I just played a CW match on Hellebore Springs where an entire 12-man Clan team brought ERL Mechs, stood back on the furthest hills, and sniped from a distance for the entire match.
Same approach, same result. The IS team couldn't get within effective weapon range, even when we rushed and focused, trying to use brawlers and lower heat to our advantage. With the Clan team setting up at at the back walls of the map, they were able to completely hose down the only two inbound approaches, focus 12x4 ERLs worth of damage on the IS team as it approached.
I think the final score was 48:17 (and several of those 17 were due to some Clan pilots deliberately bailing and bringing a fresh Mech to the final wave).
Please note, I am not complaining about an enemy team using its weapons and the current balance mechanic to win. They did what the current weapon balance encourages them to do.
But I am wondering why PGI would consider it ok for Clans to now do exactly what they nerfed the IS for doing? And, what is the supposed counter to that strategy on that map (or Boreal, for that matter) when a Clan team simply sits back at the furthest reach of the map and ERL snipes for an entire match?
Rushing didn't work. Even with Light Mechs. So I am stumped and scratching my head about why such an obvious outcome of the nerfing was allowed to happen, and what PGI expected IS pilots to be able to do about it?
Edited by Appogee, 16 March 2016 - 01:23 PM.