#2941
Posted 14 November 2012 - 09:49 PM
А что ты хотел с лурка предложить? У меня пока что работает, могу страницы в архиве передавать (пока не посадят, конечно)
#2943
Posted 15 November 2012 - 12:11 AM
Yurik17, on 14 November 2012 - 09:29 PM, said:
Да у них это всю жизнь с момента гражданской войны, Техас вообще изначально штатам не принадлежал, за него воевали, а потом он вступил состав США. Так что всё это не ново и дальше болтологии на деле не идёт уж сколько лет.
#2944
Posted 15 November 2012 - 07:50 PM
#2945
Posted 15 November 2012 - 10:59 PM
Olegsk, on 15 November 2012 - 07:50 PM, said:
Немного не так что? Что Техас, являясь частью Мексики, провозгласил независимость, стал самостоятельной республикой и только позже был аннексирован США? Или что?
#2946
Posted 16 November 2012 - 02:35 AM
hellrais3r, on 16 November 2012 - 02:32 AM, said:
интересно... сколько человек еще это запостят...
Edited by IIyx, 16 November 2012 - 02:35 AM.
#2948
Posted 16 November 2012 - 09:08 PM
Garth Erlam, on 16 November 2012 - 03:39 PM, said:
Просто оставлю это здесь. Обсуждать это не надо, просто кого-то может это успокоит.
Общий перевод (как я понял): Мы не собираемся добавлять вид от 3го лица, мы просто смотрим, чего это потребует, если вдруг мы соберемся.
Повторяю: обсуждать не надо, у многих мнение сформировалось и многие его высказали (в том числе и по отношению друг к другу, а у нас модераторов нет, чтобы мусор тереть, только призыв канадских, а это может и грозить закрытием подфорума)
Garth Erlam, on 16 November 2012 - 02:59 PM, said:
So Russ let slip in an interview with No Guts No Galaxy we are looking into a 3rd person view option. It seems a lot of people are unhappy with this, so we’d like to explain our thought process here.
For reference, we also strongly recommend listening to Russ’s comments, as he provides a clear case for our approach.
Over the course of development, we’ve had a huge number of requests for a 3rd person camera option. At this early stage, it’s something we feel that warrants further analysis, understanding and exploration.
MechWarrior Online is, and will always be, a game focused on 1st person combat in Mechs. That experience is sacrosanct to the classic Mechwarrior experience.
If we find that there is a relevant role for an optional 3rd person camera mode, then then would simply be an additional option that, if you don’t want it, won’t affect you. Bryan will be writing a detailed Command Chair post on this (he's currently at 40,000 feet, and not by Jump Jetting) with more details. For now, be assured we're acutely aware of past problems with 3rd person view, and will make sure those same issues are thoroughly addressed. We wouldn’t settle for anything less.
Cheers,
The MechWarrior Online Team
Edited by Yurik17, 16 November 2012 - 10:09 PM.
#2951
Posted 18 November 2012 - 10:54 AM
Edited by deamid, 18 November 2012 - 10:58 AM.
#2953
Posted 19 November 2012 - 10:08 PM
#2955
Posted 19 November 2012 - 10:52 PM
#2956
Posted 20 November 2012 - 12:17 AM
Rushin Roulette, on 19 November 2012 - 07:28 AM, said:
Upcoming Patch - Tuesday Nov. 20th @ 10AM – 1PM PDT
Change Log
________________________________________
Update
Hello Folks,
It’s been yet another very big push for content and gameplay this patch. There are several new things for you to take a look at and test out. In summary, ther's a new map, a new Mech, a new piece of information warfare equipment and some fixes to existing systems. Also included with this patch is the second phase of the Match Maker system.
NEW River City Snow
River City Snow is now part of the random map rotation. During the winter, temperatures drop to (-2.5°C), making quite a frosty glow around this familiar area - turning this map we know and love into a smoggy winter wonderland of low temperatures, frozen ground and slippery slopes, with an icy chill in the air. Mechs who move too far out in teh open water now get stuck in the half frozen mud.
The Cataphract has been added to the game. We have decided to add a 3rd balistic slot to this mech and have increased the payload as to be able to support our users wish for a Mech with 3 Gauss rifles.
The Comand Console has been activated in the Mech lab and can now be implemented ingame. The Comand console allows you to draw on the tactical map so that your teammates can see your tactical instructions. Please do not use this feature to draw images which may be offensive.
A very big improvement in Mech hit-box detection was also included in this patch. Fast Mechs which move over 120 kph now have a hitbox.
That being said, here are your patch notes:
GENERAL
MATCHMAKING Phase 2
This patch, we introduce the 8-player group sizes back into the game. The match maker works the same as usual with this single exception that groups may not match up with other groups any more.
This is phase 1 of a 3 phase Match Making upgrade and will eventually evolve into a skill-less based matching system.
Match Making – Phase 2
- Players can launch into a match as a solo player.
- Players can launch into a match as a group.
- Player groups can now be up to 8 players again.
- Players in a group cna no longer match up with other groups. This way no groups may abuse the matchmaker system by dropping simultaneously
- The Match Maker no longer checks to make sure there are even Mech weight classes on both teams as to speed up the matchmaking process for everyone.
- Example: A player group of 8 players launches. The match maker then tries to find 8 players from the solo drop pool to fill the second 8 player team.
- Double heat sinks are now 1.3 times as effective as standard heat sinks. This does not include DHS's integrated into the engine which stay at 1.0 value to increase players need to manage their heat
- Trial Mechs must now be repaired before they can be used again.
- Weapon Bay Doors now take 2 times as long to open and can no longer be toggled.
- PPC heat increased from 15 to 28
- ERPPCs were only generating 50% of the amount of heat they should have been. This is now fixed.
- Machine guns now fire 2 times as fast and deal 50% less damage to balance the weapon again.
- Flamers now deal 50% more damage but cause 15% more heat to your own Mech.
- To simulate wear and tear of weapons during a long combat situation, we have decided to implement a system where weapon damage decreases over time. Weapons deal 100% damage during teh first minute of a match and decrease steadily to 75% damage after 10 Minutes of a match.
- We have decreased the rear armor of all Mechs to give players a more realistic experience for rear torso damage.
NEW River City Snow
River City Snow is now part of the random map rotation. During the winter, temperatures drop to (-2.5°C), making quite a frosty glow around this familiar area - turning this map we know and love into a smoggy winter wonderland of low temperatures, frozen ground and slippery slopes, with an icy chill in the air. Mechs who move too far out in teh open water now get stuck in the half frozen mud.
BUG FIXES
- Missiles will now correctly explode at their max range which has been increased by 10%
- Machine gun and Flamers now deal damage
- Catapult arms can now mount 2 times the amount of armor and will not blow off any more when side torso has been destroyed
- Greatly reduced Mech ragdoll jittering
- Fix an issue where the cockpit and/or arms will randomly jitter
- LRM’s will no longer behave incorrectly (spin wildly) when fired at corners of objects at close range
- Ammo counter will update with each volley fired
- Damage glow amount and size increased on all mechs.
- Crash to desktop errors are now 50% more effective. Press Alt+F4 ingame to receive an error report.
- Team kills no longer deduct experience and CBills from the final calculation.
-Not the MWO Team
Paul Inouye, on 19 November 2012 - 07:09 PM, said:
daemur, on 19 November 2012 - 07:32 PM, said:
Edited by Yurik17, 20 November 2012 - 12:24 AM.
#2957
Posted 20 November 2012 - 12:36 AM
А с хитсинками я совсем запутался уже. А хотя простите за Батхерт, обратил внимание на приписку =).
Edited by Megatonna, 20 November 2012 - 12:41 AM.
#2958
Posted 20 November 2012 - 12:40 AM
#2959
Posted 20 November 2012 - 12:49 AM
#2960
Posted 20 November 2012 - 12:49 AM
RJFGrimuar, on 20 November 2012 - 12:40 AM, said:
С чего ты взял?
UrPride, on 20 November 2012 - 12:49 AM, said:
Это цитата
Edited by Yurik17, 20 November 2012 - 12:50 AM.
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