SQW, on 21 March 2016 - 05:32 PM, said:
Yeah, and during that 20-30sec of *** whopping, how much return fire did your team mates manage to shoot back?
If 6 mechs were focusing on your with direct fire weapons, half of them would also be dead to your team.
If you buff LRM dmg comparable to a direct fire weapons, NOBODY will use lasers or ACs. LRM has so many advantages over direct fire if used properly, you really do need the sub-par dmg of the current state to avoid a complete LRM meta.
There aren't many people asking for LRM buffs to make them comparable to direct fire weapons. I know some people would like to buff LRM direct fire in exchange for severely gimping indirect fire by requiring TAG/NARC for indirect locks, but I don't agree with that at all.
The biggest issue with LRMs by far is that ECM is too good and creates a ridiculous hard counter against LRMs that shouldn't exist, and then after that Radar Deprivation needs to be toned down because it's also too good, and then after that large LRM launchers need to be better because their damage spread is too much; none of that does anything except make LRMs be less of an unreliable trash weapon when it already has plenty of downsides.
Wolfways, on 21 March 2016 - 07:05 PM, said:
Imo it's not the damage that's the problem (other than smaller launchers having higher dps than bigger ones) but more about LRM's not being viable at long range...which is the whole point of them. Little damage at long range.
It's not that they don't do damage at long range, it's that LRMs have a hard time reaching a target if they're very far away, but when they
do land on target (let's say at 900m away) then they do full damage unlike every other weapon in the game.
Edited by Pjwned, 22 March 2016 - 04:01 AM.