Edited by Azalie, 22 March 2016 - 06:06 AM.
Overheating Suicides And Kill Rewards On Said Suicide Mechs
#21
Posted 22 March 2016 - 06:04 AM
#22
Posted 22 March 2016 - 06:07 AM
#25
Posted 22 March 2016 - 06:18 AM
#26
Posted 22 March 2016 - 08:27 AM
The short of it is, you gamble and cook yourself, you lost, other guy should get the kill.
Unfortunately, the haters will point out that it's legal, which it is. However the behavior is a direct nerf to c-bill rewards. On a per match basis, it's minor, but I normally see 1 to 3 suicides each match now. That adds up.
Similarly, how Narc gives you nothing unless the kill is via LRM. You can be narcing your heart out, providing your team with a huge information advantage, but nope, no reward for you.
#27
Posted 22 March 2016 - 09:52 AM
Perfectly valid tactic as long as they really are fighting. But its not like awarding the kill to somebody will hurt the killed pilot. Well unless that pilot really was just trying for a "no kill for you". But then they're just trolling so getting rid of that is a plus.
#28
Posted 22 March 2016 - 10:05 AM
dario03, on 22 March 2016 - 09:52 AM, said:
Perfectly valid tactic as long as they really are fighting. But its not like awarding the kill to somebody will hurt the killed pilot. Well unless that pilot really was just trying for a "no kill for you". But then they're just trolling so getting rid of that is a plus.
exactly. It voids the no kill for you suicides, which are against the CoC as well, So it actually works in favor of the "spirit of MWO" and stuffs a griefing tactic completely.
#29
Posted 22 March 2016 - 02:52 PM
Cabusha, on 22 March 2016 - 08:27 AM, said:
NARC rewards definitely need a fix in this regard. Do they do NARC assisted damage yet?
#30
Posted 22 March 2016 - 02:56 PM
Yes, seriously.
#31
Posted 22 March 2016 - 03:41 PM
In the end , the overral performance of your mech will define how much you get.....we all have seen those people killing like half team , losing and getting nearly nothing.
So has long you destroy components , kill assist , uav detection , scouting and many other activities during the match your final income will be bigger.
Edited by Mad Strike, 22 March 2016 - 03:42 PM.
#32
Posted 22 March 2016 - 03:45 PM
wanderer, on 21 March 2016 - 07:45 PM, said:
Better yet, don't track kill shots at all. Kill shots are meaningless.
Just track KMDD. That's a much more accurate representation of who "got the kill" than kill shot could ever be.
#33
Posted 22 March 2016 - 03:48 PM
CMDR Sunset Shimmer, on 22 March 2016 - 05:37 AM, said:
You still get an assist, and an assist is worth the same c-bills and xps as a kill+component destroyed. Or at least it used to be... I haven't checked recently.
Basically, the only thing you're being denied is the e-peen enhancement of the kill shot stat. Which is meaningless, because kill shot is a meaningless stat in the first place. (KMDD is vastly better, but PGI didn't record it until recently and still doesn't track it over time.)
#34
Posted 22 March 2016 - 03:53 PM
Roadkill, on 22 March 2016 - 03:45 PM, said:
Just track KMDD. That's a much more accurate representation of who "got the kill" than kill shot could ever be.
A 30% hp mech that still has all its guns is still 100% dangerous when its pelting you because you. Yes, kills matter.
#35
Posted 22 March 2016 - 04:23 PM
Edited by Mad Strike, 22 March 2016 - 04:23 PM.
#36
Posted 22 March 2016 - 04:41 PM
#37
Posted 22 March 2016 - 04:44 PM
wanderer, on 21 March 2016 - 07:45 PM, said:
no they should not and the guy prolly blew his core out trying to shoot back in desperation after you blew his 2 torso off and prolly all his heat sinks..if u want the kill shoot the CT...period
#38
Posted 22 March 2016 - 05:23 PM
MeiSooHaityu, on 22 March 2016 - 03:28 AM, said:
Still, I think giving the kill to the attacker who did the most damage dealt before suicide is a good idea. I also think the game should acknowledge that too.
Basically, If the attacker (who inflicted the most damage) is "X" and the suicider is "Z", the game should say "X has killed Z" instead of the current "Z has killed Z". There could be some small icon or indicator next to it to denote it was a KMDD kill.
In anycase, don't give any credit to the suicider for the suicide.
You are assuming the suicide is intentional and not a byproduct of a player slamming on the override in a kill or die situation and then going hell bent for leather with the override on to the point of self destruction. OR in some cases, as I have myself experienced, you are going around the perimeter of a map <yes, that is a thing one can do aside from lemming rush the middle> and the map thinks you are out of bounds or you are trying to get back in but that clock keeps counting. I personally think the out of bounds timer should stop counting the moment you turn to face the map and BEGIN TO RETURN TO THE MAP! It should honestly only count when you are static or deliberately heading away from the map. BUT, to be blunt, to blanket punish everyone, like russ is doing with the fact you are FORCED to play maps and/or modes you hate and cant do crap to avoid now, is a BAD thing.
#39
Posted 22 March 2016 - 05:28 PM
Also I think there should be a slight C-bill penalty for heat death. It shouldn't be too steep, because we all unintentionally run too hot sometimes, but enough that it encourages pilots to better manage their heat.
#40
Posted 22 March 2016 - 05:37 PM
Repasy Cooper, on 22 March 2016 - 05:28 PM, said:
Also I think there should be a slight C-bill penalty for heat death. It shouldn't be too steep, because we all unintentionally run too hot sometimes, but enough that it encourages pilots to better manage their heat.
i disagree with you completely. That is blanket penalizing people for heat of the moment choices. Not everyone is willing to put money into PGI for things like cool shots and thus should not be penalized. Its kinda like saying that a red light camera should deem you as having run a red for not stopping before the stop line. How fast would that get irritating?
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