

23 Seconds
#1
Posted 20 March 2016 - 05:07 PM
#2
Posted 20 March 2016 - 05:11 PM
#3
Posted 20 March 2016 - 05:32 PM
So it's either not just Crimson is broken or people are not understanding they need to jump on that circle or attack someone inside the circle to stop the win.
#4
Posted 20 March 2016 - 05:50 PM
Aetes Nakatomi, on 20 March 2016 - 05:32 PM, said:
So it's either not just Crimson is broken or people are not understanding they need to jump on that circle or attack someone inside the circle to stop the win.
^That actually.
I like picking Dominion. But I've noticed that a lot of the time, people don't head straight for the beacon, even the lights, who are still locked into that "Go scouting for mechs around the edge of the map" tactic, commonly used for Assault and Conquest. Sometimes it could be they were afk when the match type was selected only to come back as they dropped, but in either case I've seen people get to that beacon fast (Including myself in my 168kph Locust-PB) only to have to run away as quickly as 2 enemy team lights show up to contest it..... uh huh.. yeah.. my locust VS a Jenner IIC and a AC... nope... not happenin' lol.
#5
Posted 20 March 2016 - 06:00 PM
#6
Posted 20 March 2016 - 06:02 PM
#7
Posted 20 March 2016 - 06:13 PM
The win we had, we fought them outside the circle on their side because they were trying to snipe. The only Mech that ran for the circle was a Victor... I think we all felt a little bad blasting their only brave Mechwarrior.
#8
Posted 20 March 2016 - 06:55 PM
Anyone seen that?
#9
Posted 20 March 2016 - 07:09 PM
Gee whiz, I wonder if PGI is allowing the community to learn organized pushes... who knew they had that much wisdom? Or sheer dumb designer's luck?
#10
Posted 20 March 2016 - 07:11 PM

Guess putting a circle to stand in instead of a square is a new game mode for people.
#12
Posted 20 March 2016 - 07:25 PM
So much better than boring old skirmish. Not to say it cannot be improved but it felt really good.
#13
Posted 20 March 2016 - 07:35 PM
And I noticed on Grim Plexus that the capture point spawned in at least two different locations (which is good for variety - though not sure for other maps).
#14
Posted 20 March 2016 - 07:44 PM
Can't really say that I've lost very many Dominion games so far. I rather like the game mode. Seems to be a little more coordination than the other game modes. More like a something you would do as a mechwarrior also. Control a spot on the map to protect some high value target like an HPG (Only the WOBies would actually destroy an hpg). The game needs to end after the other team is dead though since there is absolutely no point in it continuing since the game is decided beyond a shadow of doubt.
Edited by Steel Claws, 20 March 2016 - 07:46 PM.
#15
Posted 21 March 2016 - 11:06 AM
I didn't know what the generators did until I'd already played it a bunch of times because the only way to even know is read the patch notes. They're not even mentioned on the loading screen.
#16
Posted 21 March 2016 - 11:08 AM
Team deathmatch with circle is an extremely innovative and interesting game mode.
#thinkingmansshooter.
#17
Posted 21 March 2016 - 11:16 AM
#18
Posted 21 March 2016 - 11:24 AM
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