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Suggestions: New Factions By Lore?


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#1 CK16

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Posted 22 March 2016 - 09:17 AM

It is no secret that there are some important factions left out of the game so far these being some clan's that as some say PGI's acts as if they do not exist. Now how could we add these factions with out killing the already very small CW population specially for loyalist clansmen.

The idea? Call them reinforcements and they would be similar to a loyalist mercenary unit, but since Clan's would never hire mercenaries as this would be very dishonorable to their way of warfare and life. This could solve the lore issue though of these units as most did come in as reinforcements and/or looking for a place in the Inner Sphere. They could act as the Clan's "merc " units and almost a loyalist like approach for the "merc" system and there will be more for the Inner Sphere here I promise.

They could add 4 Clans 3 of these would be the reinforcements, one would have to replace an existing Clan that would need to be bumped off the official map post 3060. This bumped faction though would be moved to the Clan "mercs"

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The Replacement....It is a bit of a conundrum for PGI once we get to 3060 for the Clans as the Smoke Jaguars are annihilated for the most part and driven from the Inner Sphere by the reformed Star league assisted by teh Nova Cats they chase them to the Clan Home Space and wipe out the Smoke Jaguars for the most part. However with how this game runs, taking out a faction completely would be rather frustrating for those players of that faction by choice. There is nothing saying that some of the Smoke Jaguar Space could be flipped over to the New Nova Cat's, keeping with in lore that they had space on the edge of Kurita space and still in proximity to the Clans. This would not align them strictly with the Inner Sphere only they could attack who they wanted to (Just as any faction can now), this would follow lore IF they players chose to pursuit this route instead of full alliance to the other clans. The Smoke Jaguar's would then go on to be a more "merc" like unit for all the Clans.

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(Inner Sphere Circa 3063 concept)





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The New Kids on the Block: There are many clans as most know but for the sake of keeping things some what simple there would be only a need to add in 3 more now after the Nova Cat's, I just with my opinion choose the 3 more popular among players and lore nuts (this might be up for debate) I chose Clans Diamond Shark, Hells Horses, and Steel Vipers for the new factions. We can not have all the clans though as this would spread the population out way to thinly! As stated above these would be more like Clan "mercs" with a more approach to encourage some loyalist like ideals to people who just like to fight around, and maybe more pay outs for some cases for each of these or better deal once in awhile on certain Chassis. They would act as mercs do now some what but with out having to attach to a faction contract with having to be their tags and fighting pretty much as that faction (Like MS as Smoke jag or 228 as Stiener ect ect.) Now these merc units would actually have their own flag and faction to fight under while for other Clan's.

Now what this could do is open the door then for 4 new IS factions as well with a similar approach of loyalist Merc units.

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The Famous Ones: I would say that for IS to get some of the free floating merc personal to stop jumping around as much as they do that they could offer IS loyalist merc units like that of the Clan Reinforcements. These could include such units as the Grey Death Legion, Wolfs Dragoons, Kell Hounds, and Northwind Highlanders. These I feel are the most recognizable Merc units in the lore, the only one that would feel rather kinda out of place is Wolf Dragoons with some what Clan ties but that is up for debate.

What do you guys think? More factions? More faction skins and mugs! While keeping the population not to divided as my fear for adding in new factions with actually territory. This is not a perfect system and does require some more critical thinking on it (I don't have much time trying to push this post out the door before work.) This i feel also would help with the map and lore issues we would face more so in 3060+ time frame.

Feel free to add to this or thoughts?

#2 Johnny Z

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Posted 22 March 2016 - 09:34 AM

Not a bad idea. Maybe by 2035 when features needed way more are finally in.

#3 Steinar Bergstol

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Posted 22 March 2016 - 09:39 AM

If you were going to pick the most recognizable/famous merc units as factions I'd honestly place the Eridani Light Horse above the Highlanders in that regard. Heck, I might even place Hansen's Roughriders and the Big Mac (MacCarron's Armored Cavalry) above the Highlanders, in fact. Other than that, yeah, the other three sound about right when it comes to "big name value".

Edited by Steinar Bergstol, 22 March 2016 - 09:40 AM.


#4 Xavori

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Posted 22 March 2016 - 10:14 AM

New Kids on the Block?

Are you seriously suggesting that MWO needs to have 80's boy bands added to the game??

#5 martian

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Posted 22 March 2016 - 10:20 AM

View PostCK16, on 22 March 2016 - 09:17 AM, said:

It is no secret that there are some important factions left out of the game so far these being some clan's that as some say PGI's acts as if they do not exist. Now how could we add these factions with out killing the already very small CW population specially for loyalist clansmen.
...
Feel free to add to this or thoughts?

There is not enough players to fill those factions already in the game. And adding another dozen or half-dozen of factions? I doubt that it would work.

#6 Steinar Bergstol

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Posted 22 March 2016 - 10:20 AM

View PostXavori, on 22 March 2016 - 10:14 AM, said:

New Kids on the Block?

Are you seriously suggesting that MWO needs to have 80's boy bands added to the game??


Do we get to step on them? If we get to step on them then I may be convinced. :)

#7 CK16

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Posted 22 March 2016 - 10:28 AM

View Postmartian, on 22 March 2016 - 10:20 AM, said:

There is not enough players to fill those factions already in the game. And adding another dozen or half-dozen of factions? I doubt that it would work.


Tell me though how much of the population is Mercs though? This would atleast I feel help allocate some of them to homes as simular merc style. It would not kill the faction hoping entirely but might atleast give some a home with in clan or IS and fight as just those sides.

Plus with CW3 Mercs are getting a large overhaul I took from some changes they want to fix/add

#8 CDLord HHGD

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Posted 22 March 2016 - 10:30 AM

IDK if merc units should be "factions". Maybe St. Ives and two of the more powerful periphery states; Magistry of Canopus and Tauran Concordat?

#9 Richard Hazen

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Posted 22 March 2016 - 10:35 AM

I suggested elsewhere (the suggestion forum) that they could add the additional clans as sub options for each current invading clan, so for example you could choose Jade Falcon but then choose Diamond Shark as your avatar picture.

Edited by Will Hawker, 22 March 2016 - 10:36 AM.


#10 Lyoto Machida

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Posted 22 March 2016 - 11:31 AM

We'd be better off reducing factions to 2 (IS and Clans) for CW queue times but that's not exactly lore friendly.

No...we don't need new factions at this point in time.

#11 Narcissistic Martyr

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Posted 22 March 2016 - 11:42 AM

View PostLyoto Machida, on 22 March 2016 - 11:31 AM, said:

We'd be better off reducing factions to 2 (IS and Clans) for CW queue times but that's not exactly lore friendly.

No...we don't need new factions at this point in time.


If we bump the time line up to 3058 Star League vs Clans would be appropriate.

#12 CK16

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Posted 22 March 2016 - 11:55 AM

For pre 3060 that might work, but what about after Bulldog? Do we deleted Smoke Jag from the game? Lore wise makes sense but imo would need to find them a place some how. Though Nova Cats do make a good replacement, and opens up to new clan mechs from them and want Diamond Shark as well for reasons >.> <.<

#13 Richard Hazen

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Posted 22 March 2016 - 12:01 PM

We can merge Davion and Steiner easily.

We could even merge Kurita Liao and Marik if we go with that pact they made to counter the Fedcoms and I suppose FRR could join the Feds since they were protected by them I guess.

We could have two Clan factions, Wardens and Crusaders, Bears and Wolves, Falcons and Jaguars and if you want to introduce further clans split them down the Warden and Crusader lines and merged them into the factions.

Keep the choice of emblems for each unit within the faction though, to maintain the history and such.

Edited by Will Hawker, 22 March 2016 - 12:36 PM.


#14 CDLord HHGD

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Posted 22 March 2016 - 12:17 PM

IMHO....

1. Add in all the factions and Clans and let the chips fall where they will.

2. Have 7 invasion corridors (one for each invading and reinforcing Clan).

3. Set the Clan homeworlds, you know, at the Clan homeworld region of space.

4. If a Clan gets pushed out of the Inner Sphere, there's a competition for their invasion corridor. The Clan that was pushed out may win it back.

5. Let the Clans raid each other for "honor" as part of the invasion corridor competition.

6. Only allow Davion and St. Ives to reinforce Steiner. Only allow Marik and Liao to reinforce Kurita. Any can reinforce the space vikings. This is all against the Clans though.

7. IS squabbling is by border only as it is now. Only with more factions.

#15 0bsidion

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Posted 22 March 2016 - 12:19 PM

I find it odd that ComStar is missing. They're kind of important in the BT universe, but they're not represented in the game at all.

#16 CDLord HHGD

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Posted 22 March 2016 - 12:19 PM

View Post0bsidion, on 22 March 2016 - 12:19 PM, said:

I find it odd that ComStar is missing. They're kind of important in the BT universe, but they're not represented in the game at all.

They aren't missing.... That's the faction chosen by PGI. All knowing, all powerful. :D

#17 Metus regem

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Posted 22 March 2016 - 12:28 PM

View Postcdlord, on 22 March 2016 - 12:19 PM, said:

They aren't missing.... That's the faction chosen by PGI. All knowing, all powerful. Posted Image



ComStar never sat well with me... too much deus ex machina...


'POOF' we have a massive army with SLDF equipment!

'POOF' we have a fleet of warships!

#18 Revis Volek

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Posted 22 March 2016 - 12:40 PM

Not enough players to fill the current factions, why would adding more be a good idea?


Also, they WERE NOT INVADING FACTIONS, they stayed home and fought among themselves for quite some time. It wasnt until much later that any of them were allowed a Invasion corridor.


They aren't here in game because PGI didn't want it that way, they aren't here because they dont deserve to have invasion corridors and did not win them back on the home worlds before the invasion started.

Simple as that...

So short answer, Id love to play as my beloved Clan Star Adder but alas its isnt a good idea right now.

#19 CK16

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Posted 22 March 2016 - 12:48 PM

We are talking FedCon era or Bulldog era maybe.

Also Nova Cats and Steel Viper were very much part of the invasion and even dropped on Tuk...They wcame in what wave 3 or so? Diamond Shark's merchants were also traveling around selling stuff, offering to sell and trade ammo to the combating clans (though through honor many refused assistance). Hell horses plays a big part after the invasion trying to get Bear territory (was not a great idea....) not saying every clan...just some big ones that came in to play.

Edited by CK16, 22 March 2016 - 12:50 PM.


#20 Davers

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Posted 22 March 2016 - 01:15 PM

It's really a shame how PGI has done absolutely nothing with lore, factions, or well known units.





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