Why Are So Many Folks Choosing Frozen City
#1
Posted 19 March 2016 - 10:36 PM
Why are so many folks choosing frozen city
Is it the minimal time to bump into the enemy? Is the map design so awesome that people still choose it despite it being super foggy sometimes?
Also, is Skirmish on Frozen City the best thing that could happen in MWO???
#2
Posted 20 March 2016 - 12:04 AM
#3
Posted 20 March 2016 - 12:16 AM
Long answer:
1) Map isn't big - no bias towards faster 'Mechs.
2) Lots of cover - no bias towards Snipe/LRM Meta.
3) Balanced (going to A3, when you spawn at A4, to prevent stomp of Assault, that happens extremely rarely though - isn't problem).
4) Many spots, fight can happen around - great variety of tactics and diversity of gameplay.
5) No waste of time.
#4
Posted 20 March 2016 - 01:51 AM
MrMadguy, on 20 March 2016 - 12:16 AM, said:
Long answer:
1) Map isn't big - no bias towards faster 'Mechs.
2) Lots of cover - no bias towards Snipe/LRM Meta.
3) Balanced (going to A3, when you spawn at A4, to prevent stomp of Assault, that happens extremely rarely though - isn't problem).
4) Many spots, fight can happen around - great variety of tactics and diversity of gameplay.
5) No waste of time.
The fact that you put Polar Highlands at the bottom makes it impossible to take your opinion seriously.
#5
Posted 20 March 2016 - 01:54 AM
NephyrisX, on 20 March 2016 - 01:51 AM, said:
It is probably the least accessible map, and makes for horrible matches due to how match making is. In other words, it makes a lot of people waste a match where their mech is worthless for the most part.
The maps that are higher on the list are more accommodating to different builds, rather than being extremely polarizing, which is good for a game with blind matchmaking.
Edited by Moldur, 20 March 2016 - 01:56 AM.
#6
Posted 20 March 2016 - 02:09 AM
Used to be one of my favorite maps. Now it's just a drag.
Edited by Yeonne Greene, 20 March 2016 - 02:19 AM.
#7
Posted 20 March 2016 - 02:13 AM
Are you actually a parody account?
#8
Posted 20 March 2016 - 02:16 AM
#9
Posted 20 March 2016 - 02:17 AM
Edited by El Bandito, 20 March 2016 - 02:25 AM.
#10
Posted 20 March 2016 - 02:18 AM
I think there's a least common denominator thing going on. It's just a very simple and straight-forward map to play. Walk forward for 10-15 seconds, meet enemy where you always meet the enemy. Pew-pew, whoosh-whoosh. Not hot, can vomit fine. Easy-peasy.
#11
Posted 20 March 2016 - 02:26 AM
Polar is designed surprisingly good - you just hate the tactics it promotes and have no idea how to counter
Terra Therma is good, people's tendencies to lemming into the middle like zombies is their own problem - and high heat on the map enforces trigger control and proper aim, which are essential skills a huge portion of the community never had
your opinion is not universal, merely suggesting so is arrogant, people have different preferences
#12
Posted 20 March 2016 - 02:26 AM
Moldur, on 20 March 2016 - 01:54 AM, said:
It is probably the least accessible map, and makes for horrible matches due to how match making is. In other words, it makes a lot of people waste a match where their mech is worthless for the most part.
I disagree, I mostly play brawlers and consider polar to be a very fertile hunting ground. There are so many small hills and gullies that you can normally work your way to within 200 metres of the enemy without even being spotted, let alone fired at. There are very few inaccessible cliff areas, so when you are in the position you want to be in you can just go over the top and attack at the time of your choosing, no need to try to find a path round first like on canyon network for example. The size of the map also leads to enemies often getting themselves separated from their team leaving them vulnerable to a brawler. Of course if you go all Leeroy Jenkins you'll be dead in seconds, but I don't have a problem with map design that punishes idiocy. If you can't make brawlers effective on polar highlands then you need to reexamine your tactics because that's where the problem will be.
Edited by Herbert the Turbot, 20 March 2016 - 02:29 AM.
#13
Posted 20 March 2016 - 02:29 AM
Hit the Deck, on 19 March 2016 - 10:36 PM, said:
Why are so many folks choosing frozen city
Is it the minimal time to bump into the enemy? Is the map design so awesome that people still choose it despite it being super foggy sometimes?
Also, is Skirmish on Frozen City the best thing that could happen in MWO???
cold skirmish... duh.
#14
Posted 20 March 2016 - 03:08 AM
Moldur, on 20 March 2016 - 01:54 AM, said:
It is probably the least accessible map, and makes for horrible matches due to how match making is. In other words, it makes a lot of people waste a match where their mech is worthless for the most part.
The maps that are higher on the list are more accommodating to different builds, rather than being extremely polarizing, which is good for a game with blind matchmaking.
No short range mech is useless on polar in fact they can be quite the game changer, but they require patience and a brain some of my best games on polar have been in ER small nova's or SRM mechs.
Mr Madguy just doesn't like any map he can't blind rush over terrain and be dead in 3 mins or less
#15
Posted 20 March 2016 - 03:09 AM
#16
Posted 20 March 2016 - 03:10 AM
#17
Posted 20 March 2016 - 03:41 AM
- Lots of cover
- Cold map
- Good for brawling
- Takes about 30 second from the match starts until the shooting starts, which is optimal for the attention span of the average MWO player. It lets them discuss tactics for about 10-15 seconds, which is just enough to make them feel really smart.
"Push C3?"
"Yeah, ok."
"Boy, this is really a thinking man's shooter!"
Edited by Alistair Winter, 20 March 2016 - 03:41 AM.
#18
Posted 20 March 2016 - 03:45 AM
Alistair Winter, on 20 March 2016 - 03:41 AM, said:
- Lots of cover
- Cold map
- Good for brawling
- Takes about 30 second from the match starts until the shooting starts, which is optimal for the attention span of the average MWO player. It lets them discuss tactics for about 10-15 seconds, which is just enough to make them feel really smart.
"Push C3?"
"Yeah, ok."
"Boy, this is really a thinking man's shooter!"
Its only a thinking mans shooter when you want to use team work. Otherwise it is a deathball and Nascar.
#19
Posted 20 March 2016 - 04:15 AM
#20
Posted 20 March 2016 - 05:22 AM
Alistair Winter, on 20 March 2016 - 03:41 AM, said:
- Lots of cover
- Cold map
- Good for brawling
- Takes about 30 second from the match starts until the shooting starts, which is optimal for the attention span of the average MWO player. It lets them discuss tactics for about 10-15 seconds, which is just enough to make them feel really smart.
"Push C3?"
"Yeah, ok."
"Boy, this is really a thinking man's shooter!"
Polar is 3 full minutes to find the enemy, 4 if both teams took wide berths.
It doesn't matter how much time there is, most teams don't do much thinking.
If you want a "thinking man's shooter" you should play competitive (organized) matches.
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