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Community QNA 2 - Ask the questions


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#81 Adridos

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Posted 08 December 2011 - 04:54 AM

View PostAJC, on 08 December 2011 - 04:33 AM, said:

what happens to a faction who is unable to play for like a week or month does anything decay?



You mean what happens to a player if he does not play, or the whole faction? :)

#82 Sajuuk

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Posted 08 December 2011 - 05:17 AM

1. I'm wondering about this decay thing as well... is it going to decay quickly or slowly? Am i going to have to play every single day to maintain my top rank, or can i play a couple times a week?

2. Whats it going to take to take over a planet? One match? 3 matches? Or do we have to be the dominate force on the planet for a set amount of time? Or some other circumstance?

3. Also since were going to be fighting over planets, how actively is the galaxy map going to change, and is it going to be by a lot.

For example, lets say i become part of a really really really good lance or company of Davion players, and over the course of a week or month we drive a wedge into DC's planets and end up taking everything we possibly can that isnt a core world. Is this going to be a possible scenario?

Last one: Are there going to be non in game related matches so i can practice in a particular mech, try out a variant, or you know, just play a quickie?

#83 AJC

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Posted 08 December 2011 - 05:31 AM

View PostAdridos, on 08 December 2011 - 04:54 AM, said:



You mean what happens to a player if he does not play, or the whole faction? :)


both

#84 Barantor

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Posted 08 December 2011 - 05:46 AM

Will players have to position their mechs/lances/merc units ahead of time in order to battle on specific planets (i.e travel to) or will players be able to battle on one planet for a faction and then battle on several others in short order?

What is the general number of battles that will take place in order for a merc unit to control a planet?

Will a merc unit player gain LP at the same rate as a general faction or lone wolf player in regards to the LP going to his merc unit or will it be at a lower rate to take into account that it is going into a group pool?

Will the effect of a whole merc unit wearing hula skirts be taken into account? If so will that LP be greater to the hula republic faction?

#85 Thorn Hallis

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Posted 08 December 2011 - 06:01 AM

Are hula-girls in any way connected to community warfare?

#86 Adridos

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Posted 08 December 2011 - 06:18 AM

View PostThorn Hallis, on 08 December 2011 - 06:01 AM, said:

Are hula-girls in any way connected to community warfare?


Of course they are! :)

#87 Dihm

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Posted 08 December 2011 - 06:20 AM

I tried my best to read the questions but it's all a blur, my mind is whirling from this whole Faction Rank stuff... I have DEEP concerns.

First, I second this:


View PostSeth, on 07 December 2011 - 09:26 PM, said:

Free Rasalhague Republic:
Considering we already know is will be effectively overrun by the Clans, will it be a faction people can work for (I would actually like to play for them, seems like there would be plenty of opportunity to get some Clan salvage? If not, I assume we won't be able to fight on the border worlds of the FRR since there won't be any players there to fight against.


Next, regarding Factions, Faction Ranks, and Loyalty Points:
  • Can we select our faction unit? Can we change units freely? Can we be kicked from our unit if we lose LP?
  • Why should we listen to a higher rank? Since it isn't a rank based on merit and player decisions, it doesn't do anything to prove/disprove their ability to lead a Lance/Company/Etc. Who determines what planets to attack/defend if rank is based only on time played/kills?
  • Are there limits on how many of a certain rank there can be? Not everyone can be a Colonel. We don't need a million Captains. This Loyalty Point and Ranking system seems ill-conceived to me. I REALLY hope this "Rank" isn't like BF, COD, etc. It is a meaningless rank if it is, as it doesn't tell anyone anything other than how much time you've put in.
  • Who decides what merc units to hire for the Faction?
  • Who decides who the Faction is at war with?
  • How do you see the Faction community organizing? Are we assigned Lance Leader and a company within the unit? Can we move around within the unit as we please? IS there any organization within the units we are assigned to? And again, why should we listen to someone with a higher rank if they haven't earned it by anything but time spent/kills?
  • I hope LP is gained by more than just kills, because this seems to favor assault mechs heavily.
  • Can Mercs and Faction play together at all on Conquest? It didn't sound like it from the blog. It sounded like it would be Merc vs Merc and Faction vs Faction.
Edit: A new one:
How do Faction players get paid? What determines their access to mechs? Are certain Ranks required to be able to own various mechs? How does it differ from a Mercenaries access to mechs?

Edited by Dihm, 08 December 2011 - 06:36 AM.


#88 Galen Shannow

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Posted 08 December 2011 - 06:52 AM

How is game balance going to work? I admire the ambition, but what happens when 1 or 2 factions start dominating everyone else (and it will happen as the 'independents/lone wolfs' gravitate to sides that are winning)...can a faction be completely wiped out? Will there be penalties for an 'overpop' side or help for a underpop one?

#89 Haeso

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Posted 08 December 2011 - 06:58 AM

Several questions:

1: Will the very highest ranks still be based on some grind based LP, a democratic system or Dev chosen? Essentially I'm hoping you can only rise to a certain rank with LP, and anything above that you must be promoted either by your peers, a superior, or a developer.

Edit for more info:

View PostInnerSphereNews, on 07 December 2011 - 04:00 PM, said:

As a Faction Player, loyalty points are earned by playing and winning matches. As the player accumulates loyalty points, they will gain a military faction rank at pre-determined loyalty point totals. If a player loses LPs by decay or negative actions, they will be demoted.
Gaining ranks earns special privileges and items, including membership to special units, unit skins, and bonuses to C-Bills and XP. These are all non-permanent and subject to the player maintaining a certain rank level. At the highest possible levels, players can begin to influence their faction by controlling which planets are targeted in territory conquest.


As written this suggests the highest ranks within House command structures will be strictly grind based. Please tell me that isn't the case? Also could you elaborate on what sort of influence these players would have more specifically?

2: Will it be tiered in the sense that each rank can only be held by a percentage of it's faction members, so it forms a pyramid, rather than an upside down pyramid?

3: Can members of a Mercenary Corp also work directly for a faction, and in addition to this if no, is there any way for Mercenary Corps to assist in the fight for faction worlds, not to take for themselves, but to assist the faction.

4: Assuming Mercs cannot be faction members as well, what's the difference between the two, and can they end up fighting each other in the conquest modes. What are the pros and cons of each, if you will. From the sounds of it, Faction players will have unique abilities and options at their disposal, whereas Merc Corps will make more money.

5: Will logistics feature heavily in either Merc Vs Merc or Faction Vs Faction battles? I'm assuming for individuals it won't, but in conquest for these important battles, will there be any real logistical concerns beyond "Do I have the C-Bills to repair or not."

Edited by Haeso, 08 December 2011 - 07:47 AM.


#90 Dihm

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Posted 08 December 2011 - 07:09 AM

Do Border worlds eventually transition to Faction worlds, and what used to be Faction worlds transition to Border worlds? Are Mercs only limited to fighting along a pre-determined border that doesn't change? What do Mercs do if their border world is surrounded by Faction worlds that have all been conquered by their employer? Can they penetrate deeper into the Faction they are fighting against?

I don't know if that even made sense, it did in my head.


Edit: Nevermind, I re-read the blog. Too much info to digest. :)

Edited by Dihm, 08 December 2011 - 07:41 AM.


#91 Amarus Cameron

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Posted 08 December 2011 - 07:38 AM

Within the persistent map of the Inner Sphere is the a possibility that your actions within the Community Warfare aspect of this game will affect an outcome within areas that are dev controlled? IE. the Lyran Commonwealth and Federated Suns are currently the Federated Commonwealth. What if a player controlled unit in the Isle of Skye decides they do not take kindly to Davion oppression and launch a campaign against the Federated Suns, with their loyalty declared to the Lyran Commonwealth. Will this possibly affect the Federated Commonwealth's longevity?

Can your influence within a nation be determined by loyalty points to the point that your actions, when LPs are high enough, are considered actions of the state?

#92 VanillaG

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Posted 08 December 2011 - 11:06 AM

What do Merc Corps do when they are not defending their planet from other Mercs? It would be nice to have their planet be a hosted instance where the members of the Merc Corp can open up their planet as a server to connect to where they are on one side and either random "pubbies" or other Merc Corps can be the opposition fighting for normal faction gain, not control of the planet. You could also allow them to host private "simulator" matches where no real damage, or a small amount of wear and tear, occurs but allows them to practice tactics and train new recruits. Some of the books mention training exercises where mechs were still out in the field but were using powered down lasers and the mech computers simulated the damage.

#93 Orzorn

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Posted 08 December 2011 - 11:08 AM

Developer Blog 1 talked about how a planet is fought over (using contracts), but how exactly does one begin the engagement? Is a planet automatically captured by the opposing force after a certain amount of time if no defenders are online to actually engage them in a match?

Is the game going to have mechanics to encourage a fair (or lore friendly) spread of people between factions? If not, we could very well end up with certain factions being too heavily weighted with people, and other factions barely having anyone in them at all.

#94 TheRulesLawyer

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Posted 08 December 2011 - 11:08 AM

Loyalty point decay has me really concerned.

-How rapidly can we expect decay to happen?

-Is decay going to be constant, linear, or exponential in comparison to your LP level with a given faction?

-Will LP decay while offline?

-How many matches a day/week are we expect to participate in just to offset LP decay.


The idea that I've spent a ton of time building up LP and If I have to take a long break might mean starting from zero again is a huge turn off. Even the idea of having to play a certain number of missions a week just to keep up while active sucks. Honestly LP should only change on completion of missions. Every mission should have specific effects based on how your faction feels about the target of the mission. Decay... ick.

#95 Shadowstarr

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Posted 08 December 2011 - 11:28 AM

Thanks for reading, most of my questions have been asked, but i got a few.


1 ) How does the over all economy work?

a ) How does money enter the system? faction unit pay? merc contracts? salvage/loot ?

Seem like ultimately the 'verse is funded by the houses. Each house would have pay their faction members, as well can back the merc contracts under their banner.

b ) Does a house have a budget to consider?

c ) What is their to spend in-game monies on?

Other unrelated questions.

2. Will MW:O faction units have a chain of command in the MPBT3025 sense?

-SS

Edited by Shadowstarr, 08 December 2011 - 11:29 AM.


#96 Stormwolf

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Posted 08 December 2011 - 11:56 AM

Is the FRR still going to be a playable faction in 3052?

Would it be possible to fight for Comstar as a merc and/or faction?

Why is the St. Ives Compact colored as part of the CC?

Did you guys simply copy and color the map from Era Report 3052? :) ;)

#97 Dihm

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Posted 08 December 2011 - 11:58 AM

View PostShadowstarr, on 08 December 2011 - 11:28 AM, said:

2. Will MW:O faction units have a chain of command in the MPBT3025 sense?

Just to try to add some more meat to this:

Will MW:O faction units have a chain of command? Will players be split into battalions, companies, and lances or will being in a unit simply be a Tag added to your name? Will members of the faction unit have any say in who leads them at the various levels, or will it be determined by Loyalty Points and Faction Rank?

#98 Red Beard

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Posted 08 December 2011 - 12:06 PM

View PostAdridos, on 08 December 2011 - 04:07 AM, said:

They said community warfare questions only. ;)
They already said we will have full freedom on that i.e. 1v1, 2v2, 3v3, etc.
We just do not know where does it end. :)



Quote

Do not reply, discuss, or respond to any questions in this thread.


In case you missed it on the way in, Mr. Smarty Pants.

#99 Garth Erlam

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Posted 08 December 2011 - 12:08 PM

View PostRed Beard, on 08 December 2011 - 12:06 PM, said:


In case you missed it on the way in, Mr. Smarty Pants.

He said ironically.

(Cut the chatter everyone, just ask your questions)

#100 Stormwolf

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Posted 08 December 2011 - 12:16 PM

Will players be able to play as a canon unit like let's say the 15th Arcturan Guards or a merc unit like the Kellhounds?

And will they have the specific camos that are associated with those units?
http://www.camospecs...Unit.asp?ID=382
http://www.camospecs...Unit.asp?ID=199





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