OZHomerOZ, on 20 March 2016 - 07:17 PM, said:
Sure they can devestate the careless (Don't give LOS to spotters-UAV and NARC excluded from this statement)
Sure they have lots of counters (Which you can counter - Narc, UAV, TAG, Artimis, Jump Jets, Team mates pressing R key)
Sure they rely on Team work (Team mates pressing R key and Direct Fire guiz doing their job)
Sure their Slow (Use them between 180 and 500 metres to reduce travel time)
Sure they spread damage (Use smaller launchers and or Artemis)
But LRM's can do one thing other weapons cant - INDIRECT FIRE
So dispite all its disadvantages LRM's do have one unique advantage.
Pilots that can use this strength can do very well with LRM's.
Pilots that do not understand that LRM's fundamentally rely on LOS (Line of Sight) will continue to be wreked by LRM's
I disagree that LRM's are a no skill weapon.
I think of them as a different skill weapon.
There my Safety Sumoner Styling cuz LRM's are safe.
I hope you realize how much absurdity you posted. Not that you are an idiot but just how much regarding the state of LRMs is totally absurd.
Don't be in LOS? You can't hide all the time.
Gadgets... radar dep is a module slot taken...big deal. ECM is a bubble that can cover multiple mechs, weighs almost nothing, takes up minimal space and no weapon slots. ATD is almost a necessity and takes up a module slot. TAG requires an energy slot (try finding one on an A1 or 5W) and requires face time. NARC is a missile slot plus ammo. UAVs are one time things and do cost money. Basically all the LRM counters are super easy while the counters to them have a substantial cost to the LRM mech or another mech.
Firing 180-500m... medium range for a "long-range" weapon system. No other weapon has such an absurd minimum range. Though I admit I am glad for it when some nitwit runs right in front of me and takes 30 LRMs to the back. No other weapon system is so absurdly slow.
Spread damage..in theory I have no problem with this since in lore all BT weapons pretty much spread damage. However name me one other weapon system where you want your primary weapon to be the supposedly weakest of its range? "No Atlas..don't take that terrible AC20. .take this MG instead. No Mr. Direwhale..don't boat large pulses..boat small pulses." You should want to take the largest LRM launchers, but since they spread larger than any mech in the game and you lose locks easily, they are terrible. On the TT an LRM20 could ruin your day..in MWO it is a joke. ALL HAIL THE MIGHTY LRM5..
Oh and that indirect fire bit... great and useful..except for..you know...that friggin, universal missile warning that starts screaming the moment you fire your lrms. Nothing screams "surprise" like someone shouting "Get to covet you fing moron right now" over and over.
Btw..you left out the easy and compact anti-missle system..comes in single, double and now triple models. What is my counter to those? Well it should be the giant LRM launchers except they suck, so thankfully it is player stupidity for not taking it.
Pretty much everything regarding lrms in this game is absurd. So yes it not only takes a different skill set, but skill period and a properly kitted out mech to be minimally viable. ABSURD