

Tk Penalty System
#1
Posted 16 March 2016 - 09:18 AM
#2
Posted 16 March 2016 - 11:16 AM
#3
Posted 16 March 2016 - 11:39 AM
#4
Posted 16 March 2016 - 11:47 AM
If you are so TK prone that this is an issue you need to learn fire control.
#5
Posted 16 March 2016 - 12:13 PM
Teamkills and teamdamage should ONLY be penalized when the alleged victim feels victimized.
#6
Posted 16 March 2016 - 03:07 PM
#7
Posted 16 March 2016 - 08:05 PM
#8
Posted 17 March 2016 - 07:51 AM
Dee Eight, on 16 March 2016 - 11:16 AM, said:
Well....you missed my point. By a galaxy at least. I don't care about waiting for a solo quick play but if you play CW in a premade of 12 (insert different number here if you want, it won't matter) and you move, push and shoot together and have 48 mechs in total on your side per game, it's just a matter of when, not if, a CT cored mech gets hit by a stray projectile, missile, laser or whatever and dies due to friendly fire. Don't know if you ever played in a premade but what's happening than is that the group leader can't hit the launch button because of an accident. So the whole group gets a collective punishment and has to wait. This is utter bullocks! And that's why i'm asking for a forgiveness option or deactivation if it happens within a premade group.
#9
Posted 17 March 2016 - 08:07 AM
a lot of Players dont care if thats an ACCIDENT
#10
Posted 17 March 2016 - 02:31 PM
#11
Posted 23 March 2016 - 04:09 AM
#12
Posted 23 March 2016 - 04:43 AM
Rattazustra, on 16 March 2016 - 12:13 PM, said:
Teamkills and teamdamage should ONLY be penalized when the alleged victim feels victimized.
Dee Eight, on 16 March 2016 - 03:07 PM, said:
Way to prove the validity of the tier system guys. Its far too ironic seeing so many tier 1/2 players all high and mighty looking down on lower tier players when something like this happens.... a Tier 5 "lowbie" (sorry

That being said. A forgive function is really needed for this. Accidents do happen (apart from facehugging your opponent on the wrong side) adn should not be punished if the killed agrees to refuse the punishment for the killer.
#13
Posted 23 March 2016 - 05:42 AM
Rushin Roulette, on 23 March 2016 - 04:43 AM, said:
Lasers continue to do damage regardless of the state of your target, and you will shoot the mech behind it when it dies. Same can happen for C-UAC, SRMs, LRMs, etc. The target could also jump and expose the other mech. positioning has nothing to do with it.
Also, the "you are fully at fault for being teamkilled" part completely invalidates your argument, as the other guy is punished, not you.
Edited by 2fast2stompy, 23 March 2016 - 05:45 AM.
#14
Posted 23 March 2016 - 06:05 AM
2fast2stompy, on 23 March 2016 - 05:42 AM, said:
Well, maybe the killed mechs should not switch to 'ghost mode' immediately at death, but at the end of death animation (or better at the end of match).
But 'Forgive' button is a good thing. TK penalty may then be increased to better serve it's purpose of instilling policies, since it will be 'forgiving' for the accidents (and groups can better sort out themselves without outer pressure).
#15
Posted 23 March 2016 - 06:23 AM
Team damage system: well, no complaints yet.
Edited by The Great Unwashed, 23 March 2016 - 06:32 AM.
#16
Posted 23 March 2016 - 07:19 AM
When he is in the same premade as the one who did the TK accidently...also the victim has to wait 5min for the next drop.....
This is ugly.
#18
Posted 23 March 2016 - 07:40 AM
Gerwig, on 16 March 2016 - 08:05 PM, said:
While I don't think the damage threshold is too far off for quick play matches, if it's the same in CW, then that's pretty terrible. At the very least it should be per mech in that mode.
I also think PGI should take a look at the double-dip issue. If you get dinged for a TK, It's seems likely you're getting dinged for a team damage strike too.
A forgiveness option would also be a big improvement, because sometimes stuff happens, and both parties know whose fault it is.
#19
Posted 23 March 2016 - 12:48 PM
Whenever I get a TK, my Team Damage at the end of match is less than 15 total. No reason I should be penalized for that, while the player that keeps alpha'ing into a teammates back / arms / legs gets next to no penalty.
#20
Posted 23 March 2016 - 01:50 PM
Edited by Dee Eight, 23 March 2016 - 01:52 PM.
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