restructuring also, decisions were made by igp, now look what pgi on their own have accomplished, it is an ongoing process, but you still need to reevaluate how the past and new things go together, if it is enough to just pour out content into the existing environment (which probably makes more money) or take what we have, rethink why it is like it is and make steps to make the system more adaptable, transparent, scalable, cut some dependencies so you have individual blocks that can be balanced on their own and then mixed and matched for a much grander experience (which is also easily understandable by players)
new vehicles? new weapons? new gamemodes? different number of players in match?
all things in this game share one thing, tonnage, that is why i would make it a basic resource for everything, for balancing weapons, for balancing mechs, for balancing matches, for game mode mechanics
- first step i suggested was to balance the weapons ( + remove quirks, remove ghost heat, double structure, 30 heatcap, clans customizable) and mechs here http://mwomercs.com/...gi-please-read/ based on performance for tonnage, that is one independent block, please read it if you think it is impossible
- another block is to have balanced matches, using the tonnage as common balanced resource:
- in group queue it often happens that one team has huge tonnage advantage (or just does not fit the game mode), with 120 tons per player both teams are equal, you cannot blame the matchmaker
- or also if you prefer to run a specific mech class, you can do so without needing the crazy quirks to be able to contribute as you will be able to use more mechs for the tonnage
Edited by happy mech, 23 March 2016 - 10:15 AM.