Here's the article:
http://www.htxt.co.z...e-humble-bundle
Considering the costs (in the thousands per month from what I've read in the past) to use the CryEngine that PGI is using now (2010-11 variant of 2.2/2.5 that I am pretty sure was upgraded to CryEngine 3), and the fact that so many people complain about the limitations of that version and development time against the game, would it be feasible to use this engine?
- Swapping assets should be possible as the newer version, I would assume, should be backwards compatible
- The cost structure seems viable
- We could choose what we would want in a map on the CryEngine site and post the textures and so forth here ( https://www.cryengine.com/marketplace )
- FPS should improve, especially with the newer versions of DirectX
- The engine should be hardware friendly toward newer gpus and freesync capable products
- With companies like nVidia and AMD opening up their software and making them open source to communities, it could make the game much more stable and more compatible than it is now
What does everyone think? Let's discuss.
Edited by m, 23 March 2016 - 06:55 AM.