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Fully Legged Mechs Shouldn't Die.


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#1 Sader325

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Posted 19 March 2016 - 08:13 AM

I get that we can't blow off legs for gameplay purposes, simply because we all know that falling over wouldn't be much fun.

So I don't understand why we simply kill a mech when it loses both legs instead of making it static or nearly immobile (think 5-10 kph).

I mean legging mechs to outright kill them is the second fastest way to put down a mech currently, and in a 1v1 it is your #1 priority target if you're doing it right.

So just because both my legs have been rendered inoperable doesn't mean I don't have guns. There's no engines in my legs, there's no reason for me to die.

So I suggest we stop killing fully legged mechs and just let them be turrets (or extremely slow moving turrets).

#2 Bishop Steiner

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Posted 19 March 2016 - 08:22 AM

the new face of MWO
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#3 Sader325

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Posted 19 March 2016 - 08:25 AM

Considering people are constantly on about increasing TTK, isn't this one of the simplest ways to do it?

By making it harder to kill mechs?

#4 GreyNovember

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Posted 19 March 2016 - 08:27 AM

Thought.

If one leg is blown and rendered inoperable, the remaining leg is doing all the work for keeping the mech upright.

Because gods only know what weight balance some designs have.

Without the other leg, what is stopping the mech from toppling over when it's oversized upper body twitches?

#5 Xavori

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Posted 19 March 2016 - 08:28 AM

It would definitely improve my headshot count (which currently stands at zero...I haven't even gotten the freakin' luck headshots of LRM's, artillery, or air strikes yet) :D

#6 Bishop Steiner

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Posted 19 March 2016 - 08:31 AM

View PostSader325, on 19 March 2016 - 08:25 AM, said:

Considering people are constantly on about increasing TTK, isn't this one of the simplest ways to do it?

By making it harder to kill mechs?

I guess if one spends their time legging mechs. I usually only do it if i need to slow a light down. Since the vast majority (probably over 95%) of my deaths and kills come from catastrophic torso damage, seems like a pretty "niche" increase.

Mostly it will just increase the focus fire to the torsos, as double legging mechs will be kind of dumb since it doesn't remove the ability to hurt things.

But hey, if you get your wish, I want a "hand cart" consumable, so I can spin in place, a full 360, just like a turret, then.

Posted Image

Edited by Bishop Steiner, 19 March 2016 - 08:37 AM.


#7 Pariah Devalis

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Posted 19 March 2016 - 08:34 AM

...I misread the title as "four legged mechs shouldn't die." I agreed. Then I realized my mistake. :(

#8 Xetelian

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Posted 19 March 2016 - 10:17 AM

I'm all for it on lights and mediums but heavies and assaults probably not

#9 El Bandito

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Posted 19 March 2016 - 11:04 AM

You try walking on two legs with both kneecaps shattered, and both tendons torn. Mechs should be out of the game when both legs are disabled.

Edited by El Bandito, 19 March 2016 - 11:05 AM.


#10 SplashDown

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Posted 19 March 2016 - 11:10 AM

View PostEl Bandito, on 19 March 2016 - 11:04 AM, said:

You try walking on two legs with both kneecaps shattered, and both tendons torn. Mechs should be out of the game when both legs are disabled.

^^ this guy makes a very good point..cant beat that logic with a stick

#11 Alistair Winter

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Posted 19 March 2016 - 11:16 AM

What would be the purpose of this change? Realism? It would be a pure buff for heavies and assaults and a pure nerf for light mechs. If you want realism, why not let us blow the legs clean off, like in Mechwarrior 2? We do it with the arms, so why not?

If the goal is simply to increase TTK, we could just fix the heat scale.

#12 Khobai

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Posted 19 March 2016 - 12:20 PM

last thing the game needs is even more reasons to shoot people in the CT

#13 Mcgral18

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Posted 19 March 2016 - 12:31 PM

MWLL was interesting when legged.


You fell, but could still torso twist. And use JJs
You theoretically could be a half decent turret, if you managed to get in a decent position (that's pretty hard though.)


Doesn't really suit MWO, though.


It is annoying how effective legging is, but it's not an issue in the PUG LIFE.

#14 Bishop Steiner

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Posted 19 March 2016 - 01:07 PM

View PostAlistair Winter, on 19 March 2016 - 11:16 AM, said:

What would be the purpose of this change? Realism? It would be a pure buff for heavies and assaults and a pure nerf for light mechs. If you want realism, why not let us blow the legs clean off, like in Mechwarrior 2? We do it with the arms, so why not?

If the goal is simply to increase TTK, we could just fix the heat scale.

to recreate the battle of Luthien, DUH!!!

Now that we are getting Shin Yodama's PXH, how do you expect to recreate his and Takashi's stand if you can't fight with no legs?!?!?!?!

Oh wait, for reasons completely frikking inexplicable, PGI is allergic to the Grand Dragon, so you can't recreate it anyway.......

View PostKhobai, on 19 March 2016 - 12:20 PM, said:

last thing the game needs is even more reasons to shoot people in the CT

When I end up agreeing with Khobai? It's a pretty much dang sure thing that the OP is a bad idea.

View PostMcgral18, on 19 March 2016 - 12:31 PM, said:

MWLL was interesting when legged.


You fell, but could still torso twist. And use JJs
You theoretically could be a half decent turret, if you managed to get in a decent position (that's pretty hard though.)


Doesn't really suit MWO, though.


It is annoying how effective legging is, but it's not an issue in the PUG LIFE.



Legging ain't annoying. It's annoying how stupidly easy massed focus fire pinpoint alphas are, which insta leg folks.

Once you are legged, you should be barely mobile. Especially as inherently unbalanced as all mech are since 90% of their actual mass is from the hips up.

#15 DarkMetalBlade

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Posted 19 March 2016 - 02:08 PM

Try standing up with both your legs broken & tell us how that goes...

#16 Random Carnage

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Posted 19 March 2016 - 02:49 PM

I may not be able to stand with both legs broken, but that doesn't mean I can't still shoot you.

#17 Impyrium

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Posted 19 March 2016 - 03:13 PM

I would consider it only under the fact that MWO is a shooter MW not a sim MW... but I feel like it wouldn't really change all that much. The amount of fire you tend to be under when you're legged, you're only going to survive a second or two before death anyway.

In terms of logic, as well- you loose a leg, your other leg has to compensate thus why you're moving so slow. Loose both and what's holding you up?

#18 MechWarrior4023212

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Posted 19 March 2016 - 03:15 PM

There is a good chance that the torso would fall forward and be facing the ground.

So the quickest way is to just have you as dead.

#19 Bishop Steiner

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Posted 19 March 2016 - 03:31 PM

View PostRandom Carnage, on 19 March 2016 - 02:49 PM, said:

I may not be able to stand with both legs broken, but that doesn't mean I can't still shoot you.

if your guns are in your arms, how do you prop yourself up? How do you brace against recoil? If you get your legs blown off, half the mechs (cicada, stalker, catapult,etc) couldn't even prop themselves back up

So, again... uh... NO.

#20 NoiseCrypt

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Posted 19 March 2016 - 03:32 PM

I like it.
One leg gone: reduced speed as now.
Both legs gone: stationary. Only torso twist and arm movement.
It would probably only make a difference in very few cases... but i like it.

Additional thought. Should the destruction of one or both torso sides mean inhibitet torso twist ?
One side destroyed. Haft twist speed, and no twisting to destroyed side.
Both sides destroyed. Torso locked in place.





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