Koda Shy, on 28 March 2016 - 06:52 AM, said:
I do think a shut down should counter a narc........and i do think that
lrm should not do dmg until 300 meters......srm and streaks are 300 meters max...........so lrm should not activate til 300........IMO .... that would change things dramatically ................ cause brawling a clan lrm at 100 meters the other guy is toast....and that aint right...even IS boats are 150 or 200 something....
thats just what i think ...
Lrm range 300-1000 .... thats the fix.
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have a nice day.
ps....and higher rewards and exp for ams protection that provide match points.
At this point, anyone who thinks LRMs need a nerf are generally doing it wrong. There's a reason you don't see LRMs much in the higher tiers: they've basically the worst weapons at this time. That's because people at higher tiers generally know how to use cover and make themselves difficult LRM targets.
Indeed, objectively speaking, LRMs _actually_ need a buff in order to be useful again at the higher tiers. The problem is buffing them in a way that does not make them deadlier indirect fire weapons. Or, if you prefer, in ways that don't make them even deadlier against players who don't know how to defend against LRMs. That's the single greatest obstacle to making LRMs decent Tier 1 weapons: the most technically simple buffs (higher speed, tighter spread, and so on) leads to cries of "lurmaggedon" and the likes.
Of course, its understandable that the devs wouldn't pull the trigger on such buffs: you don't want new players turned away from the game because of LRMs being too effective against new players.
It's as if there was a super-sniper weapon that allowed people to head-shot anyone who skylined themselves and stayed still for a few seconds: the experienced players would know not to peek-a-boo for too long and that weapon would become useless at the top tiers, but it would absolutely devastate newbies and drive many them away from the game.
My thinking is that LRMs should have their DIRECT use buffed in some way, such as making them faster with a flatter trajectory when the firing mech has line-of-sight, or perhaps making them much faster and firing in a straight line when you do not have a lock (giving them a viable dumb-fire option, basically). At the same time, however, their INDIRECT use should remain unchanged, or perhaps even nerfed a bit (if they become effective enough at the higher tiers as direct-fire weapons, at least).
Either way, LRMs certainly don't need a nerf. There's plenty of counters already, it's just a question of learning to use them... once you know how to do so, LRMs should not be an issue anymore (not unless the LRM mech has direct line of sight on you and is tagging you and has Artemis... but in that case he could have just used lasers and been more effective).