Tarogato, on 23 March 2016 - 08:39 PM, said:
This post would make sense... if the IS superiority weren't objective at the moment. It used to be that Clans were objectively better - higher alpha, better speed, more range. But now the tables are turned, IS can survive at least two extra alphas more than previously due to structure quirks which allows so many more of them to safely run XLs and pack more firepower, they are on par with maneuverability due to movement quirks which helps their survivability, they have faster burn times, and run cooler.
Is IS OP right now? No. Is it objectively better? I don't think you could argue otherwise without anecdotal evidence such as "well, Clan teams can still win in CW so balance must be fine". But meh... what does it matter. Both sides are going to have crappy players that bicker over the fence that the other side gets developer favouritism even if balance were perfect... helI, some people will cry about balance even during a phase when *their* side is the stronger one. (see: Gyrok)
Correction. Select IS mechs are now better than select Clan mechs. Best performer in every category is Clan still. The only difference in heavies is that the TBR/HBR/EBJ are not flat out clownshoes superior in all ways, there's some give and take. If your TBR gets within 300m of a BK who has carefully avoided shooting anyone else but you he has good odds of killing a TBR at close range with 2 alphas - at which point he's heatcapped. Otherwise a decent TBR pilot who is faster, has better survivability (Clan XL) can trade a longer burn time for the same alpha and literally 50% more range and 3 alphas vs 2, with faster heat dissipation to boot. Plus, you know. 400-600m he's puking over 40pts for the BKs ~20 with better heat management.
Shot BKs and Grasshoppers in the ST. Either one. That's the easiest way for me to tell the caliber of my opponents when I'm in IS; HBR/TBR/EBJ can focus off my torso (quirks and all) with about the same damage (or less) than I have to put on the TBRs CT. I've got a shorter burn so I can twist but he's got way more range. If he's not terrible he's already 1 alpha up on me before I've closed to my range.
Lights? Jenner or ACH. By a mile.
Mediums? BJ isn't what it was, that's for sure. SCR is just flat out better - sorta moot though as most Clan decks are 3 heavies and a light or 4 heavies. Putting in a medium means leaving a better tool on the table most the time - some go 2 TBRs and 2 SCRs, especially if they love dem streaks. Assaults? Probably closest place IS has to an advantage, though it's situational. On hot maps when attacking the Mauler is amazing.
I get that it's offensive to tell people the problem is that they're bad at the game. That's the reality of it though. It's not intended to be offensive - everyone isn't great at everything. Being good at something is a process and there's always going to be people better than you. That isn't so much a failing as it is an observation of how humans work.
If you're trying to blame mech balance right now for why you constantly lose then the problem is you. Units win wherever they are. Not because of cheats or hacks or dark sorcery but by the collection and sharing of knowledge and skills; same reason humans have been gathering into groups since before they could be identified as 'human'.
Playing Clan vs Clan isn't easier than Clan vs IS, or IS vs IS for that matter. Different skill sets, absolutely. All that's really changed is that it takes as much effort to be 'good' in Clans now as it does to be 'good' in IS (though less total mechs to buy).