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Insane Falling Damage On Lights Not Falling


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#1 Wesxander

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Posted 19 March 2016 - 07:00 PM

Really fast lights, and only some them are getting stuck into walls. This while in dog fights on slopes they should not be stuck in. The mech sits there for like 3 to 12 seconds and then takes an insane amount of damage to legs. Seems be more of an issue at higher resolutions of play. Try being a light in dog fight you jump land on sloped hill which decides to stick you. Then once it does release you instant high leg damage. Speed of mech and resolution of video game is affecting this. Jumping does not help to unstick it actually seems to intensify the leg damage.

#2 Madrummer

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Posted 19 March 2016 - 09:53 PM

I hate the "hovering on nothing" glitches, where you just sort'a get suspended against an object (building, canyon wall, etc) and when it finally throws you down it does massive fall damage.

#3 TTDeadsayer

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Posted 20 March 2016 - 10:10 AM

I wonder if this has anything to do with the bug I've sometimes encountered with light mechs and jumpjets. Seems to happen particularly in Veridian Bog where I jump up onto one of the higher levels and release my jump jets just at the edge only instead of landing some invisible force seems to propel me upward as if I was still holding onto my jump jet button. It hasn't been a really serious problem but it can be annoying if I'm trying to run from enemies or I don't have any jumpjet fuel left to prevent damage after coming down from my unexpected boost into the sky.

#4 The Amazing Spider Man

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Posted 20 March 2016 - 10:13 AM

Old issue still unaddressed. http://mwomercs.com/...-slingshot-bug/

#5 gloowa

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Posted 21 March 2016 - 05:20 AM

Happens to my Jenner IIC's every other match. It's really weird. Best guess would be the arms get in contact with the terrain slope and then it's stuck in a loop:
- legs are not touching the ground - we are falling
- we cant fall down - arms are touching the ground
- no no no, we are falling down and have been the intire time, go to step 1

and when you finally wiggle free, it thinks you were falling for ~4 seconds, your vertical speed is near the speed of sound, hence 100% legs change into legged mech with cherry red remaining leg.

#6 Shadey99

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Posted 21 March 2016 - 06:48 PM

I had this issue (or one directly related to it) in one of my Jenner IICs earlier. Had just slightly gone over my heat cap and so shut down to die instantly with no damage coming in (I'd killed the guy I was fighting with that last shot). The damage log says 'Falling Damage' when I was powered down on the side of the incline in Tourmaline (western side of the central area). It also hit my CT through my armor (which still showed good) to kill me, not my legs.

So I have some questions like: How does fall damage hit my CT, shouldn't it like hit my perfectly fine legs? Why can it hit me through my armor (fall damage should need to go through armor before it hits internals)? And most of all, why do I get hit with massive fall damage on the side of a slight incline? I didn't even get 'stuck in a wall' which has happened before. I literally came to a stop and instantly popped while clearly standing on the ground. It also wasn't heat damage, I was at most a point or two over my cap and if I hadn't popped I should have come back up in a second. Oh and btw I wasn't jumping either when I shut down or before.

#7 aniviron

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Posted 22 March 2016 - 12:23 PM

This has been an issue since closed beta. I don't think we're going to see a fix anytime soon. My suggestion is to just not play lights that rely too heavily on vertical jumps. This bug happens to me about one in five games when I bother to bring the Mist Lynx out of the garage.

#8 The Amazing Spider Man

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Posted 22 March 2016 - 05:16 PM

I've only been here since open beta, sad to hear this issue is older then I thought. I don't see a fix coming either, considering when I asked PGI for acknowledgement in the thread I linked to they responded by changing the CoC, outlawing asking for a response on issues.

Don't play lights that rely on JJs? Let's see that leaves:

Locust
Commando
Ravens 2X and 3L
Wolfhound
Oxide
Kit Fox
Adder

By my count 28 of 63 light variants are unaffected because they cannot use JJs. Only 2 are considered meta, and note the IS VS Clan disparity.

Using the weight class queue as a source I consider the light class to be the hardest class to pilot. If you want to use this challenging class and not have to worry about your own mech randomly and uncontrollably being a detriment to itself then you have less than half of the options to choose from. If you want all this and to be competitive too then you have your choice of Raven, sorry Clans.

I'm really tired of this being a non-issue simply because light pilot complaints don't make a big enough splash in the profit bucket.

#9 Platinum Spider

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Posted 23 March 2016 - 03:25 AM

Doesn't matter if they have jump jets or not it can happen to non JJ mechs too. I have this happen on my locust often enough, all you need to do is get stuck on something a few seconds then unstick, hit the ground and take falling damage for the full 3 seconds "fall" time.

#10 gloowa

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Posted 23 March 2016 - 06:21 AM

View PostPlatinum Spider, on 23 March 2016 - 03:25 AM, said:

Doesn't matter if they have jump jets or not it can happen to non JJ mechs too. I have this happen on my locust often enough, all you need to do is get stuck on something a few seconds then unstick, hit the ground and take falling damage for the full 3 seconds "fall" time.

For me it's always at the bottom of some pit - if i run over to the place where horizontal ground (very) sharply turns into canyon wall there is a high chance i'll get stuck like this.

Edited by gloowa, 23 March 2016 - 06:22 AM.






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