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Ost Mechs And More


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#1 dervishx5

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Posted 23 March 2016 - 02:45 PM

There's nothing wrong with the concept of the mechs. People just hate the 3025 art.

The Project Phoenix ones are okay looking. I'm sure at some point we'll see Ost mechs.

#2 dervishx5

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Posted 23 March 2016 - 02:53 PM

Well, we wont see THAT one. We already have the Spider.

But the Ostroc/sol would see heavy use.

#3 Destructicus

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Posted 23 March 2016 - 02:54 PM

View PostMarack Drock the Unicorn Wizard, on 23 March 2016 - 02:43 PM, said:

Never read it... and it isn't on topic.

Posted Image

#4 Tyler Valentine

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Posted 23 March 2016 - 03:04 PM

View Postdervishx5, on 23 March 2016 - 02:38 PM, said:

I was referencing a humorous battletech article.


OP is confused...

#5 FLG 01

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Posted 23 March 2016 - 03:07 PM

I think there are some pretty good OST-(re)designs out there:

By Shortpainter on DA:
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http://shortpainter.deviantart.com/


TRO:3050

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Also here:
http://mwomercs.com/...d-concept-page/


Especially the Ostroc would be a very good choice with interesting variants, and a canon-rumour hero: Sainted Jerome Blake.

#6 dervishx5

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Posted 23 March 2016 - 03:12 PM

View PostMarack Drock the Unicorn Wizard, on 23 March 2016 - 03:08 PM, said:

still off topic because I don't give two craps about some stupid article.


http://www.something...chnical-3025/5/
http://www.something...chnical-3025/7/

Edited by dervishx5, 23 March 2016 - 03:13 PM.


#7 Clownwarlord

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Posted 23 March 2016 - 03:14 PM

View PostMarack Drock the Unicorn Wizard, on 23 March 2016 - 02:33 PM, said:

So been thinking... and the community doesn't hate me enough lol

Ost mechs. Probably the most hated mechs that I have come across. The word Ost seems to be synonymous with heart break and livid fury around here. Every person I have met has more or less said that they'd rather pilot Locust with flamers.

So first question is: why does everyone hate these mechs? And the second question begins with this: so tons of people keep wanting useless variants and mechs that really don't add anything to the game or reinvigorate a design, but they keep asking and keep getting them. Hence all these extraneous reinforcement packages and ****, and also all these new mechs coming out (I mean seriously... the only reason Phoenix Hawk is coming around is because its iconic... we already have like 4 Inner Sphere mechs alone that can do its job perfectly). So with that being said... why not the Ost mechs? Yeah they are ****** but honestly... adding things we don't need isn't any better. Why not?

While we are on the topic of releasing mechs we obviously don't need, why not also release mechs like: Axeman. Like seriously since melee is beginning to come around with Kodiak we could very possibly consider Axman. There is a hole list of melee mechs that are possible.

Or we could maybe decide to actually add something truly INNOVATIVE to this game and talk about Quadruped mechs. The ability to side step (in the case of Scorpion and Tarantula) would be a great addition. Goliath would definitely be a decent long range mech too (especially considering that it would barely even have to reveal itself to hit people from behind cover, because of the tank turret).

We could also talk about LAM mechs. Sure they suck kinda, but it would be a very interesting feature to the game. They would easily be able to perform way better recon, and would move freaking crazy fast in the air. Could be a whole new and innovative feature that could change the gameplay in a really interesting way. In my personal opinion anyways. I am about as stupid as it comes to lore and ****, but then again... MWO follows TT and lore about as well as MW4 Vengeance did... if not worse.

Thoughts?

All your ideas would be crazy AWESOME!!! I would love to see some quad mechs, and mechs that I have never seen before or heard much about. The only mechs I would say are no go are the LAM because it would be a P2W until they became CBill for everyone. The LAM mechs would also create much more resource issues with having to deal with hit reg. I only say that because there is still issues with hit reg on light mechs.

#8 dervishx5

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Posted 23 March 2016 - 03:16 PM

View PostMarack Drock the Unicorn Wizard, on 23 March 2016 - 03:15 PM, said:

Either the humor escapes me or they were so funny that I didn't even laugh.


I have a feeling you don't know how to laugh.

#9 dervishx5

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Posted 23 March 2016 - 03:19 PM

See, in normal circumstances I would mock you as I mock most people on this forum. But if you're going to make yourself such an easy target there's no fun in it.

I hope someday you can laugh again.

#10 FLG 01

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Posted 23 March 2016 - 03:23 PM

Damn, and I had hoped we could talk about the OST-series.

#11 Clownwarlord

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Posted 23 March 2016 - 04:19 PM

View PostFLG 01, on 23 March 2016 - 03:23 PM, said:

Damn, and I had hoped we could talk about the OST-series.

Please do, where do they come from? How do they fit into the Battletech universe? I WANT THE KNOWLEDGE BOMB!!!

Posted Image

#12 Destructicus

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Posted 23 March 2016 - 04:24 PM

View PostMarack Drock the Unicorn Wizard, on 23 March 2016 - 03:24 PM, said:

Please lets talk about it

And getting therapy every week for it.

Off topic?

Edited by Destructicus, 23 March 2016 - 04:27 PM.


#13 Malleus011

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Posted 23 March 2016 - 04:36 PM

PGI has told us they won't be doing quads, because they require too great an investment in additional rigging.

They've also said no LAMs, because, well, we can't have nice things.

As for the OST series - I'm unaware of anybody who actually *hates* them, though they certainly aren't well thought of or in high demand. Apparently, there are at least a few pilots who are looking forward to the Ostsol and Ostroc. It's generally agreed that the Ostscout has no place in MWO, because we have no role warfare for pure scouts.

There's some chance they'll get around to releasing the OST series after the Crusader, Valkyrie, Longbow, Wasp, Stinger, and/or Marauder II. Got to milk us whales for all they can get before the IP dries up.

#14 Saint Scarlett Johan

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Posted 23 March 2016 - 05:07 PM

View PostMarack Drock the Unicorn Wizard, on 23 March 2016 - 04:55 PM, said:

So in short... they don't want to innovate at all. Nice. Glad I am playing a game that will never have anything that is actually awesome. MechWarrior 2 and 3 had more innovation than this game. Quads and LAM's which actually add something to this game and make it actually worth something in the MW IP. It would earn its spot as a MechWarrior game. But nope. Instead we have perpetual death match?


Scroll down to games developed, gaze upon the mediocrity, and find your answer

#15 FLG 01

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Posted 23 March 2016 - 05:36 PM

View Postclownwarlord, on 23 March 2016 - 04:19 PM, said:

Please do, where do they come from? How do they fit into the Battletech universe? I WANT THE KNOWLEDGE BOMB!!!


Well then... I like these Mechs, so here is a quick and dirty introduction:

The Ost-Series is something of a dark horse even among Battletech fans, mostly because of its... "special" artworks in TRO:3025, but they do have some merits both in-universe and for the game.

In the Battletech universe the Ost-series was the first major foray into the walker-pod design which would later be continued by the more popular Marauder and Stalker. The rather ungainly appearance had some advantages, including a very low silhouette. In fact, the 60ton Ostroc was said to be no larger than the UrbanMech (!) in TRO:3025. Later this has been retconned to the more believable and vague statement that the Ostroc is small and difficult to hit.

The comparison to the UrbanMech is no coincidence because the Ostroc was originally intended for urban combat. However the Star League Defense Force quickly realized the potential of the Ost-Series for a cavalry Mech, carrying large engines.

So the successor the Ostroc, the Ostsol, was designed for offensive and raiding operations with the Hussar and Dragoon units of the SLDF: A cavalry Mech. As such it was fast and used energy weapons only.

Both Mechs have a 300-STD engine and thus could be very fast in MWO, while being relatively small, and well protected. The armament is not all that impressive, but the reliance on a battery of lasers would not be a too big disadvantage in MWO. To put it mildly.

Both Mechs were extensively used by the IS powers, but since the factories were destroyed, no replacements were available. So by 3052, the Ost-Mechs were rare Mechs but valued by their pilots. While the true renaissance of the Ost-series only happened in the 3060ies, there are a number of variants available even as of 3052.


So here is a small breakdown of the more interesting variants (not an exhaustive overview):

Ostroc 60 ton IS Battlemech
http://www.sarna.net/wiki/Ostroc

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  • OSR-2C: the basic version /// 2x LL, 2x ML, 1x SRM4 /// STD 300 engine
  • OSR-2Cb: the upgrade intended for the Royal SLDF units /// 2x ERLL, 2x ML, 2x SSRM2 /// DHS /// FF armour
  • OSR-2M: increased manoeuvrability by adding Jump Jets, the SRM had to be removed
  • OSR-3C: the sniper /// 3x LL
  • (Hero) Michi Noketsuna: piloting a custom Ostroc with reduced speed but greater firepower and Jump Jets /// 2x LL, 2x ML, 1x SRM6 /// STD 240 engine
  • (Hero) Jerome Blake: rumoured to have piloted an Ostroc of unknown configuration; would give PGI some liberties to create a new hero. As one of the highest ranking SL official of the time and friend of the SLDF commander Kerensky he would have had access to cutting edge tech.

Ostsol 60 ton IS Battlemech
http://www.sarna.net/wiki/Ostsol

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  • OTL-4D: the basic version /// 2x LL, 4x ML /// STD 300 engine
  • OTL-4F: a poor man’s Marauder, often used to compete with heavier Mechs /// 2x PPC (might be used for massive PPC quirks)
  • OTL-4M: the pulse laser boat /// 2x LPL, 4x MPL, 1x AMS /// XL 300 engine
  • (Hero) Ragnar Magnusson: although he most likely piloted a stock OTL-4D, PGI may take the liberty to add a custom hero Mech.

In my opinion, the Ostroc would be a better choice for MWO, as the versions are more diverse and there is at least one fully canonic hero Mech plus a canon rumoured hero Mech.

Edited by FLG 01, 23 March 2016 - 05:37 PM.


#16 Agent 0 Fortune

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Posted 23 March 2016 - 05:47 PM

I always liked the Ost mechs, of course once someone flipped one on its side and called it a Crab, there was no turning back.

#17 Clownwarlord

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Posted 23 March 2016 - 06:17 PM

So basically they would play like a medium load out on a heavy plat form with medium maneuverability? That sounds great. Why are these not in the game now? They clearly have some merit to them and what about the ostscout mech? I hear people say it has no merit but maybe introducing it we can find a fit for it? What is that mech like?

#18 FLG 01

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Posted 23 March 2016 - 06:34 PM

View Postclownwarlord, on 23 March 2016 - 06:17 PM, said:

So basically they would play like a medium load out on a heavy plat form with medium maneuverability? That sounds great. Why are these not in the game now?


The Rifleman I guess. It is an iconic 60 ton Battlemech, and probably took the slot of the Ost-series. The main difference between them is that the Ost-Mechs are much faster with their much higher engine rating, and the Rifleman has superior firepower.

And the Rifleman has more fans. Nostalgia is perhaps the single most important factor for the commercial success of a Mech.



View Postclownwarlord, on 23 March 2016 - 06:17 PM, said:

They clearly have some merit to them and what about the ostscout mech? I hear people say it has no merit but maybe introducing it we can find a fit for it? What is that mech like?


It would need a massive hardpoint inflation to be halfway useful. Its role as pure scout is just not good for MWO - which imo is something to be said against MWO, not against the Ostscout.

#19 Malleus011

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Posted 23 March 2016 - 06:40 PM

View PostFLG 01, on 23 March 2016 - 06:34 PM, said:

It would need a massive hardpoint inflation to be halfway useful. Its role as pure scout is just not good for MWO - which imo is something to be said against MWO, not against the Ostscout.


IIRC, the main variant has a single CT medium laser, and the other variant I remember is entirely unarmed.

So, yeah, kind of hard to fit it in the MWO mold.

#20 Clownwarlord

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Posted 23 March 2016 - 06:40 PM

Well you brought up the rifleman but the Ost would fill a different roll of being better than the Quickdraw which I think would be a better comparison.

As for the Ostscout well a spider with 1 ERPPC or Large Pulse I have seen work so why not? Then they can give it just some uber scouting abilities like best sensor range in game. Come with plenty of space for BAP and CC. Then also gives PGI latitude to create scouting modules which then would open up more mech diversity.





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