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Where Have All The Players Gone?


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#41 Johnny Z

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Posted 18 March 2016 - 04:43 PM

View PostRyokens leap, on 18 March 2016 - 04:40 PM, said:




Not a movie, an R rated, big budget cable series. Theres 20 seasons of content ready to go.


Or a mini series that's on youtube also. its tough to go all tv with anything now. YouTube play nice. :)

Yes has to be big budget or it will turn into a soap opera. Also not R because why.

Edited by Johnny Z, 18 March 2016 - 04:48 PM.


#42 Connor Davion

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Posted 18 March 2016 - 05:03 PM

View PostBilbo, on 18 March 2016 - 10:18 AM, said:

Where are you getting this 10k number from anyway. Looking at steamspy I get this:
Owners: 636,458 ± 18,370
Players in the last 2 weeks: 41,799 ± 4,712 (6.57%)
Players total: 385,107 ± 14,296 (60.51%)
Peak concurrent players yesterday: 2,013

I have no idea whether these numbers are any closer to reality than the one one you pulled out of thin air. Barring PGI coming out and saying what the numbers actually are though, they make more sense to me than a 10k playerbase.


Remember this is just steam. I still have not bothered to get the steam version and I am sure they are probably others like me...

#43 80sGlamRockSensation David Bowie

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Posted 18 March 2016 - 05:42 PM

View PostKahnWongFuChung, on 18 March 2016 - 08:54 AM, said:

I searched the internet today for any articles on MechWarrior Online from PC gamming sites to forums and I only found a few recent references to the game.

Even the steam forums are dead on MWO?



Because the game is bad and is only being supported by fools who are under the false assumption the game will improve.


4 1/2 years later, the game has hardly progressed at all (other than a complete failure of a UI, CW, and more mechs than the game acutally needs).

Its time to put MWO out to pasture and wait for a good mechwarrior game to come into existence down the road.

#44 Ace Selin

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Posted 18 March 2016 - 06:49 PM

View PostTexAce, on 18 March 2016 - 08:57 AM, said:

I agree advertising is not PGI's strength.

On the other hand I see TV ads for F2P games which are 1000x more crap than MWO could ever be on non-stop rotation.

Advertising would cost like $200,000 and we know PGI dont have that sort of cash to throw away

#45 CK16

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Posted 18 March 2016 - 07:03 PM

Best Battletech Commercial!



#46 KahnWongFuChung

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Posted 18 March 2016 - 07:24 PM

Jables Mcblarty(Can you clarify what you mean by this? )

Jables about 10-13 years ago the MechWarrior PC IP games started to die online at that time we had over 200,000 active + players still playing MechWarrior3-Mechwarrior4 Mercenaries still playing on the MSN gamming zone-in-game servers and a few other servers like gamespy.

All these old guard players were still playing 10 active leagues and 2 planetary leagues like MWL and NBT. When Microshaft pulled the plug on the MSN gaming zone players started to drift away from MechWarrior but most still checked from time to time to see if a new MechWarrior/BattleTech game was on the Horizon me included.

When MWO came out we all rejoiced at the prospect of a new Lobby/Social chat and launcher system so we could once again play Private leagues like we had with MechWarrior2-MechWarrior4.but it never happened so the Majority of the old guard players refused to play MWO as it is now.

We tried to help Russ and Brian long ago before MWO went live but they would not listen to ideas to bring the old player back into the MWO fold and new players just said we were crazy and nothing we had to say would work in MWO.

But now 4 years later PGI and the devs have started to listen to bring back the older MM system like we had in PC MechWarrior and more ideas as in we should have had PVE right from the start. Will the listen who knows but as the older players start to leave and take there money with then there are few new players wanting to invest in a WOT knockoff for the long haul.

So if Russ and PGI would have listened to us 4 years ago the old crowd would be happily playing private leagues in there lobby system for free and buying out the store and the new players would be playing WOT style play or playing in the old boy leagues and paying and playing for the long haul.

https://youtu.be/Gb-xqUY4k8E

https://video.search...d98&action=view

Edited by KahnWongFuChung, 18 March 2016 - 07:26 PM.


#47 MechaBattler

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Posted 18 March 2016 - 07:27 PM

If they wanna get some cheap attention. They should give out some mech packs to Twitch streamers. Lirik played for an hour and while I doubt he'll play again on stream. He at least sounded like he had fun and the comments in his chat expressed a lot of interest in the game. Ark, Reign of Kings, and The Culling have gotten a lot of attention through twitch. Course they hit a lot of streamers with beta keys and only had to sell the game once. Where as MWO needs them to stick around long enough to spend money.

Edited by MechaBattler, 18 March 2016 - 07:28 PM.


#48 Realizer

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Posted 18 March 2016 - 07:37 PM

If we're being honest, I feel the cash prices in this game are a huge factor in it's popularity. It's a fun game without much competition in the stompy-robot market, but it seems to drive it's own traffic away with AAA title prices. $35 dollars a month minimum just to own some hero mechs is crazy. If they were a little more reasonable, I'd be willing to bet player retention would increase greatly.

#49 KahnWongFuChung

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Posted 18 March 2016 - 07:40 PM

we're being honest, I feel the cash prices in this game are a huge factor in it's popularity. It's a fun game without much competition in the stompy-robot market, but it seems to drive it's own traffic away with AAA title prices. $35 dollars a month minimum just to own some hero mechs is crazy. If they were a little more reasonable, I'd be willing to bet player retention would increase greatly.
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I and many others for 4 years have tried to tell PGI that there prices were 50% to high on everything and your right but I seethe game dying before PGI gets it right to bad MWO in a lot of ways is a great game but run by people that are just dam deaf LOL.

#50 Realizer

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Posted 18 March 2016 - 08:32 PM

View PostKahnWongFuChung, on 18 March 2016 - 07:40 PM, said:

I and many others for 4 years have tried to tell PGI that there prices were 50% to high on everything and your right but I seethe game dying before PGI gets it right to bad MWO in a lot of ways is a great game but run by people that are just dam deaf LOL.


That's a shame, and it's probably true. The same money I think about spending in MWO, will almost always get me much more in the other games I play. So I end up spending in those games instead. I would definitely change that, if prices were a bit more reasonable.

#51 KahnWongFuChung

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Posted 18 March 2016 - 08:52 PM

Realizer
(That's a shame, and it's probably true. The same money I think about spending in MWO, will almost always get me much more in the other games I play. So I end up spending in those games instead. I would definitely change that, if prices were a bit more reasonable. )
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I know what you mean I used to spend a lot on MWO thinking I was going to get what I wanted to play eventually but I have stopped spending money on MWO because there prices are so whacked and no PVE or Private League play.

I spend $15.00 USD a month on SWTOR to support it but I play 90% PVE great game and good developers.
I spend $4.00-$10.00 USD on WarThunder a month they have cool planes or tanks always on sale cheap.

But that's about it I supported Hawken forever until there prices went like MWO way over the top crazy prices.

Edited by KahnWongFuChung, 18 March 2016 - 08:53 PM.


#52 TLBFestus

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Posted 18 March 2016 - 09:31 PM

View PostDAYLEET, on 18 March 2016 - 03:23 PM, said:

Everyone wished that there would be more people to play with but...

Steam is the biggest advertising stunt you can do and they did it. Stop asking for advertising it wont do any miracles. The people interested enough in the franchise to play and spend cash in it already know about it.



But that's ALL they did with STEAM.

It borders on incompetent that since the intial launch on STEAM, which is about the biggest exposure opportunity PGI EVER had, that they haven't spent a dime on any other STEAM related advertising.

I have not once, ever, seen MWO pop up in the "Featured" part of the STEAM store. Not a single time. Maybe it's too expensive? Anyone got a clue about that? So expensive that they wouldn't even spend the money once soon after launch to try to maintain some momentum?

Russ has big "ESPORT!" plans, he claims to have money to fund that (sponsors I assume), so why haven't they tried to advertise?

Surely there must be some money in their budget to try it even once?

#53 Texas Merc

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Posted 18 March 2016 - 09:35 PM

View PostMickey Knoxx, on 18 March 2016 - 11:46 AM, said:

Only so many times you can kill the same people over and over for no reason before you get bored.

Exactly this.

#54 KahnWongFuChung

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Posted 19 March 2016 - 10:24 AM

Only so many times you can kill the same people over and over for no reason before you get bored.
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DUDE after 4 years of the same players and CW being a bust I might go give Hawken another try least they have some interesting game modes to play.

#55 DAYLEET

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Posted 21 March 2016 - 10:31 AM

View PostTLBFestus, on 18 March 2016 - 09:31 PM, said:


But that's ALL they did with STEAM.

It borders on incompetent that since the intial launch on STEAM, which is about the biggest exposure opportunity PGI EVER had, that they haven't spent a dime on any other STEAM related advertising.

I have not once, ever, seen MWO pop up in the "Featured" part of the STEAM store. Not a single time. Maybe it's too expensive? Anyone got a clue about that? So expensive that they wouldn't even spend the money once soon after launch to try to maintain some momentum?

Russ has big "ESPORT!" plans, he claims to have money to fund that (sponsors I assume), so why haven't they tried to advertise?

Surely there must be some money in their budget to try it even once?

I think featured things in Steam is per users and from an algorithm. Being on Steam is it's own advertisement.

I don't buy the eSport thing either, maybe it's going to get more people in the game because they are going to try it once and maybe stay. Unless im wrong it's going to be Solaris so It's going to be super small scale TDM devoid of goals or meaning. I think it's a remnant of the days where 50 guys worldwide played mechwarrior4 or the one before and could sustain nothing but small scale tdm. I admit i don't know much about eSport as i don't see the appeal to watch others play unless its AGDQ but i think the popular ones have in-games objectives to win/lose or deep mechanics related to winning and arent just tdm i shoot you and if you die i win. MWO is a fps and i like that, but it must manage to be more than that. I think Lore will keep the game down and hinder developement and inovation.

#56 Mawai

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Posted 21 March 2016 - 10:46 AM

View Postwanderer, on 18 March 2016 - 10:29 AM, said:

When Steam numbers were near their peak, Russ mentioned that they made up roughly 50% of the playerbase. Thus the "10K" number, as we were around 5K Steam population.

MWO has not had a player counter since the closed beta, however. Honestly, a game afraid to post it's own numbers is giving itself negative advertising simply by the inference that results.


Just to point out ... the 5k and 10k numbers were CONCURRENT players at the peak. Not the actual number of players currently active in the game which is quite a different number. The Steam estimate cited on the first page was something like 42,000 active players in the last 2 weeks. If Steam is 50% (PGI said less than half) then you are looking at more like 80 to 100k active players in the past 2 weeks which is probably a better estimate of the size of the actual player base.

#57 DAYLEET

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Posted 21 March 2016 - 11:05 AM

View PostDeathlike, on 18 March 2016 - 03:53 PM, said:


While in a sense true.. on the other hand, it's also false.

If any game that is F2P or whatever decided "we need to stop active development for a year, in order to provide you a better/new game after that period" (servers would still be up of course), the question you would ask yourself is this... would that game survive?

In the case of MWO, the answer is NO.

There are many games... including F2P games that can last such a transition. Even a game as popular as Counterstrike (classic) has survived that.. sure it won't have the playerbase than its more popular/updated version, but there would be people and a community to keep things alive... however faint that may be.

For this game, you would literally see people disappear.. and while it won't be the majority... just understand that this game for many of its veterans plays very much the same ultimately as it did back in Beta and having an already crippled CW that still has yet to have actual information (why this has escaped the more recent town halls is amazing to me) and by the time we'll get it like we did Domination... I'm not sure you can continue to give PGI the benefit of the doubt when it took literally a year after UI 2.0 to acknowledge the mechlab needed to stop being complete garbage.

Ironically, you mentioned Path of Exile in your example... and when I don't play MWO.. I play it almost religiously (and it's not even my main game, which MWO happens to be). If the devs doing POE decided to do what I was proposing (1 year of no updates for an engine upgrade)... while I wouldn't be playing at the same rate (because it's all about the leagues), I would have no problem amusing myself playing in the base game, knowing that there will be no further content. The game would still be "complete" despite having obvious missing lore elements/conclusions, but the game is fully functional... and wouldn't be considered "a beta" like MWO would be to many people still playing it. People would still be throwing money at it.

I don't see people throwing money at this game even if you trusted PGI or guaranteed that after a year that a "miracle engine update" would somehow save this game while little to no progress of existing content (like actually improving gamemodes and CW) would even keep this sieve operational. It's unrealistic an expectation.


There's so much to fix in this game that goes beyond the obvious gripes... that expecting greatness when consistent mediocrity is provided in return is lunacy.

POE should be what every other rpg f2p should look up to. FPS f2p games can without a doubt take a few hints from them BUT they are so different you can't completely compare both. POE is a role playing game with solo/coop rather than a multiplayer game. POE has a story so you can call it finished at any point and no one will refute that. POE also has lots of content but it's a hell lot easier to create content when all you have to do is write a story and create items that are forever stronger. I do get tired of that much more than a fps that i can play obsessively for much longer periods of time but leagues can get me interested for a few months at times. RPGs nature mean anyone can play the game again completely differently and for different reason because rpgs are like that and you can get invested in them differently than in a fps.

POE also give all it's game content for free, you only pay for vanity items, visual customisation and storage space and if you really wanted you could create alt account for free and never spend a dime and still play THE WHOLE GAME. If you had to pay for each class and then pay for each ascendancy class the game would be in a state similar to MWO but you wouldnt notice because it's not multiplayer and you don't need anyone to play. If you were to create multiple account in mwo to use the rookie cash to get mech faster you wouldnt be able to trade gear between them.

Whether i like it or not, MWO can be considered complete in this state because it's a fps, it has lots of maps and more battlemech anyone sane can hope to own and actually play and enjoy them. But it never will be complete because you cant expect people to keep playing a fps if new things arent implemented every 6 months so in that sense it's not complete. Now if those new things always cost lot's of money it's going to get harder and less interesting for anyone new to join because they will be staring at a mountain of macro-transaction. Then the fans are also going to get burned out and eventually you are going to be left with the "gota catch them all" crowd.

#58 Deathlike

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Posted 21 March 2016 - 11:08 AM

View PostDAYLEET, on 21 March 2016 - 11:05 AM, said:

POE should be what every other rpg f2p should look up to. FPS f2p games can without a doubt take a few hints from them BUT they are so different you can't completely compare both. POE is a role playing game with solo/coop rather than a multiplayer game. POE has a story so you can call it finished at any point and no one will refute that. POE also has lots of content but it's a hell lot easier to create content when all you have to do is write a story and create items that are forever stronger. I do get tired of that much more than a fps that i can play obsessively for much longer periods of time but leagues can get me interested for a few months at times. RPGs nature mean anyone can play the game again completely differently and for different reason because rpgs are like that and you can get invested in them differently than in a fps.

POE also give all it's game content for free, you only pay for vanity items, visual customisation and storage space and if you really wanted you could create alt account for free and never spend a dime and still play THE WHOLE GAME. If you had to pay for each class and then pay for each ascendancy class the game would be in a state similar to MWO but you wouldnt notice because it's not multiplayer and you don't need anyone to play. If you were to create multiple account in mwo to use the rookie cash to get mech faster you wouldnt be able to trade gear between them.

Whether i like it or not, MWO can be considered complete in this state because it's a fps, it has lots of maps and more battlemech anyone sane can hope to own and actually play and enjoy them. But it never will be complete because you cant expect people to keep playing a fps if new things arent implemented every 6 months so in that sense it's not complete. Now if those new things always cost lot's of money it's going to get harder and less interesting for anyone new to join because they will be staring at a mountain of macro-transaction. Then the fans are also going to get burned out and eventually you are going to be left with the "gota catch them all" crowd.


If you use the rudimentary form of what MWO is, sure... it's "complete".

However, I don't think you can hold onto people's attention for an extensive period nearly indefinitely when comparing MWO to POE.

#59 SplashDown

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Posted 21 March 2016 - 11:14 AM

IF battle-tech/mech warrior ever come out with an geniun RTS version of mech warrior this game will die for sure

#60 kesmai

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Posted 21 March 2016 - 11:26 AM

you press quickplay, you get a match within 60 sceonds. where is the fracking problem?





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