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Phoenix Hawk Lore And Blueprint


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#1 InnerSphereNews

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Posted 24 March 2016 - 08:35 AM



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DropShip Sābisu

Alrakis, Kessel Prefecture

Dieron Military District, Draconis Combine

15 July 3039

Go.”

Despite adrenaline spiking as the countdown echoed loudly throughout the ’Mech bay and the confines of his cockpit, Shin Yodama’s mind wandered. His tongue ran across rough teeth and realized he’d not brushed that morning. His eyes fell on the brilliantly colored tattoos starting mid-forearm and working its way almost to his shoulder. The patterns of his life to date. Memories bubbled as though called forth by a witch’s brew.

Yo.”

A punk eighteen-year-old kid with years of guerrilla experience who managed to talk his way into helming a Panther as the 117th Najha Training Company destroyed a rebel stronghold during the Ronin War of 3034. The locals called him a hero, yet he’d seen a glimpse of the wider world. The history books that chronicled the Ronin War never mentioned Najha, where a no-name planetary militia dispatched a few retired samurai looking to relive their glory days. He’d left the small world and their small dreams behind for greater things….

San.”

Bribing his way onto a tramp DropShip, he’d worked like a dog for weeks in the cramped confines of the merchant ship, fending off attacks from crewmen displeased at having a yakuza brat on board. After groundings on Shirotori and Camlann, he’d made his escape on Buckminster, confident the prefecture capital world would bring new opportunities. But no. Five years. For five years he sweated and schemed and lived off the street, hand to mouth, before proving his worth, convincing Tai-sa Tasha Greer he was a warrior. A MechWarrior. A bushi that would honor the Dragon and the Eighth Alshain Regulars as much as a noble-born Combine samurai….

Ni.”

Never in his wildest dreams did he imagine the hated Federated Commonwealth would dare rise against the Dragon. Or that they would be so terrifyingly effective as their four main thrusts hit a staggering twenty-seven worlds in a mere two months. Or that the audacity of Kanrei Theodore Kurita would show no bounds as Operation OROCHI not only counterattacked the massive invasion meant to topple the Draconis Combine, but also struck hard across the Davion border. Or that he, a lowly yakuza orphan would command a BattleMech company about to take that fight straight back into the teeth of the Lyran forces currently occupying the world of Alrakis. A Combine world. A Dragon world. Our world. My world….

Ichi.”

Memories scrubbed in an instant as Shin’s stomach lurched into his throat. He swallowed back bile, fingers whitening on the joysticks as the BattleMech’s drop pod fell away from the Union-class DropShip making its way laterally across the skies of Alrakis. He drew on his t’ai chi training, affixing a pattern in his mind, and he worked muscle memory through the calming motions to rein in his raging pulse and out-of-control breathing. Long minutes passed as vibrations pummeled through the drop pod and his new ride, a forty-five-ton Phoenix Hawk.

Light and sound washed through in a dizzying cacophony as the drop pod exploded away from his Phoenix Hawk a kilometer above the fast-approaching surface. Fingers danced across consoles, calling forth an avalanche of information, showing the Arcturan Guards already under fire from heavy aerospace strafing attacks; further damage the command already disrupted by the uprising. His feet feathered the jump jets, bleeding off inertia as he brought his weapons to bear, the Phoenix Hawk’s large laser seeking a target.

Time to earn that honor.


PHOENIX HAWK “KUROI KIRI”

Orguss Industries’ phenomenally successful Wasp was first produced in 2464, and Orguss leveraged that success into creating a new masterpiece: the forty-five-ton Phoenix Hawk. An engineering marvel of its day, this BattleMech retained the same speed profile as its twenty-ton cousin yet carried far more armor and firepower, including a Harmon large laser, giving it an effective ranged weapon far beyond most recon-designated models. The Phoenix Hawk would quickly fill the ranks of the Star League Defense Force and be produced in almost every House, earning a reputation as the “perfect medium BattleMech.”

Shin Yodama was orphaned by the Lyran Commonwealth during the invasion of Marfik in the Fourth Succession War, and was ultimately adopted by guerrillas. Across numerous operations where he took out his anger against his enemies, he proved his intelligence and natural grasp of tactics and was eventually recruited into the Kuroi Kiri yakuza family. The Kuroi Kiri secretly taught him many new skills, including how to pilot a BattleMech, which he used to good effect at the age of eighteen during the Ronin War. He also fought in the War of 3039 and would eventually serve in the Fourteenth Legion of Vega, where he would meet the man that would further change his life forever: Theodore Kurita, eldest son of the Coordinator of the Draconis Combine.

Despite his origins, Shin Yodama and his Phoenix Hawk, Kuroi Kiri, are destined for greatness in the service of the Dragon.

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North of Jojoken

Andurien

Duchy of Andurien

27 December 3039

A curtain of graceful white wafting from the windows of heaven fell in ever-thickening waves as the season’s third hard snow fell across the capital city—and its northern reaches—of the Duchy of Andurien. A different curtain, however, was drawing closed on a long, painful decade that had begun with bright dreams and the youthful enthusiasm unbound by the certainty of experience or the chains of regret. Snow blanketed the landscape in all directions, softening scars, dampening fires, covering corpses grown cold.

But still this last fire to extinguish.

Force Commander Paul Masters tried to shake the maudlin thoughts—Gonna get me killed—and concentrated on the jarring impacts each step hammered up his spine. His beloved Phoenix Hawk—his Roc—sprinted through winter’s mantle at ninety-seven kilometers an hour. His left hand pushed against the throttle as though the extra pressure might eke out one more joule of energy from the fusion engine trapped within the chest of the forty-five-ton war machine. Each step of the BattleMech spanned long meters, tearing up large sections of the picturesque scene, revealing all the ugly of human conflict hidden beneath. Behind Paul, spread out in emulation of an ancient Roman wedge formation, Second Battalion of the First Marik Militia marched hard, trying to keep up with their sprinting commander.

“How long will it take them to recover?” he breathed.

“I don’t give a good damn how long it takes them to recover,” the harsh voice of Colonel Shanna del Rey broke across the commline, anger and exhaustion drenching her words in equal measure. Paul jerked in surprise—unaware his commline was still open from the last transmission—causing his Phoenix Hawk to roll heavily into the next step. He kept the machine upright but felt the extra hammer blow of the footfall all the way into his teeth.

“They rebelled against their rightful liege—our liege,” Colonel Rey continued her tirade as muffled explosions peppered her transmission. “They deserve everything they get. What I do care about is how long you’re taking to reposition. The duchy is finished, but someone forgot to tell the First and Sixth Defenders that. If you’re not in position on the left flank in the next five minutes, we just might be the next ones buried under this Blake-cursed snow.”

Paul cleanly maneuvered his BattleMech past a large berm—a hill, or a destroyed tank housing the corpses of fellow Free Worlders?—and continued on, watching the radar screen as the flank of the Sixth Defenders of Andurien worked ever closer.

“Almost there, Colonel,” he announced. He’d planned on redeploying into a more broad, rolling line of attack but now realized Colonel Rey’s First Battalion were finally pinned after several days of heroic raiding that left the Andurien defenders furious. The Anduriens now pushed with all of the anger that only a decade of failed secession dreams could fuel.

He clenched his teeth to open another commline to his own battalion. “Those able to keep up, stay in wedge formation. I’ll lead the strike directly into their flank. We’re gonna move fast and hard, and we’ll push through then wrap back around to exit their rear. As they reposition to deal with us, it should buy the colonel a reprieve and give the rest of you slow movers the time to catch up and bring your big weapons to bear. Any questions?”

A chorus of no sirs echoed as he came upon the valley ridge. In the diffused light below, laser lines the color of rage slashed through curtains of white, and secondary explosions burst harsh and hot. Setting aside his sentimental thoughts, Paul stomped down on his foot pedals, igniting jump jets that violently thrust his BattleMech into a harsh parabolic arc. Then he brought his targeting reticule in line with an enemy Hermes II, his large laser expertly liquefying armor across its torso in a spectacularly display of marksmanship.

Time for the duchy to end….



PHOENIX HAWK “ROC”

Few BattleMechs become the meterstick against which all others of the same class are measured against. The forty-five-ton Phoenix Hawk is one of those truly supernal designs. Originally marching off the Orguss Industries production line in 2568, the P-Hawk quickly became a staple of recon lances and was fielded in large numbers during the Star League. A successful combination of speed, armor, and firepower was suitable for long deployments, which meant this popular BattleMech would continue in the employ of every Successor State. Unlike so many designs that disappeared during the downturn in production during the Succession Wars, the Phoenix Hawk has remained in constant production—albeit limited numbers at the tail end of the Third Succession War—for almost five hundred years.

Colonel Paul Masters is a standout within the Free Worlds League Military. He is the son of the hero Jean Masters, who served with distinction during the Fourth Succession War, and is close friends with Captain-General Thomas Marik. His first battlefield success occurred when he brilliantly led a battalion of the First Marik Militia to victory against the First and Sixth Defenders of Andurien, which eventually led to the Duchy of Andurien’s surrender in January 3040. Despite such accolades—and the charisma that has drawn influential people into his wake—he remains a thoughtful commander who weighs the opinions of a few trusted advisors and then makes the best call for all of his troops.

He and his Roc are staunch defenders of House Marik, and their stars are still on the rise.


Written by Randall Neil Bills



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#2 Juodas Varnas

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Posted 24 March 2016 - 08:43 AM

Hmmmm...

I like the head on the orthographic much more than the concept art.
Doesn't look like a bicycle helmet anymore.

Looks promising. Can't wait to see the model itself.

#3 Bud Crue

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Posted 24 March 2016 - 08:49 AM

Like the story. Would love an in game video/animation of that sort of upper atmospheric drop (especially in CW) rather than the hovering just above ground dropships that we currently have. Or maybe both. Story description did a good job of creating the visual of the drop.

#4 Cranky Puppy

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Posted 24 March 2016 - 09:15 AM

most of the people in game talked about it and decided not go get it.....I have to agree with them.

It is a Medium-Mech and the price is just to high...I bought the Kodiak Pack and i thought it was a good deal. This one I think I will pass.

If you want to make a lot of money PGI...allow people to go to store and mechlab during lobby wait for Faction Warfare.
Have also 3 different drop decks instead of 1 drop deck for Faction Warfare...but allow player to choose 1 drop deck. This 60 second wait timer to switch mechs around is a pain.
Also if you introduce more Weapons...like Heavy Rockets, Inferno Rockets, Long Tom, InnerSphere Streaks, Medium Range Missile, and Thunder Missiles it would increase player base and more money for the game.

You know...if you include the Loyalty Atlas, Loyalty Centurion, and Loyalty King Crab with the Phoneix Hawk Collection Package it might be a better deal...a few of the new guys that joined the game recently liked the camo pattern of the Original Loyalty Mechs. It might be a good incentive to buy the Phoenix Hawk Collection Package, just a thought to consider.

Edited by Cranky Puppy, 24 March 2016 - 09:27 AM.


#5 Aradier

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Posted 24 March 2016 - 09:48 AM

View PostCranky Puppy, on 24 March 2016 - 09:15 AM, said:

... include the Loyalty Atlas, Loyalty Centurion, and Loyalty King Crab with the Phoneix Hawk Collection Package it might be a better deal...a few of the new guys that joined the game recently liked the camo pattern of the Original Loyalty Mechs. It might be a good incentive to buy the Phoenix Hawk Collection Package, just a thought to consider.


How about no?

#6 -Ramrod-

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Posted 24 March 2016 - 10:28 AM

I'm looking forward to the Phoenix Hawk actually. It will definitely need armor and structure quirks in the arms since that's where 95% of it's weaponry on all variants is. The 1K is actually very similar to the Arctic Cheetah small pulse build. Almost an anti-Cheetah. Almost the same speed and hard points. ECM, jumpjets, more armor. Just 15 tons heavier is all Posted Image

Edited by Ramrod AI, 24 March 2016 - 10:28 AM.


#7 Odanan

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Posted 24 March 2016 - 10:57 AM

I love these stories. This partnership between PGI and Randall is bringing a lot of soul to the game.

Just one minor error in the text. In the paragraph:

“San.”

"Bribing his way onto a tramp DropShip, he’d worked like a dog for weeks in the cramped confines of the merchant ship, fending off attacks from crewmen displeased at having a yakuza brat on board. After groundings on Shirotori and Camlann, he’d made his escape on Buckminster, confident the prefecture capital world would bring new opportunities. But no. Five years. For five years he sweated and schemed and lived off the street, hand to mouth, before proving his worth, convincing Tai-sa Tasha Greer he was a warrior. A MechWarrior. A bushi that would honor the Dragon and the Eighth Alshain Regulars as much as much as a noble-born Combine samurai…."

The bolded/underlined two words are too many. Posted Image

Edited by Odanan, 24 March 2016 - 10:58 AM.


#8 Matt Newman

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Posted 24 March 2016 - 11:18 AM

View PostOdanan, on 24 March 2016 - 10:57 AM, said:

I love these stories. This partnership between PGI and Randall is bringing a lot of soul to the game.

Just one minor error in the text. In the paragraph:

The bolded/underlined two words are too many. Posted Image


Thanks! As a rule I don't edit Randal's work but i made an exception this time. :)
Glad you like the Lore!

#9 Podex

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Posted 24 March 2016 - 12:30 PM

Great, my wife wants to thank you for making me want to buy the PXH-R.

#10 Johnny Z

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Posted 24 March 2016 - 02:07 PM

Amazing write up.

#11 PraetorGix

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Posted 24 March 2016 - 02:12 PM

It's so amazing to be able to read new lore! This is a great idea, I hope you keep it up even if the sales model changes back to 4 mech packs.

#12 TELEFORCE

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Posted 24 March 2016 - 02:26 PM

I love Randall's writing. It highlights something missing in the game right now, though: Pilot foot pedal animations!

If I remember correctly, the foot pedals are used to steer the 'mech, much like turning a hydraulic tracked excavator. On jump jet-equipped 'mechs, pressing both foot pedals hard engages the jump jets, and I think steering the jump jets in mid-air is also accomplished with the foot pedals.

I don't recall foot pedal animations working in-game right now. I think they need to be made!

Edited by TELEFORCE, 24 March 2016 - 02:27 PM.


#13 MrKvola

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Posted 24 March 2016 - 03:44 PM

Love the lore! Thank you!

I am quite sure it would be nice to gather all of these, organize them and create a library. Add a section to the webpage, maybe?

And then perhaps slowly add new lore for the 'mechs we already have...

And then one day... maybe some of the content could be added as in-game short scenes, with descriptions or narration... I am sure the Community would be willing to contribute, create content with existing assets... lots of options and possibilities to explore...

Just thoughts...

#14 Desintegrator

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Posted 25 March 2016 - 01:34 AM

Nice drawings !

I'm looking forward to see it on the Battlefield...

#15 D V Devnull

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Posted 25 March 2016 - 06:58 AM

Just hearing the Lore descriptions... I'll be looking forward to when this one's variants can be purchased with C-Bills... Sounds like just the answer I needed against the Shadow Cat, finally arriving. Now if only I just had a deep Bluish-Purple color to paint with... :mellow:

If only there was a super-variant with JJ+AMS+ECM+MASC... Then give it hardpoints that conflict with each other by all being on the same locations. That would bring out the greatest combination of designs for this Mech. :)

~D. V. "Such a long way to go on things..." Devnull

#16 Bolter01

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Posted 27 March 2016 - 04:40 PM

So we can only choose 1 Hero ???
If so, which 1?
I think I would go 'Roc' simply for the missile hardpoints (as a variation).

#17 D V Devnull

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Posted 28 March 2016 - 10:54 AM

View PostBolter01, on 27 March 2016 - 04:40 PM, said:

So we can only choose 1 Hero ???
If so, which 1?
I think I would go 'Roc' simply for the missile hardpoints (as a variation).

If you've read the FAQ and Lore/BluePrint pages properly, as well as the Pre-Order Page, you can purchase both as part of the same package. It even indicates with the Ultimate Pack that you can get both together, so there's no "one or the other" problem that you're posting about. ;)

~D. V. "You won't have to choose." Devnull

#18 RAM

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Posted 07 April 2016 - 06:48 AM

The Lore is great; now fix the Special Phoenix Hawk Posted Image
http://mwomercs.com/...ecial%E2%80%9D/


RAM
ELH

#19 Kshat

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Posted 23 April 2016 - 01:03 PM

How does this atrocity (https://www.twitch.t...ames/v/62021302) compare to the blueprint you promised us?

"Somehow close" doesn't cut it. You promised us a sleak, swift fighting machine which tried to make up for it's differencies in comparison to the classic design with a neat, modern take on the fast and agile striking role.

This mech is almost as bulky as a Griffin! The shoulders are way too wide, the arms are too bulky and the hip is too wide!
You promised a sleak athlete and, as it stands now, we get some anabolic misuse design.
Seriously, the PHX is a 45t-Design. It's a Blackjack with arms, no way it is correct to make him the size of a 55t-Design!

P.S.: The PHX is, in it's origins, a Macross Design. If you take the "new approach"-route, you could've made something bold and include the torso-weapons like the PPC shown in the video in the "muzzle" on it's back which swings into shooting position. The rocket blast doors and crabclaws already work this way. Moving parts are always more fun than a PPC looking like someone glued it on as an afterthought.

P.P.S.: I had to laugh the moment he pulled the concept art over the actual 3D model and you could've seen that the head unit of the concept art has mutated to some kind of hydrocephalus.

Edited by Kshat, 23 April 2016 - 01:06 PM.


#20 RustyBolts

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Posted 25 May 2016 - 12:48 PM

1) Supported the tournament? Check!
2) Bought several Hero Mechs? Check!
3) Bought MC on several occasions? Check!
4) Bought every single clan mech pack until the Kodiak? Check!

However, until either PGI starts actually doing something positive with this game, or until another company takes over I refuse to spend my hard earned cash on your substandard effort at a game.

I have taken my stance with PGI and as hard as it is to pass up the new shiny mech pack of the month, I will not cave in. I AM DONE PGI! NO MORE MONEY FROM ME!

Note. This does not apply to the art or modeling guys. You do awesome work on the mechs!





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