Edited by NoiseCrypt, 23 March 2016 - 04:53 AM.
Improved Hud Lance Display
#1
Posted 23 March 2016 - 04:53 AM
#2
Posted 23 March 2016 - 11:53 AM
Better to look around at your friendlies and press Q as it shows what 'Mech it is, the health percentage, and the distance to it. I do that all the time so I can see if I need to provide support or not.
#3
Posted 23 March 2016 - 06:44 PM
Durant Carlyle, on 23 March 2016 - 11:53 AM, said:
Better to look around at your friendlies and press Q as it shows what 'Mech it is, the health percentage, and the distance to it. I do that all the time so I can see if I need to provide support or not.
Fair enough if you cant keep track of 11 mechs that you have, normally, looked at for +60s on the connection screen. But i can.
Would the feature bother you, even if you didn't have any use for it ?
The "mockup" is just an illustration.... it could be done in a lot of ways using 12 indicators.
The problem i have with Q is that you don't know if the fx.6 mechs you can see, with your 180deg arch (+- whatever), is everyone alive or if there are more friendlies behind you.
Then you are left with the options of turning around, searching the corners of your minimap or using TAB... all of which could get you killed.
Edited by NoiseCrypt, 23 March 2016 - 06:49 PM.
#4
Posted 24 March 2016 - 04:02 AM
#5
Posted 24 March 2016 - 04:39 AM
KursedVixen, on 24 March 2016 - 04:02 AM, said:
I would fix that with a green outline or something. Like L4D does. And friendlies only of course.
But it could be very cool on targets also, during the "out of sight decay" period.
Edited by NoiseCrypt, 24 March 2016 - 04:39 AM.
#6
Posted 24 March 2016 - 07:29 AM
NoiseCrypt, on 24 March 2016 - 04:39 AM, said:
I would fix that with a green outline or something. Like L4D does. And friendlies only of course.
But it could be very cool on targets also, during the "out of sight decay" period.
that would work for freindlies
Edited by KursedVixen, 24 March 2016 - 08:15 AM.
#7
Posted 24 March 2016 - 07:34 AM
Restrict it to Company Commander and Lance Commanders so people actually take up these slots if they find the information useful
#8
Posted 24 March 2016 - 07:50 AM
p4r4g0n, on 24 March 2016 - 07:34 AM, said:
Restrict it to Company Commander and Lance Commanders so people actually take up these slots if they find the information useful
I initially did a "mock up" with the entire team, and it was really crowded. One could argue that the pilot names can be removed. Then it would only be about 33% bigger than the current lance display.
The proposal i have posted was the best compromise i could come up with. I like that its only one additional line.
I find it very useful, but i wouldn't like having a commander role in order to get the display.
#9
Posted 24 March 2016 - 09:19 AM
The reason why I suggested restricting it to on command positions is that only some people would be interested enough to want to look at it so why clutter the view of others who are not interested in it. Also, it gives people a reason to take one of the command slots.
#10
Posted 24 March 2016 - 12:08 PM
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