LakeDaemon, on 28 June 2013 - 10:53 AM, said:
What I want to see out of CW is:
Not just a pervasive timeline where each victory adds to a faction’s resources and power but a storyline where our battles take place with a backdrop in the BTU. Some battles are actually more important than others where perhaps one faction is about to lose an entire system to another so the two factions have to battle for it by, say, pgi allowing the outcomes of the next 96 hours of faction battles to determine the dominance of the system.
Not just factions, mercorps, and lone wolves but player factions where a player-built unit can fly under its own flag fighting for a faction in game. Such as the 21st Davion Guard being a recognized player-built unit fighting for the Suns.
I want to see merit recognition for each player, each unit, each faction. Such as ribbons for number of battles, medals for certain campaigns, and other citations and recognition for events and important battles.
Solaris
A way to drop in to a duel mode with observes so that clans or anyone can have circles of equals, trials, and duels with an extended time limit.. like 45 minutes for several matches.
Of course, a lobby for all players, sub lobbies for teams to meet and launch from.
Well, I think you pretty-much nailed it...
About player-driven stuff: Merc Corps are being developed as player-driven organizations that chooses what faction they fight for based on what contracts they personally choose to accept. The Mercenary Metagame is entirely player-driven where we create our own Companies (referred to as Merc Corps), chose a contract to accept from a House that wants one of their neighbor's planets for themselves, and fight the local defenders at a scheduled time (based on when the battle is scheduled in the contract that you bid on).
There will be ranking within the Factions, and there will be the ability to have some kind of organization within the Factions, too. Loyalty Points will be useful for everyone who wants to stay "loyal" to one particular faction, be you a merc or a Faction Fighter, because more loyalty will give you access to more bonuses and rewards (discounts on Faction-specific Mech Variants and locally made weapons, and other things). We haven't heard too many details about it, though, but the
Ask the Devs 41 Answers released today indicate that some major CW information is being prepared for release in the nearish future.
The Developers would love to add Solaris and I have talked to many of them about it. They have to launch the main Game Campaign first, though
. As time passes, they will add new stuff like a Solaris Environment, because they and we all think it would be awesome.
I am not angry at PGI for delaying things as they work on the game, because there is much to work on and much to "discover" along the way. Ask Karl, he can give you a technical write-up about it
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They will be closing this subsection of the forums soon (Archiving it all, but not deleting it). As the game and website matured over time, the Developers and Publishers have changed the format in which things are presented; hence we have the
Command Chair function and the
Ask the Devs sessions. The Devs will continue to be presenting their visions for the game in the Command Chair, though, so closing these old Dev Blogs to further replies won't really stem any information flow to or from the Developers.
In order to continue discussing these aspects of the game, it's probably a good idea to start finding other areas of the forums that pertain to the content of the Dev Blog you were interested in commenting on. Instead of commenting on the actual blog, however, it's time to move onto more current game development threads in areas of the forums with more traffic such as sections in the
MechWarrior: Online Universe forum subsections. in particular, you'll find a repository of feedback threads in the
ComStar Focus Group that may be great places to discuss some of the features that were being discussed in the Command Chair threads.
Peace to the old Dev Blogs - they really got me excited for this game beck before there even was a game to play, and I am still excited by what's left to come