Domination Complaints, Your Missing The Point.
#1
Posted 18 March 2016 - 11:09 AM
Granted I do agree that when the opposing team is destroyed the game really should end.
However I will happily wait 1 min or less to finish the game when everyone is dead than be in a skirmish game where we waste anywhere up to 10 mins because one poor sport is mad he got rolled and is hiding to drag the game out.
The other thing people are not considering is the overall speed of the matches, at least in my experience is faster. You have to get into the fight or the other team will win. You cannot sit back and play ridge hump corner peak for 10 mins. If you do you lose. So people get into the fight quicker. Then of course, because I could not be happier about it, you do not have to spend 5 mins chasing some poor sport who is dragging things out for no reason.
Domination vs Conquest
Much quicker matches, especially with the conquest changes which quite honestly I am indifferent to. I like the mode either way and I actually like getting max resource bonus each time I win. Still Domination feels more intense.
Domination vs Skirmish
Im biased, I absolutely hate chasing that last guy who is just wasting our time. Domination removes that. They either have to engage or 1 min later the game is over. Over all far faster games.
Domination vs Assault
Pretty even on this one. About the only difference I find is that you do not have that situation where an entire team decides to go for the cap win and by the time your team realizes it your heavies and assaults are to far out of postition to stop the cap win. A win is a win and I do not rage at people for doing it but I honestly would rather blow up mechs so domination wins out over assault for me.
Improvements I would make for Domination would be to have the game end when all opponents are destroyed and to have several possible spawn points on each map. Part of the problem with many maps is the fact that the fight takes place in the same place every time. Putting the domination point on these locations just makes certain it does. Mix it up please. Also a significant increase to cbill earnings for a domination win as it really is not that easy to do.
Thats it, otherwise I really like the new game mode. Sure some tweaks might be needed but overall I think it is a good addition and is now at the top of my vote priority.
#2
Posted 18 March 2016 - 11:13 AM
edit: never ever seen a domination match ended by points, till now
Edited by Stefka Kerensky, 18 March 2016 - 11:15 AM.
#3
Posted 18 March 2016 - 11:27 AM
Stefka Kerensky, on 18 March 2016 - 11:13 AM, said:
Speaking of this, Some other PL and I where in a match were the other team might not have known it was Domination and none of them went into the center. The match was over in a minute and however long for a Light to breach the bubble. o__O
We wondered if it was a silent protest from the opposite team about the game mode, but that would be highly unlikely, given that the other team was composed of at least a few different units and a couple skittles.
Anyone else have this happen?
Edit: Spelling.
Edited by man du, 18 March 2016 - 11:28 AM.
#4
Posted 18 March 2016 - 12:48 PM
Domination needs to be re-worked to make more sense. Nice try and new mode is welcome, but just needs to be polished more.
#5
Posted 18 March 2016 - 12:48 PM
man du, on 18 March 2016 - 11:27 AM, said:
Speaking of this, Some other PL and I where in a match were the other team might not have known it was Domination and none of them went into the center. The match was over in a minute and however long for a Light to breach the bubble. o__O
We wondered if it was a silent protest from the opposite team about the game mode, but that would be highly unlikely, given that the other team was composed of at least a few different units and a couple skittles.
Anyone else have this happen?
Edit: Spelling.
I've seen that happen once on Alpine Peaks. Our team was fairly slow and all started to the south-east and the timer capped before 90 percent of the team made it to the bubble. I was in an Archer and was the first one on site. It did not go well.
Edited by Catho Sharn, 18 March 2016 - 03:12 PM.
#6
Posted 04 April 2016 - 04:18 PM
#7
Posted 04 April 2016 - 05:16 PM
#8
Posted 04 April 2016 - 05:37 PM
Conquest is better than Domination in every way.
#9
Posted 04 April 2016 - 06:05 PM
Always vote for conquest over this. Conquest encourages fights to move around the map, Conquest pays better, Conquest is the most interesting variation on skirmish.
EDIT: It doesn't count as a brawl when the first 10+ minutes of the game are ridgehumping alpha-dumping to get the significant kill advantage for the final overrun. It's slow, it's predictable, and it's dull-dull-DULL. 15 minutes is more than enough time to finish a ridgeline skirmish match, we've proven that with every other gamemode, why would it play out any differently here? You want a frantic objective-based brawl? Shorten the maximum match timer to five minutes. Make pushing out the enemy absurdly urgent.
Edited by TheMadTypist, 04 April 2016 - 06:23 PM.
#10
Posted 04 April 2016 - 06:57 PM
Domination is for the *******, let the ******* play it, I don't want to play MWO that way.
We should not be forced to.
Just like some people hate conquest, some people hate assault, I hate Domination because its dumb.
We need maps specifically designed for these modes, because of imbalances and bias most maps are terrible in this regard.
When you're forced to go to that biased or poor tactical location because you have no choice because now its part of the mode, thats just stupid.
Edited by Mister D, 04 April 2016 - 07:06 PM.
#11
Posted 04 April 2016 - 07:34 PM
And..."you're."
#12
Posted 04 April 2016 - 07:35 PM
Center of the map? Plop. "No one will notice right?" Done.
#13
Posted 04 April 2016 - 07:54 PM
TheMadTypist, on 04 April 2016 - 06:05 PM, said:
Always vote for conquest over this. Conquest encourages fights to move around the map, Conquest pays better, Conquest is the most interesting variation on skirmish.
EDIT: It doesn't count as a brawl when the first 10+ minutes of the game are ridgehumping alpha-dumping to get the significant kill advantage for the final overrun. It's slow, it's predictable, and it's dull-dull-DULL. 15 minutes is more than enough time to finish a ridgeline skirmish match, we've proven that with every other gamemode, why would it play out any differently here? You want a frantic objective-based brawl? Shorten the maximum match timer to five minutes. Make pushing out the enemy absurdly urgent.
I personally like Domination. And your team can manoeuvre around the domination circle to get an advantageous position, as usually the enemy team nascars away or stands and fights and then you at least get a brawl.
Edited by Seal Farmer, 04 April 2016 - 07:56 PM.
#14
Posted 04 April 2016 - 08:03 PM
i like it becouse it changes things up, i consider it less of a "king of the hill" and more as mentioned in the thread "skirmish on a leash", get in there and fight or lose.
is it perfect? far from.
do i want to play it every game? nah.
but every now and again its actualy rather refreshing.
#15
Posted 05 April 2016 - 01:01 AM
Cybercobra, on 04 April 2016 - 08:03 PM, said:
i like it becouse it changes things up, i consider it less of a "king of the hill" and more as mentioned in the thread "skirmish on a leash", get in there and fight or lose.
is it perfect? far from.
do i want to play it every game? nah.
but every now and again its actualy rather refreshing.
#16
Posted 05 April 2016 - 01:04 AM
Mister D, on 04 April 2016 - 06:57 PM, said:
Domination is for the *******, let the ******* play it, I don't want to play MWO that way.
We should not be forced to.
Just like some people hate conquest, some people hate assault, I hate Domination because its dumb.
We need maps specifically designed for these modes, because of imbalances and bias most maps are terrible in this regard.
When you're forced to go to that biased or poor tactical location because you have no choice because now its part of the mode, thats just stupid.
I have to agree.
#17
Posted 05 April 2016 - 01:56 AM
Stefka Kerensky, on 18 March 2016 - 11:13 AM, said:
Happens very often on Grim Plexus, in my experience. It's very easy to push the other team away from the circle with an aggressive push.
sycocys, on 04 April 2016 - 07:35 PM, said:
Center of the map? Plop. "No one will notice right?" Done.
Yep. Crimson Straight and Viridian Bog are prime examples. The fight is much easier for one side.
Cybercobra, on 04 April 2016 - 08:03 PM, said:
i like it becouse it changes things up, i consider it less of a "king of the hill" and more as mentioned in the thread "skirmish on a leash", get in there and fight or lose.
is it perfect? far from.
do i want to play it every game? nah.
but every now and again its actualy rather refreshing.
It's funny you say that - it sort of sums up my opinion of Domination.
Domination is very underwhelming as a game mode because it's very, very similar to playing skirmish.
BUT...
Two wrongs somehow make a right and the uninspired design of Domination and general tactical ineptitude of average MWO players somehow combine into making it fun on some maps. Especially River City and Polar, IMO. It forces players who generally have a poor idea of how to play the map to actually fight instead of trying to "run into victory" by constantly moving from one bad spot to another in an effort to find a position in which they can either rush one enemy mech down 5v1 or shoot without being shot back.
And I kind of like that. I like that feeling of getting right to business and fighting, trading, peeking and brawling until the end. It condenses the fun parts of MWO.
(of course this only applies to some maps. On others the position of the circle makes matches horribly unbalanced)
Edited by Marmon Rzohr, 05 April 2016 - 01:59 AM.
#18
Posted 05 April 2016 - 02:43 AM
It all does.. conquest on Polar is UTTERLY AWFUL since the changes, since one light mech that is happy to spend the whole game running in circles capping can guarantee a win for his team if the other team dont happen to have a fast light that is happy to not shoot anything all game (which is incredibly boring, so its quite likely not both teams will have one)
#19
Posted 05 April 2016 - 02:49 AM
That and their complete lack of a QA dept - it seriously would have only take 1 drop on most of the maps to realized the spawn points and bubble placement were bad. If the people designing it actually ever played the game it really shouldn't have needed any testing.
#20
Posted 05 April 2016 - 03:17 AM
And yes, the mode forces you to use at least some tactics because you can't just kick back and let someone else do the heavy lifting.. not if you wanna win at least.
Personally, its now my favorite mode.Especially on maps like Polar Highlands or Grim Plexus, which are nice and open and big enough to give me an actual feel of "we need scouts, where are they coming from, take cover!" type play.
I wish such maps were introduced into CW...
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