#241
Posted 01 June 2012 - 05:42 AM
#242
Posted 01 June 2012 - 05:47 AM
Lettuce Prey, on 31 May 2012 - 06:52 PM, said:
i have only done a short search for this information, just how will the clans be introduced?
i have not found a mention of it and that may be because i have not looked in the right places, or it has not been released yet.
Probably give us at least 2 to 4 months of getting cozy before introducing the clan mechs. I hope they add the weapon power increase, as clan tech is longer ranger, durable, lighter, operate cooler, open modded, and hit harder than IS counterparts. an IS PPC vs. a Clan ER PPC should be different in range, weight, heat, and damage. The IS ER PPC should should not have a minimum range penalty like the regular IS PPC though.
#243
Posted 01 June 2012 - 06:38 PM
Lettuce Prey, on 31 May 2012 - 06:45 PM, said:
i was quite sure that i was going to be a lone wolf in this game because there were no groups that i would want to join.
but after reading this i have my doubts.
if this is representative of the members of the Northwind Highlanders i will take a look at this group in consideration of joining them.
i could fight along side warrior poets of this caliber feel like i had found people i could think of as peers.
Of all the quotes to grab , it in no way reflects upon the Winbourne Highlanders, except to show that they like sincere folk, and are willing to look beyond the odd nut, if they are willing to wear a kilt . And it is The Windbourne Highlanders, I have not changed my Signiture yet. Go to the recruiting area http://mwomercs.com/...ne-highlanders/
Or http://www.windbournehighlanders.com
If Cadence dances
If Words sing beyond grammer
The challenge awaits
http://mwomercs.com/...-poetry-thread/
#244
Posted 02 June 2012 - 01:12 PM
#245
Posted 04 June 2012 - 11:04 AM
It sounds great, it sounds like your going to treat gamers like adults. Cryptic treat the STO community like Trekkies and it makes me sick to say I put 2 years of play plus a lot of money into the game. STO is a good game but not worth so much money.
It does not have the edge in it that MW:O will obviously have, with no good reason why not other than a poorly handled title.
Please do not change what is laid out in this text. This is exactly why pro gamers need, the players who will put money into the game.
#246
Posted 09 June 2012 - 10:04 PM
All I know, once I get a job and cash, I'm going premium.
#247
Posted 10 June 2012 - 10:57 AM
#248
Posted 10 June 2012 - 07:46 PM
Vhyle, on 09 June 2012 - 10:04 PM, said:
All I know, once I get a job and cash, I'm going premium.
Free to play = no money needed to play, what you're asking about is free multiplayer after purchase, which isn't the same at all
#249
Posted 14 June 2012 - 04:58 PM
Guess I'd better dust of my sticks and start practicing.
#250
Posted 21 June 2012 - 04:53 AM
#251
Posted 22 June 2012 - 02:44 AM
#252
Posted 29 June 2012 - 08:22 AM
J Echo, on 08 December 2011 - 03:45 AM, said:
No lone wolf option = I do not support the game.
The solution is to get rid of the arbitrary disadvantages for lone wolves, not to get rid of the lone wolf option. Lone wolves have enough of a disadvantage naturally from being out-numbered (locally and often strategically also). That's what "teamwork" is, after all--ganging up on a single lone wolf, one at a time. Two lone wolves are two separate battles for a two-man team, each of which battles is a two-on-one. So we lone wolfers don't need any more disadvantages manufactured for us. And don't even think about trying to force us into joining a herd, 'cause it won't work.
I don't think "Lone Wolf" is what you think it is. Lone Wolf is not the same as Solo play. You can just sign up for a house, play solo and get all the benefits of the house. Doesn't require you to join any player organizations. As a WoW analogy Lone Wolf would mean you were neither Alliance nor Horde.
#253
Posted 29 June 2012 - 08:34 AM
Stahlseele, on 09 December 2011 - 09:04 AM, said:
Same for Kai Allard Liao and about 90% of the Solaris VII Fighters.
Edit: And behaviour should not be dictated by game mechanics either.
None of which would be hanging out in a warzone. Though it would be cool if they put in Solaris for Duels and Gladatorial events!
#254
Posted 29 June 2012 - 08:46 AM
#255
Posted 29 June 2012 - 10:37 AM
#257
Posted 30 June 2012 - 04:13 AM
Perhaps recovering "lost" LPs could be more rapid than gaining "new" points?
#258
Posted 30 June 2012 - 08:01 PM
Goldfinger, on 30 June 2012 - 04:13 AM, said:
Perhaps recovering "lost" LPs could be more rapid than gaining "new" points?
I hope you are correct
#259
Posted 01 July 2012 - 11:31 AM
say a group between 5-10 people, because me and my fellow gamers are friends and we tend to stick together in all
games and, this is 1 reason alot of them don't play WoT so much clan battles aren't doable for us altho we are all over average players
and we tend to stick to our own circle
don't get me wrong we mainly play to troll and rolf and have fun like a game should be, but randoms get a little stale at some point and it would be nice to play with a purpose linked to it.
thanks for any replies
#260
Posted 02 July 2012 - 05:16 PM
I would then suggest that those who earn a rank, not loose it simply because they did battle with a superior force and lost or because they suffered a string of defeats. At a mimimum lost of rank ought to come 3 or 4 times slower than it takes to gain it.
Edited by CmdrSpider, 02 July 2012 - 05:18 PM.
6 user(s) are reading this topic
0 members, 6 guests, 0 anonymous users