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Rifleman - Sad Story


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#1 Rinkata Prime

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Posted 29 February 2016 - 03:26 PM

This post is about new mech, which I have tested enough already.
I'll cry a bit about Rifleman, using my bad english, so just skip it if you not interested.

PGI, give MOAR love to Rifleman, please.

First of all, give armor/structure quirks to all Rifleman's semi-torsos and improve those quircks which are present already...
Oh, they need your love, PGI, trust me...
If you carry XL engine - death in one shot is very common.
If you downgraded to standard engine - huh... you'll lose weapons in no time (but half of them you lost already in garage, so you can't lose too much of them in battle).

It is very hard to fight against other magically quirked IS and naturally powerful Clan mechs for poor Rifleman.
A good game with even 600-700 damage? Miracle...

Second issue is Lazy Killer. Yes, I am correct RFL-LK's name must be Lazy Killer.
So, PGI, please, rename this mech or bring as much love as possible to this piece of sh... mech.
Rifleman hero is worst Rifleman ever. Even RFL-3C with the same hardpoints is better than Lazy Killer, because of better quirks.

Edited by Rinkata Kimiku, 29 February 2016 - 03:33 PM.


#2 Metus regem

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Posted 29 February 2016 - 03:40 PM

View PostRinkata Kimiku, on 29 February 2016 - 03:26 PM, said:

This post is about new mech, which I have tested enough already.
I'll cry a bit about Rifleman, using my bad english, so just skip it if you not interested.

PGI, give MOAR love to Rifleman, please.

First of all, give armor/structure quirks to all Rifleman's semi-torsos and improve those quircks which are present already...
Oh, they need your love, PGI, trust me...
If you carry XL engine - death in one shot is very common.
If you downgraded to standard engine - huh... you'll lose weapons in no time (but half of them you lost already in garage, so you can't lose too much of them in battle).

It is very hard to fight against other magically quirked IS and naturally powerful Clan mechs for poor Rifleman.
A good game with even 600-700 damage? Miracle...

Second issue is Lazy Killer. Yes, I am correct RFL-LK's name must be Lazy Killer.
So, PGI, please, rename this mech or bring as much love as possible to this piece of sh... mech.
Rifleman hero is worst Rifleman ever. Even RFL-3C with the same hardpoints is better than Lazy Killer, because of better quirks.



Learn to play maybe? Mine do just fine... 350-600 damage with 2 to 5 kill matches on average.... It's not a typical mech you can just hop into and do well, she takes some getting used too...

Also, don't chase quirks.... quirks are like drugs, you don't want to be on drugs do you?

#3 TKG

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Posted 29 February 2016 - 03:42 PM

You do make some interesting points especially regarding the perks which seem a bit lukewarm. However I think you forget what role the rifleman and by extension is contemporaries the Blackjack and Jaegermech are intended to fill. The rifleman is a ballistic/energy support mech whose role is to directly support the front line's advance from the second line or somewhere in the middle. Even it's profile does not invoke any sort of worry in the enemy instead the rifleman seems to whimper "Not in the face, NOT IN THE FACE!" and this is because again it is a support mech it's role is to hit the enemy and preferably remain as unseen by them as is possible. After all, if speed is armor for lights then being undetected is armor for the rifleman.

#4 Y E O N N E

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Posted 29 February 2016 - 03:43 PM

The Rifleman isn't great, but it isn't that bad.

#5 Zordicron

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Posted 29 February 2016 - 03:50 PM

You need to stay out at the 600M range, and build accordingly. If you move in to use laserboat barf loadouts at 300M or so, you will have a bad time.

Roflman, using PPC's, unquirked AC5's, and other non-meta tools to have decent matches while having fun since.... 2016.

#6 Rinkata Prime

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Posted 29 February 2016 - 03:51 PM

View PostTKG, on 29 February 2016 - 03:42 PM, said:

You do make some interesting points especially regarding the perks which seem a bit lukewarm. However I think you forget what role the rifleman and by extension is contemporaries the Blackjack and Jaegermech are intended to fill. The rifleman is a ballistic/energy support mech whose role is to directly support the front line's advance from the second line or somewhere in the middle. Even it's profile does not invoke any sort of worry in the enemy instead the rifleman seems to whimper "Not in the face, NOT IN THE FACE!" and this is because again it is a support mech it's role is to hit the enemy and preferably remain as unseen by them as is possible. After all, if speed is armor for lights then being undetected is armor for the rifleman.

This play style and mech role are impossible in present MWO. The only way is to mount as much ER LL's as possible, but there are lots of better mechs for ER LLs, you don't need to buy rifleman for this.

Edited by Rinkata Kimiku, 29 February 2016 - 03:52 PM.


#7 Fiona Marshe

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Posted 29 February 2016 - 04:13 PM

Stock+ 3N is a valid chassis. I'm up to 400-600 damage games (less when I aim strait at the damaged components).

The biggest issue is trying to find another ton of AC ammo.

#8 Chados

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Posted 29 February 2016 - 04:21 PM

You know, if I could have minor quirks, I'd want the Legend-Killer's structure buffs on the 3N. Seriously. Just a >< tiny bit more tanky for those close up and personal fights backing up a friendly assault.

#9 Bishop Steiner

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Posted 29 February 2016 - 04:24 PM

Sorry.

Rifleman are supposed to be fragile.

Increase agility. Increase offense. No to structure/armor buffs.

#10 Rinkata Prime

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Posted 29 February 2016 - 04:35 PM

View PostBishop Steiner, on 29 February 2016 - 04:24 PM, said:

Sorry.

Rifleman are supposed to be fragile.

Increase agility. Increase offense. No to structure/armor buffs.

I am actually don't care how they buff this mech. I know only one thing - it must be buffed.

But let's talk about hero. Long range superhidden firesupport mech ... with LBX. End of a joke.

Edited by Rinkata Kimiku, 29 February 2016 - 05:46 PM.


#11 Ted Wayz

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Posted 29 February 2016 - 05:02 PM

View PostBishop Steiner, on 29 February 2016 - 04:24 PM, said:

Sorry.

Rifleman are supposed to be fragile.

Increase agility. Increase offense. No to structure/armor buffs.

Based on what? Not the technical readout. Source please.

#12 TKG

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Posted 29 February 2016 - 05:06 PM

View PostRinkata Kimiku, on 29 February 2016 - 03:51 PM, said:

This play style and mech role are impossible in present MWO. The only way is to mount as much ER LL's as possible, but there are lots of better mechs for ER LLs, you don't need to buy rifleman for this.


No that play style is not impossible, I suspect you only said that because you don't know how to operate a ballistic support Mech. As a matter of disclosure, I di have three models of rifleman, but not the hero mech which ugh...talk about pandering. I disagree with your large laser comment simply because it trades one problem for another new problem. The ballistic models have ammo and armor issues, the energy load out your suggesting has a heat issue and an armor issue. It's pretty dumb to want to 'solve' a problem by giving yourself a new set of issues in the exact same quantity as the old. Also, you might want to lay off the "Meta" build sites, if we were supposed to all be driving the same build of mechs there would not be a hard point system.

Like it or not, it's best to consider the rifleman as having the same issues as the Hunchback but in reverse you don't want to get close if you can avoid it. In specific it has the same issues as the Gridiron with it's original load. Basically you never want the enemy to get closer than 400 meters if you can help it though I would suggest no closer than 600 meters on average is a safer bet. You aim for the major threats in the enemy line or a healthy dose of worsening existing damage on more aggressive enemies while not exposing yourself too much. There is also the always being aware of what's going on around you because you might have to move if a light or medium gets around your line.

Long story short, driving a ballistic support mech isn't hard but it requires certain considerations that not all pilots are willing to make. You probably wont be the hero and may not have all the kills, but you might just rack up a lot of damage and or points if you are clever.

View PostBishop Steiner, on 29 February 2016 - 04:24 PM, said:

Sorry.
Rifleman are supposed to be fragile.


Not quite, the stock rifleman is a basic example of the military debate on the balance of speed, firepower and armor. The rifleman mainly traded armor and speed for weapons. The problem was that realistically most of the common weapons that fit on a rifleman with a meaningful amount of ammo are some what lacking in the big alpha sort of damage that a lot of players like. Ironically the Mauler had the same problem and it's in the assault grouping. Technically the 'cheap' fix is endosteel, and an XL with the tonnage savings being aimed at armor and ammo/heat sinks with little change to the weapons otherwise.

#13 SkaerKrow

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Posted 29 February 2016 - 05:07 PM

View PostRinkata Kimiku, on 29 February 2016 - 04:35 PM, said:

I am actually don't care how they buff this mech. I know only one thing - it must be buffed.

But let's tolk about hero. Long range superhidden firesupport mech ... with LBX. End of a joke.
While I like the Hero, it may as well be unquirked. The LBX is just silly.

#14 Ted Wayz

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Posted 29 February 2016 - 05:08 PM

View PostFiona Marshe, on 29 February 2016 - 04:13 PM, said:

Stock+ 3N is a valid chassis. I'm up to 400-600 damage games (less when I aim strait at the damaged components).

The biggest issue is trying to find another ton of AC ammo.

I could do 800+ damage. But at the same time I can have my match ended by a single alpha. And when I see another Rifleman on the enemy team it is game over...for them. It takes all of about 5 seconds.

And no I don't hit those numbers peeking and poking. To hit those numbers I need to be up in the middle with everyone else. If you are sitting back you are just asking to be bent over by a light. The 8 back armor and essentially zero ST structure is great for the light until they realize they just got a kill with very little damage and therefore no XP or c-bills.

#15 Rinkata Prime

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Posted 29 February 2016 - 05:22 PM

TKG
Rifleman can't be a good ballistic firesupport. It maybe works in Tiers 4 or 5 or maybe 3, but not in my Tier 2.
Rifleman has no weight for ballistic weapons.
Ok, let's see what we have for long range:
4AC2, 2AC5, 2UAC5 (without antijam quirks) and one gauss.
All of them are just a scrap without such mad quirks like those on DRG-1N or HBK-GI.

If PGI invent Battlevalue system instead of this stupid tiers - yes, many mechs, and Rifleman for sure, would be usefull. But now you have poor mech and bunch of Top Dogs and Timbers against.
Rifleman must be buffed and buffed hard.

Edited by Rinkata Kimiku, 29 February 2016 - 05:27 PM.


#16 OznerpaG

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Posted 29 February 2016 - 05:24 PM

View PostBishop Steiner, on 29 February 2016 - 04:24 PM, said:

Sorry.

Rifleman are supposed to be fragile.

Increase agility. Increase offense. No to structure/armor buffs.


View PostTed Wayz, on 29 February 2016 - 05:02 PM, said:

Based on what? Not the technical readout. Source please.


to be fair, my 3025 tech readout does imply the 'fragile' argument. in the Jag write-up as for the reasons why the Jag was developed:

The Rifleman was prone to overheating, it did not carry enough ammunition, and it was lightly armored in comparison with other 'Mechs of the same tonnage

#17 Ted Wayz

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Posted 29 February 2016 - 05:38 PM

View PostJagdFlanker, on 29 February 2016 - 05:24 PM, said:




to be fair, my 3025 tech readout does imply the 'fragile' argument. in the Jag write-up as for the reasons why the Jag was developed:

The Rifleman was prone to overheating, it did not carry enough ammunition, and it was lightly armored in comparison with other 'Mechs of the same tonnage

It does not say fragile. And being a lightly armored compared to other 60 tonners does not mean fragile either.

But you are skipping where it says:

"Can hold its own in close conbat with lighter mechs" (yes, I left the typo from the technical readout in the quote).

In BT it had 33% more armor and about the same internals as a stock Jager. Does this thing feel like it is sturdier than a Jager? Having piloted them both in more than a few matches my answer is not even close. The Jager feels much much sturdier.

Edited by Ted Wayz, 29 February 2016 - 05:40 PM.


#18 FLG 01

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Posted 29 February 2016 - 05:59 PM

It is recognized to be underarmoured, both in the TROs and the novels. Since you cannot force players to use such thin armour - and since every sane player maxes out his torso armour - the absence of structure and armour quirks best represents the lore&TT weakness. (Well, technically, it would be best represented by negative quirks, but that's nonsense).
Of course, there should be a compensation in better offensive capabilities.

However, the main problem is simply that players pick fights in their own weightclass. It's an overweight medium, and people tried treating it as a true heavy with dreadfully predictable results, giving it a bad name.

#19 Rinkata Prime

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Posted 29 February 2016 - 05:59 PM

View PostMetus regem, on 29 February 2016 - 03:40 PM, said:

Learn to play maybe? Mine do just fine... 350-600 damage with 2 to 5 kill matches on average.... It's not a typical mech you can just hop into and do well, she takes some getting used too...


If you want to teach me how to play, show your tier first (you can do it in your profile settings).
Make sure I am not offensive at you, but you can't compare game difficulty in different tiers.

#20 OznerpaG

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Posted 29 February 2016 - 06:02 PM

View PostTed Wayz, on 29 February 2016 - 05:38 PM, said:

It does not say fragile. And being a lightly armored compared to other 60 tonners does not mean fragile either.

But you are skipping where it says:

"Can hold its own in close conbat with lighter mechs" (yes, I left the typo from the technical readout in the quote).

In BT it had 33% more armor and about the same internals as a stock Jager. Does this thing feel like it is sturdier than a Jager? Having piloted them both in more than a few matches my answer is not even close. The Jager feels much much sturdier.


i wrote 'implied' which isn't the same as 'said'. if you don't see the same implication i do and presumably Bishop does that's fine

depends on your definition of 'fragile'. to me less armour than average = more fragile.





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