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Tk Penalty System


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#1 Jalthibuster

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Posted 16 March 2016 - 09:18 AM

Seriously PGI? What an incredible bad idea. Build in a forgiveness option fast or at least remove it if you kill someone you are grouped with. One accident makes up to 11 people wait for no good reason. Really stupid idea.

#2 Dee Eight

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Posted 16 March 2016 - 11:16 AM

yeah like there's every really a BIG wait for a quick match... .someone needs a REAL life.

#3 Kusunoki Masashige

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Posted 16 March 2016 - 11:39 AM

Agreed Really stupid IDEA PGI, accidents happen if they arent be more vigilant on your reporting system you put in place. since we know you dont really pay attention to that either.

#4 DaZur

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Posted 16 March 2016 - 11:47 AM

Good idea well implemented.

If you are so TK prone that this is an issue you need to learn fire control.

#5 Rattazustra

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Posted 16 March 2016 - 12:13 PM

So when my mech has lost all its weapons and I use it to physically block an enemy mech from moving freely, then a friendly mech kills me, my team mate gets penalized? That is ********.

Teamkills and teamdamage should ONLY be penalized when the alleged victim feels victimized.

#6 Dee Eight

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Posted 16 March 2016 - 03:07 PM

yeah like that happens very often... if your team mate cannot use you as a shield without hitting you, then he's not a very good player and deserves the penalty.

#7 Gerwig

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Posted 16 March 2016 - 08:05 PM

I came to the forums to specifically post about this. Ridiculous. We are having to wait every freaking time between CW for one accidental shot or two during a 30 minute match... This as a 12 man group with no pugs. I understand why, but you need to rework this a little and fast please. Thanks

#8 Jalthibuster

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Posted 17 March 2016 - 07:51 AM

View PostDee Eight, on 16 March 2016 - 11:16 AM, said:

yeah like there's every really a BIG wait for a quick match... .someone needs a REAL life.


Well....you missed my point. By a galaxy at least. I don't care about waiting for a solo quick play but if you play CW in a premade of 12 (insert different number here if you want, it won't matter) and you move, push and shoot together and have 48 mechs in total on your side per game, it's just a matter of when, not if, a CT cored mech gets hit by a stray projectile, missile, laser or whatever and dies due to friendly fire. Don't know if you ever played in a premade but what's happening than is that the group leader can't hit the launch button because of an accident. So the whole group gets a collective punishment and has to wait. This is utter bullocks! And that's why i'm asking for a forgiveness option or deactivation if it happens within a premade group.

#9 Christopher Hamilton

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Posted 17 March 2016 - 08:07 AM

please make this TK Penalty only active if the victim thinks it worth a Penalty.

a lot of Players dont care if thats an ACCIDENT

#10 Rededevil

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Posted 17 March 2016 - 02:31 PM

I remember as far back as Quake II that they had a forgive box that popped up as soon as you died. You could forgive the team kill and be done with it. Now, as far as team damage - I don't know how large a problem that was being. Maybe there needs to be some sort of control - but it should be lenient enough so that there is an acceptable amount of damage allowed before any penalty is leveraged against the player.

#11 Lolo van Trollinger

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Posted 23 March 2016 - 04:09 AM

the forgive would be a real Option. please implement.

#12 Rushin Roulette

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Posted 23 March 2016 - 04:43 AM

View PostRattazustra, on 16 March 2016 - 12:13 PM, said:

So when my mech has lost all its weapons and I use it to physically block an enemy mech from moving freely, then a friendly mech kills me, my team mate gets penalized? That is ********.

Teamkills and teamdamage should ONLY be penalized when the alleged victim feels victimized.

View PostDee Eight, on 16 March 2016 - 03:07 PM, said:

yeah like that happens very often... if your team mate cannot use you as a shield without hitting you, then he's not a very good player and deserves the penalty.


Way to prove the validity of the tier system guys. Its far too ironic seeing so many tier 1/2 players all high and mighty looking down on lower tier players when something like this happens.... a Tier 5 "lowbie" (sorry :P) educating a tier 1 player about how to play correctly. Blocking your opponent is a valid tactic... but you should be behind the opponent, otherwise you are doing nothing other than blocking your teammates and you are fully at fault for being teamkilled.

That being said. A forgive function is really needed for this. Accidents do happen (apart from facehugging your opponent on the wrong side) adn should not be punished if the killed agrees to refuse the punishment for the killer.

#13 2fast2stompy

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Posted 23 March 2016 - 05:42 AM

View PostRushin Roulette, on 23 March 2016 - 04:43 AM, said:

but you should be behind the opponent, otherwise you are doing nothing other than blocking your teammates and you are fully at fault for being teamkilled.

Lasers continue to do damage regardless of the state of your target, and you will shoot the mech behind it when it dies. Same can happen for C-UAC, SRMs, LRMs, etc. The target could also jump and expose the other mech. positioning has nothing to do with it.

Also, the "you are fully at fault for being teamkilled" part completely invalidates your argument, as the other guy is punished, not you.

Edited by 2fast2stompy, 23 March 2016 - 05:45 AM.


#14 pyrocomp

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Posted 23 March 2016 - 06:05 AM

View Post2fast2stompy, on 23 March 2016 - 05:42 AM, said:

Lasers continue to do damage regardless of the state of your target, and you will shoot the mech behind it when it dies. Same can happen for C-UAC, SRMs, LRMs, etc.

Well, maybe the killed mechs should not switch to 'ghost mode' immediately at death, but at the end of death animation (or better at the end of match).
But 'Forgive' button is a good thing. TK penalty may then be increased to better serve it's purpose of instilling policies, since it will be 'forgiving' for the accidents (and groups can better sort out themselves without outer pressure).

#15 The Great Unwashed

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Posted 23 March 2016 - 06:23 AM

I think the 'forgive' button a nice idea, but I think it would be better if the TK penalty only applies when the player who was TK'd actively reports the TK-ing player. This function is already implemented and would make life much easier for everyone in case someone forgets to hit the 'forgive' button. Reporting by accident... not going to happen.

Team damage system: well, no complaints yet.

Edited by The Great Unwashed, 23 March 2016 - 06:32 AM.


#16 Kinski Orlawisch

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Posted 23 March 2016 - 07:19 AM

The one how was Tked should not get the penalty. Right?

When he is in the same premade as the one who did the TK accidently...also the victim has to wait 5min for the next drop.....
This is ugly.

#17 The Great Unwashed

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Posted 23 March 2016 - 07:34 AM

View PostKinski Orlawisch, on 23 March 2016 - 07:19 AM, said:

The one how was Tked should not get the penalty. Right?


No :)

#18 Catho Sharn

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Posted 23 March 2016 - 07:40 AM

View PostGerwig, on 16 March 2016 - 08:05 PM, said:

I came to the forums to specifically post about this. Ridiculous. We are having to wait every freaking time between CW for one accidental shot or two during a 30 minute match... This as a 12 man group with no pugs. I understand why, but you need to rework this a little and fast please. Thanks


While I don't think the damage threshold is too far off for quick play matches, if it's the same in CW, then that's pretty terrible. At the very least it should be per mech in that mode.

I also think PGI should take a look at the double-dip issue. If you get dinged for a TK, It's seems likely you're getting dinged for a team damage strike too.

A forgiveness option would also be a big improvement, because sometimes stuff happens, and both parties know whose fault it is.

#19 Adamski

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Posted 23 March 2016 - 12:48 PM

The Penalty should be based on team damage and ignore TK entirely.

Whenever I get a TK, my Team Damage at the end of match is less than 15 total. No reason I should be penalized for that, while the player that keeps alpha'ing into a teammates back / arms / legs gets next to no penalty.

#20 Dee Eight

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Posted 23 March 2016 - 01:50 PM

The other night someone ran across the canyon wall as I was zoomed in trying to hit the atlas in the eye... i got the foot of a hellbringer instead suddenlly and my large pulse lasers removed both his apparently shot to pieces legs but then only weakened the headbox of the target atlas..but since it was followed by an AC20 round as the chaser... it still made for a dead atlas... for that kind of animation watching I was happy to take the 10 second penalty. That the hellbringer had his torso swung trying to steal the kill just made it doubly sweet when he faceplanted.

Edited by Dee Eight, 23 March 2016 - 01:52 PM.






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