Tasker, on 24 March 2016 - 08:27 AM, said:
Clan lasers are still the way to go if you can aim well and torso twist. Most players are bad at both of those things, which is why you wind up with suggestions like "dakka" and splats.
Even good shooters will have a hard time keeping a ~1.1 second laser burn on a single component, especially when going up against a humanoid-shaped mech, piloted by someone who knows how to torso-twist; if they stay in place and stare at you the whole time, then they get what's coming to them.
A mid-60 point Clan laser vomit alpha will be doing well if it can put 40 of those points on the component of choice, but will still incur put ~50 points of heat generation. Use cool shot and you'll get to throw a second such alpha. A third alpha will require overriding.
At this point, if you're a very good shot, you've put, maybe, 120 points of damage on your component of choice. That will get you through a side torso, or it will have blown out a leg, or it will have opened up a CT and put it deep into orange on most IS heavies. Pretty good right?
Not really. The GHR or BKT in front of you will have done about same amount of damage, but will still have a cool shot in reserve and will placed almost all of that damage on the targeted component, especially if that component is the CT on TBR, EBJ, or SCR, which are a lot more difficult to shield properly (pro-tip for non-NKVA spheroids: aim for the tip of the nose and follow it as it tries to twist away). So, if by this point you're not dead already due to focus fire, you're beat to ****, playing the overheat-RNG roulette, and the next shot you take will pretty much spell the end of you.
Honestly, within 400 meters or so, Clan UACs give you a better chance of actually putting all the damage on the component you're aiming for than lasers, assuming, of course, that you can actually shoot. Splats, in the meantime, take sledgehammer approach to the whole thing, but they're probably the most heat-efficient way of putting the damage out there, and they're devastating when used by a coordinated 12-man that know how to close the distance without getting ripped to shreds first.
Basically, in order for Clan lasers to really shine, you need to get the IS bogged down in a 400-600 meter poke fight; doable against scrub-tier IS units, but, in all the matches I've played against NKVA, y'all have done of two things:
1.) Fight from a dug-in firing line at 300-400 meters or less
2.) Full-on, 12-man rush
Clan laser vomit looses those fights every time. Really, really badly.
Edited by habu86, 24 March 2016 - 09:54 AM.