Mystere, on 04 November 2017 - 05:28 AM, said:
When your 11 team mates are all dead, the so-called "team game" is now transformed into something else.
This ain't basketball or football, where nobody dies or is removed from the game (unless they punch somebody or get shot/stabbed by someone else, of course
).
The way I approach QP has changed substantially over time, I just can't bring myself to trust others to do things, unless I am witnessing them doing it. But this doesn't mean I just give up on the other 11 players before the game even begins by choosing a rambo only build. Nor does it mean I won't act on team actions, I play extremely selfishly at times, for the sake of maximising my output for the team (and my own score too I guess), but that doesn't mean I won't push with them, or that I won't take damage for them, and I won't abandon them to die if I can help it.
I can see the merit in how you are trying to maximise your output for the team also, and that makes sense to do, my choice of loadouts, generally puts me with the team, and makes them most advantaged when I protect them or push with them. Unfortunately an ERLL raven type sniper is mostly just a rambo build, it really needs noones "help" to do its task, and the main way others help it, is by doing their task well completely removed from you.
ocular tb, on 04 November 2017 - 05:41 AM, said:
Some players are just too quick to hit the report button for any reason. I’ve seen many times a player calling for everyone to report the last mech “Report player x for afk!” while the afk in question has a 0 ping and never even connected in the first place lol.
Yeah I don't often report, and dying isn't necessarily a bad thing in my eyes, particularly if I my death means the death of 3+ enemies, so I guess I just don't get triggered in that same way. Though I do however, quite often take the time to type out why things went pearshaped and it often involves railing on lazy/cautious folks.