Big Tin Man, on 22 March 2016 - 10:16 AM, said:
The archer does need help with massive ST's made of firm tofu. And FFS it's a lrm boat. Get radar derp, get ams, get ecm, get cover, shoot down the UAV and move on with life. Maybe this will make them an ok SRM brawler (just like the SRM Zeus).
I just don't understand the IIC crying.
The Jenner is a very viable glass cannon. I know I get nervous when the brawl starts and one appears on our flank. I've been thinking about getting one because I miss my Huggin and I don't have an Oxide.
The Hunchie is somewhat good, but all of the stock builds are super glass cannon and ammo starved. It was called the suicide sled for a reason.
As for the Orion and Highlander... well... you should have known what to expect from their IS counterparts, right?
Many great points by many people, I'm just gonna pick this post to quote (cause it's near the end and short to the point) and add my (2 dollars and) 2 cents to the thread.
People act like LRM's are some kind of easy mode-god-weapon: rubbish. Sure lotsa damage (sometimes), but how many kills did your 1000+ LRM dmg net you?
(Anecdotal evidence follows)
I have had 700-800-900 dmg with LRM's and managed no kills and my team couldn't kill the enemy either and we lost: all that damage for nothing. I've seen (from both sides) stomps where teams with no LRM's have low overall dmg and all 12 enemy mechs dead from aimed, focused fire while the losing team had tons of damage, LRM's and otherwise, but no one focused and the team only managed 1-2 kills (with the winning team stripped to no armor and cherry-red crit components all over, and if the enemy had just target locked and figured out where to aim,
completely different outcome...). Besides that, in my spectating observations many of the LRM's I see loosed fly harmlessly into terrain features, that is, when they aren't hopelessly out-ranged (it's apparently
really hard for some people to understand weapon ranges, I see it often with all weapons lately, and many don't like to be informed of or corrected in this).
(Anecdotal evidence ended, but be advised opinions still abound)
This is why LRM's are crap: unfocused and easy to avoid if you use the means listed here by Big Tin Man. Didn't run an ECM capable mech (or running an ECM chasis without ECM... tsk, tsk, tsk)? No AMS mounted, because... reasons? Can't afford modules, so no Radar Derp?
Easy: don't cross open areas of the map and expose yourself to those oh-so-evil OP LRM's, stay in, near, and use cover, stay near teammates that DID bring ECM and AMS, and FOR F--K'S SAKE LOOK UP IN THE SKY AND SHOOT DOWN ENEMY UAV'S!!!! (or call it out for teammates if your weaps can't hit it; likewise if your teammates calls "enemy UAV" help find that thing and take it down to the benefit of all of you). Also, look for spotters and enemy TAG and NARC mechs and call teammates when they are NARC'd. This is still a team game, after all, even in solo PUGlandia.
As for the Clan IIC mechs, they are what they are: squishy, underarmored, underammoed, glass cannons, just like in lore for all you lore junkies that want to die an old warrior's death. For the rest of us that want to survive to the end of the match, if you don't like it, change-up that clan-tech and try different loadouts til you find one that works for you or give up and scrap the thing altogether.
Clan Jennies are a high priority target call-out from me in my drops, cause that's how I prioritize a weapon system that
I die often from, and would like to not die anymore from, rather than Forum-Warrior cries of "OP nerf pls!"
(If you don't like a weapon system killing you, kill it first) So much alpha/dps/dmg potential, squishy as hell (as they should be) but hard as **** to hit if the pilot knows what they are doing and DOESN'T STAND STILL IN A LIGHT 'MECH. Speed and agility is a light mechs defense, not armor and structure. Seriously guys, I see more light pilots bitching about dying... after they moved like a turtle all match (let alone the endless staring matches I watch
so many people partake in while spectating after I die).
If you want to stop to aim, run something heavier; if you want to stare, run a 100ton frontloaded armor assault (but better yet, don't!).
Mechs This game needs balance between tankiness and damage output. You don't make a mech that can tank all damage nigh invincibly while simultaneously being capable of outputing massive endless dps and spike damage and call that any sort of balance in a PvP game. Assaults are heavy armored and highly gunned... and slow and ponderous. Lights are fast with low armor levels, sometimes decent but usually low dmg or sparse weapons- and "sane" light pilots know to keep moving: no really, never stand still, never stop moving in a light 'mech, ever -even good sniper lights keep moving: shoot and scoot, shoot and scoot. Mediums and heavies make the balance in between the extremes, but no mech excels in all areas (in an ideal balanced gameworld- we all know there are mechs that disprove my point, but I think most of you will understand what I'm getting at here). And guess what? Any and every 'mech is vulnerable to death by massive, concentrated, focused CT alpha strike in this iteration of the game. Sometimes you pop a ridge and eat 12 alpha's in the face 'cause you missed the UAV above your head. No 'mech is or should be impervious to death from massive, focused damage, least of all a 35 tonner, especially one that the pilot can't use all that speed to make up for positioning mistakes that are fatal to anything slower.
TL;DR:
If you don't like dying, figure out what is killing you and find a way to counter it instead of just resorting to whining "OP, pgi pls nerf enemy/nerf mech/nerf weapon/buff me." Ninety-nine times out of one-hundred that just exposes a lazy unwillingness to adjust your piloting tactics.