#101
Posted 07 December 2011 - 09:00 PM
First, its not merc corps, its merc companies, or units. They are not corps, that would imply that they do more than just provide armed muscle.
Next, your thinking TOOO big. As it is for now, you will have to model, hundreds of worlds, if not dozens of maps for different worlds. Then there is the problem of having a small playerbase spread to thin. Sure it seems like a lot right now, but 6 months after release how many do you expect to have?
So in the current beta concept is good on paper, but I think its a bit grand, and really reminds me of the EA concept for 3025. Which isnt a bad thing. But I am telling you things that I seen in the MPBT:3025 beta with that system.
#103
Posted 07 December 2011 - 09:04 PM
Hodo, on 07 December 2011 - 09:00 PM, said:
Next, your thinking TOOO big. As it is for now, you will have to model, hundreds of worlds, if not dozens of maps for different worlds. Then there is the problem of having a small playerbase spread to thin. Sure it seems like a lot right now, but 6 months after release how many do you expect to have?
Ummm...are you talking to the developer of Mechwarrior: Online? You do know that they can make it what they want it don't you?
A bit heady of a statement if you ask me.
#104
Posted 07 December 2011 - 09:14 PM
Let me say it again... Wow!
This sounds really awesome!
#105
Posted 07 December 2011 - 09:18 PM
Hodo, on 07 December 2011 - 09:00 PM, said:
Play on any of the megamek campaign servers and you'll see that same map being used and it works out fine. I also think you're assuming that each world will be modeled like an RPG where you can roam around and explore.
#106
Posted 07 December 2011 - 09:38 PM
Hodo, on 07 December 2011 - 09:00 PM, said:
Quote
#108
Posted 07 December 2011 - 09:43 PM
#109
Posted 07 December 2011 - 09:43 PM
Like for a planet view have the planet be rotating and if there's fighting on it you can show exaggerated explosions. (IDEA ALERT)
#111
Posted 07 December 2011 - 10:20 PM
Colddawg, on 07 December 2011 - 09:43 PM, said:
Like for a planet view have the planet be rotating and if there's fighting on it you can show exaggerated explosions. (IDEA ALERT)
Sounds like Star Fox 64.
#112
Posted 07 December 2011 - 10:24 PM
#113
Posted 07 December 2011 - 10:27 PM
Great job guys! =D
#114
Posted 07 December 2011 - 10:55 PM
#115
Posted 07 December 2011 - 11:19 PM
its the big picture win and lose planets over and over again for LP, till the end of days?
I mean i see where core worlds go... when the devs see some good battles, the can make that worlds core an make and event of that. Thats good, but it not seems a player driven warfare. Maybe its not intented to.
No trolling, just asking.
Edited by Victor Dantrix Kerinsky, 07 December 2011 - 11:20 PM.
#116
Posted 07 December 2011 - 11:31 PM
Seems like people would be right on House military versus Mercenary "Clans", especially with how military people will be getting greater ranks and likely mech access rights to go with it to boot. Did the community influence Piranha or was that your plan from the very start?
Or did I clumsily miss someone on the team mentioning that in the first place?
#117
Posted 08 December 2011 - 01:22 AM
Victor Dantrix Kerinsky, on 07 December 2011 - 11:19 PM, said:
I am sure that there are plenty of people out there that will form "Corps" and fight as units for the houses in organized units. Teams will team up even if not officially corps/guilds in game.
#118
Posted 08 December 2011 - 01:56 AM
My only concern now is, if players can "Lemming" their ways up the ranks, I mean, with loyalty points in mind I hope it all doesn't turn into a mindless run&gun>dead,respawn >run&gun>dead type of game play. Beside my concern this a great system - you reward playing the game, as I expected. Hopefully playing smarter = staying alive gain you more then headless pushing.
#119
Posted 08 December 2011 - 02:24 AM
Sure would like a separate St. Ives...
Edited by Hayden, 08 December 2011 - 02:24 AM.
#120
Posted 08 December 2011 - 02:59 AM
Another thing that bothers me are the bonuses for Faction Ranks. Realy Exp and Credit-bonus? They will level faster and have more money to equip the Mechs. If Lone Wolfs will fight against Factionplayers it will be totaly unbalanced. My conclusion: those Matches should not take place, but then Lone Wolfs won't be able to take part in the real Warfare. Why should they play when they miss the core part of the game?
Another Question are the Factionbonuses offered by holding planets. What do they look like? Lone Wolfs will not get those, that means even more disadvantages. I don't understand why this option exists, when the only things you will get are disadvantages. I hope there are plans to boost those Players in another way =)
6 user(s) are reading this topic
0 members, 6 guests, 0 anonymous users