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Oddly Enough, Really Enjoying My Rfl-3N
#21
Posted 21 March 2016 - 03:16 PM
#22
Posted 21 March 2016 - 04:07 PM
And its cockpit is second do none.
I've got a couple builds for the 3N that I run:
RFL-3N "Big Battery"
RFL-3N "Plinky"
Legend Killer is an odd duck. I ran it with the twin LB-10X and four MedLas for while, and it actually acquitted itself well, but I much prefer this build. It's inspired by one of Solahma's duelist Jager builds, subbing in an AC/10 for the Gauss:
RFL-LK "Duelist"
#23
Posted 21 March 2016 - 04:17 PM
#24
Posted 21 March 2016 - 05:00 PM
Chados, on 21 March 2016 - 03:16 PM, said:
Yeah.
I'm in a different perspective. In TT the only mechanic they had to measure fragility vs toughness was stock armor. The Jager and RFL were "fragile" mechs, not meant to brawl, especially with heavier units. So I'm OK with them not having buffs, because I feel their overall hitboxes and mobility quirks are sufficient. Conversely a Unit like the Archer, was one of the most heavily armored mechs in the game at the time. So it SHOULD be tough.
I prefer to keep the overall lore flavor of the chassis, and in some cases, that means they are a glass cannon. The trick is whether they are mobile enough, and hit hard enough to be worth it. A couple of the RFL could probably use a little more Offensive Quirk oomph to balance it, but overall I think they are pretty close.
Mind you, the 3C was slightly uparmored from the 3N, so it makes sense that it would get mild structure buffs to represent that. It also makes sense, since it wasn't a factory modification, that the extra armor came at the expense of some mobility, hence why the 3N has better mobility quirks.
When PGI does something like that, to me it's an example of quirks being used like they were meant, to fix glaring problems and to enhance and or maintain the Lore Flavor.
#25
Posted 21 March 2016 - 07:09 PM
#26
Posted 21 March 2016 - 07:16 PM
Lupis Volk, on 21 March 2016 - 07:09 PM, said:
I know, right?
"It's too fragile"
I think we know who wanna run DPS builds and have staring problems, eh? Just because it's a heavy doesn't mean it's a bloody Marauder!
Twist and Shout and Run about, and it's a sweet little chassis, IMO!
#27
Posted 21 March 2016 - 07:48 PM
Bishop Steiner, on 21 March 2016 - 07:16 PM, said:
"It's too fragile"
I think we know who wanna run DPS builds and have staring problems, eh? Just because it's a heavy doesn't mean it's a bloody Marauder!
Twist and Shout and Run about, and it's a sweet little chassis, IMO!
yeah think i'll copy it to my 3N and put these in my CW drop deck.
#29
Posted 24 March 2016 - 09:56 PM
LEARN TO TWIST.
Unlike our friend the Archer, the RFL Twists well, and it's arms intercept a fair bit of damage. Add in some really solid accel/decel quirks on all but the LK?
Seems like people expect a 60 ton Face Tank. Even ignoring it's lore fluff, that's pretty dang silly on any 60 tonner. I run XLs in most of my RFLs and find it plenty solid. Yeah. If I flatfoot, if I stare, or otherwise do something stupid, it can pop.
It's a 60 tonner. They die to focus fire. Get over it.
I don't claim any of my builds are meta. Not commenting on their CW efficacy. Speaking purely as a PUG. And the thing with all these builds? Effective. But more important? FUN.
RFL-3N "BallBuster"
RFL-3C "No Clue, Just Seems to Work"
RFL-5D "LiteBrite" (thank goodness for 3 LL GH change)
Haven't settled in on my LK yet, truth to tell, the lack of mobility quirks leaves it less interesting to me, as I find those matter way more than structure buffs.
(Speaking of which, I find the recent buffs to the Archer to be exactly what was needed, since unlike the RFL, twisting to spread damage doesn't really work well on it)
As with all things, YMMV.
Anyone got a good LK build that's fun and interesting? (ATM, I'm running a variation of my 3C build, with the LPLs in the arms. Have to decide it I'm keeping it on the LK, or the 3C...and what to do with the "loser")
LEGEND-KILLER
Edited by Bishop Steiner, 24 March 2016 - 10:05 PM.
#30
Posted 24 March 2016 - 10:06 PM
#32
Posted 24 March 2016 - 10:34 PM
dervishx5, on 24 March 2016 - 10:06 PM, said:
It's even better to fight players "better" than you. Iron sharpens iron.
It amazes me though how many of my "betters" are not as impressive without 11 teammates holding their meta. Fortunately there are enough who are legit good no matter the scenario to continue my education (aka, folks who keep schooling my butt, lol!).
Edited by Bishop Steiner, 24 March 2016 - 10:34 PM.
#33
Posted 25 March 2016 - 02:05 AM
#34
Posted 25 March 2016 - 02:24 AM
#35
Posted 25 March 2016 - 03:57 AM
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#37
Posted 25 March 2016 - 05:45 AM
Rampage, on 21 March 2016 - 12:37 PM, said:
Not every Mech has to be "Tier 1" to become a formidable weapon in the hands of the right pilot.
Thanks for the informative thread
It's mostly about the pilot it seems. I still can't do well enough with this mech to ever get a wish of piloting it again after eliting. Compared to, I don't know.. Firebrand? Feels better in every possible way. Overall it was a huge disappointment for me - I don't know what I was expecting. Looking trough the nostalgia glasses, I actually mixed this one up for RFL IIC, now that is the one I really wanted.
#38
Posted 25 March 2016 - 08:38 AM
NeoCodex, on 25 March 2016 - 05:45 AM, said:
It's mostly about the pilot it seems. I still can't do well enough with this mech to ever get a wish of piloting it again after eliting. Compared to, I don't know.. Firebrand? Feels better in every possible way. Overall it was a huge disappointment for me - I don't know what I was expecting. Looking trough the nostalgia glasses, I actually mixed this one up for RFL IIC, now that is the one I really wanted.
It almost always boils down to pilot/Playstyle, unless one is talking massive built in advantages (like perfect hitbox/high hardpoints, clan XLs, etc).
If one plays the RFL expecting to go toe to toe with Black Knights, or the oddly semi-overquirked, but kinda needs to be to compensate Quickdraws, or such, then yeah, not going to shine.
One of the keys is this. Just like Cicadas are really just overweight Lights, the Rifleman, (like Dragons, to a degree) are really just overweight Mediums.
Realistically, it has most of the flaws of a Medium (durability, speed usually closely matched by heavier mechs) but it also has the a Medium's big advantage: Mobility. It's mobility quirks are real nice. In a lot of ways, it's durability is not dissimilar to a Hunchbacks (and speed range). I think Hit the Deck nailed it, with his pointing out the similarities, surprisingly enough to my use of the HBK-4G. Except the RFL can pull off an XL (with the attendant pros and cons) with a similar playstyle, whereas most HBKs simply cannot.
Is it on the whole, an equal to Marauders, Black Knights or Timberwolves? No. But just as you find the Firebrand clicks with you better, I find I do far better in this than in a similarly equipped Firebrand.
I'm curious, on your Firebrands, are you a DPSer, a face tanker (which the Brand does better, being less agile, but with much better structure buffs)? What's your usual builds/playstyles?
#39
Posted 25 March 2016 - 08:50 AM
![Posted Image](http://static.mwomercs.com/forums//public/style_emoticons/default/wub.png)
#40
Posted 25 March 2016 - 05:53 PM
Stryker Ezekiel, on 25 March 2016 - 08:50 AM, said:
![Posted Image](http://static.mwomercs.com/forums//public/style_emoticons/default/wub.png)
and yet they still inspire tryhard stalkers who seem to think if they can only "take down that other guy, then they'll be someone"......
Huh. Wonder what that says about you?
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