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Nerf The Arctic Cheetah Please.


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#41 Scout Derek

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Posted 21 March 2016 - 11:42 AM

View Poste1itegamerpro, on 21 March 2016 - 11:37 AM, said:

I went 1 v 2 against arctic cheetahs in my LCT-1E with 6 small pulse lasers after they started capping our base. I killed one of them and the other got kill stolen by some scrubby streak crow last second. They're no where near as op as you seem to think.

The Streaks part is going to be part of my argument when the video loads... you'll see :)

#42 Krivvan

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Posted 21 March 2016 - 11:56 AM

View Poste1itegamerpro, on 21 March 2016 - 11:37 AM, said:

I went 1 v 2 against arctic cheetahs in my LCT-1E with 6 small pulse lasers after they started capping our base. I killed one of them and the other got kill stolen by some scrubby streak crow last second. They're no where near as op as you seem to think.

The Locust-1E is underestimated but it probably actually reaches one hand into the upper Light mech echelon. It's even gotten a bit of comp consideration but I think it doesn't get taken not because it's bad but because it doesn't carve out its own strong niche (unless it's to save tonnage).

#43 Cybrid 0x0t2md2w

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Posted 21 March 2016 - 11:58 AM

The only thing I think is an actual problem is hit registering as well as hotbox sizes of mechs. As someone brought up a lot of lights are a little too small and a lot of heavies or assautls may be a little too big, even some mediums. But that was following a base line that the guy formulated. While I hate artic cheatas other mechs, weapons and game modes require more attention. Like maybe orin IIC and highlander IIC hitboxes and quirks.

#44 Mystere

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Posted 21 March 2016 - 11:58 AM

View PostDynamo, on 21 March 2016 - 01:33 AM, said:

ECM, slim profile, high damage, fast.

Too strong, it needs to be tonned down a bit. Not too much, but it needs to be tonned down some.

I'm prepared to hear a flame fest from people, but I care not because they're most likely people who play the ACH or have money invested in one in which their opinion to the contrary is at the detriment to game balance.

The mech needs to be nerfed. Thank you for reading.


Oh brother! Here we go again!

Please show us where the bad little kitty touched you.

#45 FupDup

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Posted 21 March 2016 - 11:59 AM

View PostMystere, on 21 March 2016 - 11:58 AM, said:

Please show us where the bad little kitty touched you.

Posted Image

#46 Sigilum Sanctum

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Posted 21 March 2016 - 12:18 PM

View PostSigilum Sanctum, on 07 March 2016 - 07:08 PM, said:


The key point is that people should be aiming for the THIGH. The thigh on a bipedal light mech has the least dimension of movement compared to the shin or ankles that I see people shooting all the goddamn time.

From the axis where it connects to the hip down to the knee there is relatively little motion of movement compared to the ankle or shin that has the long arcs where the mech makes a step. This is easier to discern on the Cheetah because by default its running animation seems slower than that of the Firestarter.

Posted Image


#47 Scout Derek

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Posted 21 March 2016 - 12:40 PM



Here's the Stream of it, skip to 1:29:10 if you want to see it: https://secure.twitc..._mwo/v/55517268

Low quality is terribad, but oh well, it's more than obvio I always forget about the processing. Enjoy HQ! Posted Image

At 4:40 you can see he runs right into the front of them all, and gets hit a bit, less than he should have initially however, per say, the team there were bad shots, and not all of them even looked at him.

At 5:12 you can see him sit right there, getting in extra damage to the King Crab and wasting him, while the rest of the enemy team ignores him completely.

Then all of a sudden, wait, is it...! 5:17! Someone finally notices him!

Guess of all people it is... It's me. And I've got 6 Streak SRM 2s in a Jenner IIC. A Light hunter. And you know what happens? He has to run! run! for those 4 seconds he can't keep up with the so Called "Firepower" this arctic cheetah has! But then again, 4 seconds so that's about it.

5:50 he's ignored yet again, why? Because tier 4s mixed with tiers 2s and 1s. It's pretty obvious who's the higher tiers and who isn't.

6:13. While attacking a unknowing Blackjack, a Hunchback notices him. And guess who else, me, again! He can do much, again! Save for retreat and shoot SPL at me, critting my CT to yellow before finally escaping into the safety of his team.

6:49. People ignoring him.

7:33 slowly stalks a Hunchback and a Cataphract whom are watching me and a Fresh enemy Jenner IIC with 3 SRM 6 duke it out, I win with the Jenner IIC, but he and his team wipeout the other two mechs.

8:12 I'm the last man standing, and fight S O L I T U D E. he has to go on the defense, getting legged in the process. I then get killed by the rest of the team.


So what do we see here?

Arctic Cheetah's only OP if you ignore it, you can't shoot, or you don't have the necessary mechs or pilots to take care of the mech (by pilots I mean those who can shoot anything but lights).

Edited by Scout Derek, 21 March 2016 - 12:43 PM.


#48 Novakaine

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Posted 21 March 2016 - 01:00 PM

I remember a recent match where I managed to get the assault lance to stick together.
On T-Desert.
We first encountered two AC's from Team I'm a Cheeter.
Two dead in the first minute of the match.
Second encounter was a Jenny and a spider.
The spider died in a mid air leap whoever that Dire Whale pilot was that was fantastic shot.
The Jenny decided to turn and run, I legged him with a brilliant display of barrage lrm/5 fire.
And the rest of the lance finished him off.
Point being if you're are a slow moving and turning assault out alone you deserve to die stupidly.
Get you lance mates to fight together.
And those light mechs are no more of a threat than a bug on your windscreen.

#49 Spr1ggan

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Posted 21 March 2016 - 01:12 PM

View PostPaigan, on 21 March 2016 - 03:57 AM, said:

I played it when it came out. I'm a TERRIBLE light pilot. I normally pilot assaults (or "tiny assaults" like the adder). All I did was never standing still, running in circles around enemies. Even right in front of a whole lance. Didn't matter. Lag shield and broken hitboxes made me almost invulnerable. When I died, then only because of my own stupidity (i.e. standing still) WHY, ffs, does it have to have quirks at all? Compare it to the slightly lighter MLX: The ACH is like TWICE as good. There are WAY worse Mechs that have no quirks at all, like the Highlander IIC or the Orion IIC. Apart from the MLX needing MASSIVE quirks to become viable, the ACH CLEARLY needs no quirks at all. Maybe even some minor negative ones for having SUCH good attributes (ECM, laser vomit hardpoint-amount, torso weapons, small profile and obviously broken hitboxes) Or maybe see it from a completely different approach: Why do Mechs ned quirks? Because some have disadvantages due to - geometry - amount of hard points - location of hard points - moronic design decisions in BT that PGI cannot fix without getting the wrath of the purist zealots. - fixed equipment (*cough* MLX, SMN, EXE, SHC, *cough*) Then look at the ACH: - good geometry - LOTS of hardpoints (compare MLX, KFX) - good location of hardpoints (2 on the shoulder, best you can get) - good design decisions (good engine, both ES and FF) - The sole lonely single drawback: fixed JJs. You'll probably always want 1-2, but not necessarily 6. So the "perfection" value of the ACH is something like ... 95% or so? Okay, so give it small JJ-quirks and that's it. Why would such an excellent mech need any more (positive) quirks? If the ACH needs quirks, then I request -20% Energy heat and +20% energy range for my beloved Warhawk.


The biggest issue with the MLX is shortage of useful hardpoints and complete lack of torso hardpoints.

#50 Scout Derek

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Posted 21 March 2016 - 01:15 PM

View PostSpr1ggan, on 21 March 2016 - 01:12 PM, said:


The biggest issue with the MLX is shortage of useful hardpoints and complete lack of torso hardpoints.

Also known as Deprived HP(Hardpoint) Syndrome. The poor mech...

#51 Revis Volek

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Posted 21 March 2016 - 01:18 PM

View PostDynamo, on 21 March 2016 - 01:33 AM, said:

ECM, slim profile, high damage, fast.

Too strong, it needs to be tonned down a bit. Not too much, but it needs to be tonned down some.

I'm prepared to hear a flame fest from people, but I care not because they're most likely people who play the ACH or have money invested in one in which their opinion to the contrary is at the detriment to game balance.

The mech needs to be nerfed. Thank you for reading.




LOL so because i BUY a BWM my opinion is invalidated vs someone who got it given to them? or found it? stole it? etc?


How does money being spent make someone opinon any less valid OP? Just because i bought ACH means I am also biased and a jerk?


You really need to look in the mirror. ACH is fine its your skills that need a little help.

#52 Fang01

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Posted 21 March 2016 - 01:22 PM

Im over here like, can a spider get a hardpoint? damn.

#53 Scout Derek

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Posted 21 March 2016 - 01:22 PM

View PostRevis Volek, on 21 March 2016 - 01:18 PM, said:




LOL so because i BUY a BWM my opinion is invalidated vs someone who got it given to them? or found it? stole it? etc?


How does money being spent make someone opinon any less valid OP? Just because i bought ACH means I am also biased and a jerk?


You really need to look in the mirror. ACH is fine its your skills that need a little help.

New forum posters don't keep up with the news it seems. :/

#54 Metus regem

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Posted 21 March 2016 - 01:26 PM

View PostDynamo, on 21 March 2016 - 01:33 AM, said:

ECM, slim profile, high damage, fast.

Too strong, it needs to be tonned down a bit. Not too much, but it needs to be tonned down some.

I'm prepared to hear a flame fest from people, but I care not because they're most likely people who play the ACH or have money invested in one in which their opinion to the contrary is at the detriment to game balance.

The mech needs to be nerfed. Thank you for reading.



Pilot one first, learn it's weakness, then exploit those weakness with other mechs.

#55 DarkMetalBlade

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Posted 21 March 2016 - 01:31 PM

OP needs to read this thread, now: http://mwomercs.com/...s-are-op-crowd/

It explains why the ACH doesn't need nerfs loud & clear.

View PostDarkMetalBlade, on 21 March 2016 - 06:22 AM, said:

& people are scratching their heads wondering why nobody plays light mechs in this game...

/thread

#56 Triordinant

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Posted 21 March 2016 - 02:06 PM

OP you'll have to wait a year before light 'mechs are put in their proper place in the food chain. That's when BattleTech comes out.

#57 cazidin

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Posted 21 March 2016 - 02:16 PM

I propose that the Arctic Cheetah receives the following negative quirks and changes to make it balanced with other Light Mechs.

1.Increase the volume by 30%, basically the Catapult in reverse.
2.Increase the CT hitbox to Dire Wolf Black Hole levels.
3.Negative structure quirks for the arms and legs. No less than 50%.
4.Negative weapon cooldown and beam duration quirks. No less than 50%.
5.Give it Ammo Quirks. Because after all those nerfs I feel sorry for it.

#58 Krivvan

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Posted 21 March 2016 - 07:54 PM

View PostTriordinant, on 21 March 2016 - 02:06 PM, said:

OP you'll have to wait a year before light 'mechs are put in their proper place in the food chain. That's when BattleTech comes out.

Which will be balanced out by the fact that you can take multiple Light mechs for a heavier mech, which you cannot do in MWO. Games where each player plays a mech and a game where each player has multiple mechs have different balances. Who would've thunk it.

#59 FupDup

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Posted 21 March 2016 - 08:11 PM

View PostKrivvan, on 21 March 2016 - 07:54 PM, said:

Which will be balanced out by the fact that you can take multiple Light mechs for a heavier mech, which you cannot do in MWO. Games where each player plays a mech and a game where each player has multiple mechs have different balances. Who would've thunk it.

Wait, won't that new BT game actually restrict you to only a lance of mechs at a time, I think? If they do it that way, then the asymmetric style wouldn't even be possible.

I suspect that the BT remake will just use things like maintenance costs to "incentivize" light mechs. Basically, you use lights until you have a crapload of money banked up, then you roll assault lances for the rest of the game. That's how I played the Mechwarrior 4 Mercs campaign...

#60 Y E O N N E

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Posted 21 March 2016 - 08:17 PM

View PostKrivvan, on 21 March 2016 - 11:56 AM, said:

The Locust-1E is underestimated but it probably actually reaches one hand into the upper Light mech echelon. It's even gotten a bit of comp consideration but I think it doesn't get taken not because it's bad but because it doesn't carve out its own strong niche (unless it's to save tonnage).


The hit to its laser range certainly didn't help it there.





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