

No New Mech For April? Possibly Variants Instead?
#41
Posted 27 March 2016 - 03:49 AM
Now that the legal issues are under control, it's really the most obvious mech to add. (As the other remaining unseen have tonnage issues vs. what people apparently want to play in MWO.)
#43
Posted 27 March 2016 - 05:16 AM
#44
Posted 27 March 2016 - 06:04 AM
#49
Posted 27 March 2016 - 06:56 AM
TheArisen, on 27 March 2016 - 03:11 AM, said:
There are a couple of lore based hero variants that could make it in game, Sawyer and Vandergriff, and from what I remember they are both interesting, and at least one of them has JJs. They are on Sarna and SSW.
#50
Posted 27 March 2016 - 07:09 AM
MeiSooHaityu, on 24 March 2016 - 03:32 AM, said:
The Mackie is announced! Awe Yis!
Hey, I'd actually like to see PGI's take on the Mackie. I'm actually planning on writing a short story showcasing this mech. After all it was the 1st Mech built, the story is mostly in my head at the moment, need to iron out a few details, and maybe go back and read some of the old books to come up with a suitable planet to set the story on (Thinking somewhere out in the Periphery near the Clan Invasion corridor) as I want to include a mech skirmish between IS and Clan pilots and the Mackie pilot (I'm thinking of playing the retired grizzled mechwarrior angle) gets dragged into the skirmish.
As for their plans for April.. I'm more than happy with just updates to CW, maybe another map or Quick Play mode (I know another was in the works beside Domination). After all I already Blew money on the Kodiaks and Phoenix Hawk.. My poor wallet needs a few months to recover.

#51
Posted 27 March 2016 - 07:10 AM
Gas Guzzler, on 27 March 2016 - 06:56 AM, said:
Wasn't the La Malinche originally supposed to have jump jets? I remember seeing posts about the mech having the unused geo for it, or something along those lines
I might be imagining things though. I do that a lot.
Edited by Juodas Varnas, 27 March 2016 - 07:12 AM.
#52
Posted 27 March 2016 - 07:26 AM
Juodas Varnas, on 27 March 2016 - 07:10 AM, said:
I might be imagining things though. I do that a lot.
It was, that's why it had gimped weapon hardpoints. After yanking the JJs, PGI forgot to un-gimp the weapons...
#58
Posted 27 March 2016 - 12:57 PM
ArmandTulsen, on 27 March 2016 - 12:53 PM, said:
At some point it's going to be redundant in-game.
It already is with some mechs, like the rifleman/jager.
Rifleman/Jagermech?
Apart from the fact that their hardpoint layout and tonnage are different?
Seriously... The only thing they have in-common is their bodyshape.
Edited by Juodas Varnas, 27 March 2016 - 12:57 PM.
#59
Posted 27 March 2016 - 01:04 PM
Gas Guzzler, on 27 March 2016 - 06:56 AM, said:
Juodas Varnas, on 27 March 2016 - 07:10 AM, said:
I might be imagining things though. I do that a lot.
FupDup, on 27 March 2016 - 07:26 AM, said:
I stand corrected, I just had the wrong texture selected...who'da thunk.


Look at those magnificent exhaust ports!
Imagine all the...hovering...you could do with dem Class I HoverJets™
Edited by Mcgral18, 27 March 2016 - 01:07 PM.
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