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Why Are So Many Folks Choosing Conquest


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#21 ZeroKelvin

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Posted 19 March 2016 - 08:12 AM

Because it is the mode that offers the most dynamic and changing gameplay?

#22 Gyrok

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Posted 19 March 2016 - 09:05 AM

View PostFiona Marshe, on 19 March 2016 - 05:22 AM, said:

Conquest generates the most cash per match, but the micro-attention span of "kill everything now" crowd don't want to spend the time.


It generates the least cbills/hr though...

Why? Because the average skirmish match is ~5-6 minutes, the average conquest match is ~9 minutes.

Unless conquest paid 400k cbills for the same outcome at 200k cbills in skirmish...you are losing cbills/hr.

Since conquest does not pay dramatically more, you end up making less overall, not just a little less either...SUBSTANTIALLY less...to the tune of 40% less cbills/hr. over the course of a play session.

View PostZeroKelvin, on 19 March 2016 - 08:12 AM, said:

Because it is the mode that offers the most dynamic and changing gameplay?


Skirmish and domination would like a word with you...by the way...

Edited by Gyrok, 19 March 2016 - 09:04 AM.


#23 Sorbic

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Posted 19 March 2016 - 09:18 AM

View PostGyrok, on 19 March 2016 - 09:05 AM, said:


It generates the least cbills/hr though...

Why? Because the average skirmish match is ~5-6 minutes, the average conquest match is ~9 minutes.

Unless conquest paid 400k cbills for the same outcome at 200k cbills in skirmish...you are losing cbills/hr.

Since conquest does not pay dramatically more, you end up making less overall, not just a little less either...SUBSTANTIALLY less...to the tune of 40% less cbills/hr. over the course of a play session.



Skirmish and domination would like a word with you...by the way...


Does PGI have a link showing the average time per game mode somewhere?

#24 QuantumButler

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Posted 19 March 2016 - 09:23 AM

They want everyone to suffer.

#25 Mad Strike

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Posted 19 March 2016 - 09:30 AM

You don't need statistics to know people like a game mode.

#26 VorpalAnvil

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Posted 19 March 2016 - 09:35 AM

View PostDamia Savon, on 19 March 2016 - 02:11 AM, said:

Skirmish is boring. Even stupidly waiting around for a match to end is more amusing than skirmish. Of course if you capped faster then the match would be over sooner. Shocking thought I know.

Only the brain dead living in a permanent state of denial white knights of MWO could possibly defend the changes to conquest. I can beat bad players, I can't win against those who refuse to accept reality.

#27 Zerberus

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Posted 19 March 2016 - 09:38 AM

What? Yoü´re saying there´s now finally a mode where the Derpball is a useless tactic? One that people are actually choosing ON PURPOSE, in no small part for exactly that reason??

Well, geez, who would have ever thought that might happen? Posted Image Posted Image Posted Image

I guess maybe there´s some hope for this game and it´s community after all.... Posted Image

Edited by Zerberus, 19 March 2016 - 09:39 AM.


#28 LORD TSARKON

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Posted 19 March 2016 - 09:43 AM

View PostSorbic, on 19 March 2016 - 09:18 AM, said:

Does PGI have a link showing the average time per game mode somewhere?


It was proven on REddit after the Patch was released..

Conquest on average now generates 40 percent Less C Bills per hour...

All of the people in this thread that think Conquest is fun now must not have been playing with a Disconnect and waste 5-6 minutes of their game time. Or last player is a one legged Stalker that has to go finish Capping Theta and it takes forever,ect...

We were all basically trolled by PGI...

18 More days until it is fixed... something that should have been QA BEFORE the Patch... Russ and Paul really dropped the Ball( at least Domination timer went from 3 minutes to 1 minute with a hotfix)

#29 Gyrok

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Posted 19 March 2016 - 09:47 AM

View PostSorbic, on 19 March 2016 - 09:18 AM, said:

Does PGI have a link showing the average time per game mode somewhere?


I did some research recently...

https://www.reddit.c...ingshr_and_you/

That is after approximately 10 hours worth of drops...give you an idea of what you are looking at...

Match times and earnings...

#30 Sorbic

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Posted 19 March 2016 - 10:33 AM

View PostGyrok, on 19 March 2016 - 09:47 AM, said:


I did some research recently...

https://www.reddit.c...ingshr_and_you/

That is after approximately 10 hours worth of drops...give you an idea of what you are looking at...

Match times and earnings...


Cool beans. Was gonna feel the fool if I had missed some section of our personal statistics page.

View PostLORD TSARKON, on 19 March 2016 - 09:43 AM, said:


It was proven on REddit after the Patch was released..

Conquest on average now generates 40 percent Less C Bills per hour...

All of the people in this thread that think Conquest is fun now must not have been playing with a Disconnect and waste 5-6 minutes of their game time. Or last player is a one legged Stalker that has to go finish Capping Theta and it takes forever,ect...

We were all basically trolled by PGI...

18 More days until it is fixed... something that should have been QA BEFORE the Patch... Russ and Paul really dropped the Ball( at least Domination timer went from 3 minutes to 1 minute with a hotfix)



If the link Gyrok shared is what you're referring to it most definitely wasn't proven. A single random persons (are they impartial?) findings over such a small sample of varied modes only implies. Since the patch it's felt like skirmish and conquest are taking about the same amount of time and I play for fun not $ per hr. Of course I've been lucky and only had one drawn out capping session as neither team had bothered capping squat. Otherwise it's usually been pretty quick and no one legged assault issues. :) Whereas we've had some rather drawn out skirmish wall campers n such.

I don't mind the idea but they really should have made it so the game ended once an outcome was inevitable.

#31 Sorbic

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Posted 19 March 2016 - 10:37 AM

On a barely (ok, I'm hijacking) related note. Can someone tell me how the "archived' drop down in our stats page works? It's always been empty.

#32 Gyrok

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Posted 19 March 2016 - 10:50 AM

View PostSorbic, on 19 March 2016 - 10:37 AM, said:

On a barely (ok, I'm hijacking) related note. Can someone tell me how the "archived' drop down in our stats page works? It's always been empty.


That is from if you had stats before the stat reset at Launch ages ago.

#33 Trauglodyte

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Posted 19 March 2016 - 11:07 AM

Conquest = Bestquest

#34 AssaultPig

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Posted 19 March 2016 - 11:14 AM

skirmish just means that you do your waiting at the start of the match rather than at the end

I vote conquest because I'd rather have a game mode that's actually fun than maximize earnings

#35 Sorbic

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Posted 19 March 2016 - 11:37 AM

View PostGyrok, on 19 March 2016 - 10:50 AM, said:


That is from if you had stats before the stat reset at Launch ages ago.


Kinda what I figured. Was hoping there was some way to archive stats and start fresh from time to time.

#36 Fleeb the Mad

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Posted 19 March 2016 - 11:48 AM

The reason for the change to conquest makes sense to me on the surface.

Its meant to work against teams that don't play the objectives at all. I've been in a number of games where the winning team was completely hopeless on being able to capture enough points to stop a cap win, but managed to kill off the last enemy just in time. Though not in time enough where they could have prevented the capture win if the match had continued.

I find I support this measure, because it means that a team that spends the game playing the objectives can still win if the enemy team does a terrible job of it themselves. A team that is so far behind on capture that they must kill off the opposing team to win has failed on several levels. Also if the game doesn't end until someone captures then it encourages people to actually play the objectives instead of going deathball.

#37 AssaultPig

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Posted 19 March 2016 - 11:59 AM

yeah my experience has been that it adds barely any time; usually the team that wins the shooting fight is ahead or tied on caps anyway, and the extra bills you get for capping out are worth the minute or two that it takes to do so.

I guess you can construct some weird scenario where all the kills are made while both teams' cap points are very low, but in practice this basically never seems to happen

#38 Khobai

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Posted 19 March 2016 - 12:18 PM

because conquest is only three quarters skirmish instead of entirely skirmish like the other gamemodes

#39 Escef

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Posted 19 March 2016 - 12:37 PM

View PostGyrok, on 19 March 2016 - 09:05 AM, said:


It generates the least cbills/hr though...

Why? Because the average skirmish match is ~5-6 minutes, the average conquest match is ~9 minutes.


This has not been my experience.

I've found that either usually took 5-6 minutes before the most recent changes. However, I've NEVER seen a Conquest match take more than 10 minutes. But I HAVE seen Skirmish matches take the full 15, rather rare, but it happens, though more frequently the aberrant long match takes 10-12 minutes.

As things are now, Skirmish is unchanged, and Conquest takes perhaps 1 extra minute.

#40 Gyrok

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Posted 19 March 2016 - 12:43 PM

View PostEscef, on 19 March 2016 - 12:37 PM, said:


This has not been my experience.

I've found that either usually took 5-6 minutes before the most recent changes. However, I've NEVER seen a Conquest match take more than 10 minutes. But I HAVE seen Skirmish matches take the full 15, rather rare, but it happens, though more frequently the aberrant long match takes 10-12 minutes.

As things are now, Skirmish is unchanged, and Conquest takes perhaps 1 extra minute.


I posted on reddit my experience, which has now been updated with approximately a total of 25 hours worth of drops...the gap in time is typically about 3 minutes in my experience,





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