in 2014 since then i have seen almost no adds anywhere for this game. player base is small ad the pgi add campaign really does need to grow.

#109 HerrRed

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Posted 30 March 2016 - 07:53 AM

View PostJohnny Z, on 30 March 2016 - 07:44 AM, said:


Haha I agree. Except the last one. Its not about that its about watching a good movie or reading a good book. The oldest I know of are the Illiad and the Odyssey, ancient Greek books are tough to read but this game could learn a bit from the effort. :) They did live plays to and events but unfortunately there is no video of that. :)


Well, maybe I should've said make you feel a part of something bigger.

Also a nice way to conquer the last piece of the planet could be a huge 24vs24 player map. To give you a sense of the final battle going on.

View PostJohnny Z, on 30 March 2016 - 07:44 AM, said:


Haha I agree. Except the last one. Its not about that its about watching a good movie or reading a good book. The oldest I know of are the Illiad and the Odyssey, ancient Greek books are tough to read but this game could learn a bit from the effort. :) They did live plays to and events but unfortunately there is no video of that. :)


Well, maybe I should've said make you feel a part of something bigger.

Also a nice way to conquer the last piece of the planet could be a huge 24vs24 player map. To give you a sense of the final battle going on.

#110 Saint Scarlett Johan

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Posted 30 March 2016 - 07:54 AM

Because the game is shallow and turned into "buy this mech pack! Oh, and we shuffled quirks so rebuy old IS mechs, preferably with MC."

#111 KahnWongFuChung

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Posted 30 March 2016 - 08:02 AM

JohnnyZ ( more advertising
- more social features
- more usage of existing assets in the game in FW.
- more fluff so we can feel special and unique.)
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
So many players have hit the nail head on what MWO lacks to be a great game but the DEVS have had a different vision one that makes MWO a Clone to WOT-LOL-ETC. games that are all the same types of rinse and repeat games on the market today.

But the devs of MWO have blinders on not to understand a 20+ year IP game so many player loved for its unique game play, style and lore. Being a day 1 player of MWO truly I have seen over 200,000+ players leave this game using current player stats from tournaments to steam numbers and its appalling the DEVS still don't get how to retain them.

Most of the players gone are old MechWarrior2-MechWarrior4 vets that only wanted what they lost a great set of games and expansions (PC MechWarrior2-MechWarrio4Mercinaries) and the chance to pass on there experiences in a social chat environment make friends of the new MWO players and carry on there Private leagues and play styles and tactics.

Or the BT fans who wanted Lore based PVE or to replay the MechWarrior2-MechWarrior4 mission campaigns solo or co-op the sad fact of MWO is all the software was already available in this game engine just download the Cry-Engine SDK and you can make you own

#1 your own characters
#2 A social lobby system
#3 PVE campaigns

And much more the DEVS just chopped all this out to make a WOT Clone and to be honest its sickening to understand MWO could have had everything everyone wanted right from the start 4 years ago.

Edited by KahnWongFuChung, 30 March 2016 - 08:05 AM.


#112 Johnny Z

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Posted 30 March 2016 - 08:05 AM

View PostHerrRed, on 30 March 2016 - 07:53 AM, said:

Well, maybe I should've said make you feel a part of something bigger.

Also a nice way to conquer the last piece of the planet could be a huge 24vs24 player map. To give you a sense of the final battle going on.



Well, maybe I should've said make you feel a part of something bigger.

Also a nice way to conquer the last piece of the planet could be a huge 24vs24 player map. To give you a sense of the final battle going on.


24 v 24 would be awesome.

View PostKahnWongFuChung, on 30 March 2016 - 08:02 AM, said:

JohnnyZ ( more advertising
- more social features
- more usage of existing assets in the game in FW.
- more fluff so we can feel special and unique.)
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
So many players have hit the nail head on what MWO lacks to be a great game but the DEVS have had a different vision one that makes MWO a Clone to WOT-LOL-ETC. games that are all the same types of rinse and repeat games on the market today.

But the devs of MWO have blinders on not to understand a 20+ year IP game so many player loved for its unique game play, style and lore. Being a day 1 player of MWO truly I have seen over 200,000+ players leave this game using current player stats from tournaments to steam numbers and its appalling the DEVS still don't get how to retain them.

Most of the players gone are old MechWarrior2-MechWarrior4 vets that only wanted what they lost a great set of games and expansions (PC MechWarrior2-MechWarrio4Mercinaries) and the chance to pass on there experiences in asocial chat environment make friends of the new MWO players and carry on there Private leagues and play styles and tactics.

Or the BT fans who wanted Lore based PVE or to replay the MechWarrior2-MechWarrior4 mission campaigns solo or co-op the sad fact of MWO is all the software was already available in this game engine just download the SDK and you can make you own

#1 your own characters
#2 A social lobby system
#3 PVE campaigns

And much more the DEVS just chopped all this out to make a WOT Clone and to be honest its sickening to understand MWO could have had everything everyone wanted right from the start 4 years ago.


I like this game to for a lot of reasons. Near the top among them is lack of zombies. Posted Image 9 out of 10 games have zombies lately. Posted Image



Why there is so little content may be because of simply taking time to get it all done or not. I don't know. I'm just glad it doesn't have zombies.

That total negative trash games have a lot more of some content is sad.

I pity the people that have to work on zombie games to make a living....

Edited by Johnny Z, 30 March 2016 - 08:51 AM.


#113 El Bandito

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Posted 30 March 2016 - 08:16 AM

View PostPyckenZot, on 30 March 2016 - 03:47 AM, said:

So let's see. The biggest unofficial MWO league, MRBC, has a larger sign-up season after season, with currently 73 groups competing in 7 divisions in the current season.


And there is the issue. MWO does not have an official league. If it had one, player retention would have been much better, as people would find something to do other than grinding for the next mech.

#114 Napoleon_Blownapart

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Posted 30 March 2016 - 08:17 AM

Battlefield MWO used to be pretty small potatoes compared to CoD. It was a much more realistic game and required a tactical awareness that wasn't found anywhere else. People had to work as a team to get the job done, much like MWO. Then came the big Steam advertising push to attract the CoD players. It worked perfectly and tactical playstyle completely tanked, turning it into a twitch shooter with people running around like a bunch of chickens. Common sense and thought took a backseat to muscle spasms.

#115 Saltychipmunk

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Posted 30 March 2016 - 08:42 AM

View PostPyckenZot, on 30 March 2016 - 03:47 AM, said:


Of course PGI could put more efforts in trying to attract new meat, but with the masses of bittervets whose only purpose in life is to destroy this game we like/love. That isn't as easy as it sounds,... But yeah, some nice trailers, adds, etc could go a long way already.


The bitter vets are bitter for good reason. This game destroys itself with its rather invasive business practices. alot of successful indi games can get plenty of good publicity if they make the right decisions and build community enthusiasm rather than deflate it with bone headed decisions.

bitter vets are just a vocal minority that really only speaks out into pre established community channels. the only people they are influencing are already in deep enough to care about reading the forums.

All the other stuff , the Reviews , the articles. etc that was on PGI. and really those are the things new people will actually be looking at when looking into MWO. not some 4 year old rage post from a disgruntled founder. and not some 2 day old rage forum post from a disgruntled founder

You need to stop laying the blame on a group of people that
A, doesn’t really have much impact
B, has mostly moved on anyway

Seriously most of them vets moved on years ago. time to stop beating that horse

Edited by Saltychipmunk, 30 March 2016 - 08:45 AM.


#116 KahnWongFuChung

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Posted 31 March 2016 - 06:55 AM

Saltychipmonk said (You need to stop laying the blame on a group of people that
A, doesn’t really have much impact
B, has mostly moved on anyway)
---------------------------------------------------------------------------------------------------------------------------------------------------------------------
This is really to bad too so many old guard vets had great ideas for Russ and MWO and he just alienated all of them over the first 6 months of this games beginning and they mostly left or uninstalled the game and took there money with them. And most have lots of money.

#117 Anjian

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Posted 31 March 2016 - 06:10 PM

View PostDashia, on 30 March 2016 - 07:47 AM, said:

Only read op's post but the advertising is rather dead for pgi. But i will say i found this game by searching for world of tanks and saw an add on the side foe mwo. I played MW4 yrs ago and i was like hell yeah!! And downloaded MWO instead. that tho was in 2014 since then i have seen almost no adds anywhere for this game. player base is small ad the pgi add campaign really does need to grow.



Advertising in the web isn't exactly expensive and all sorts of small enterprises do it all the time. Like taking display ads on Google, which so many smaller games, including MMOs do. Then there is the social media aspect, you can use Facebook, Twitter, YouTube and Instagram.

#118 XxXAbsolutZeroXxX

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Posted 31 March 2016 - 08:37 PM

I made LQ graphical ads for this game awhile ago(didn't put much effort into this).

Posted Image

Posted Image

I think the graphics of mechs they release are great.

They only need a pilot model of some type with their mech promo images. AFAIK, basic marketing -- people have an easier time connecting with characters or people than they do machines.

Edited by I Zeratul I, 31 March 2016 - 08:39 PM.


#119 Anjian

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Posted 31 March 2016 - 09:10 PM

That bikini in the middle, I remember that as a free event handout in Final Fantasy 14 ARR.

#120 Cabusha

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Posted 31 March 2016 - 10:15 PM

Where have we gone? Speaking for myself, I finally realized this game is never going to move beyond team death match, no lore, no roles, no objectives. Just mech packs and repetitive matches. And a dev cycle that is glacial.

Other than hanging with my buddies for a few drops, I'm done. It's not Mechwarrior, it's not Battletech. It's big stompy robots.

Edited by Cabusha, 31 March 2016 - 10:15 PM.






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