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Triple Ams Vs Lrmageddon


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#61 Corrado

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Posted 29 March 2016 - 05:26 AM

View PostDovisKhan, on 29 March 2016 - 04:59 AM, said:


You're not getting it


AMS is a cost effective counter measure.


Like he said - if you could take a few tons of counter measures that would protect against lasers - you would. It also doesn't make sense at all that only one weapon is so hard countered by, not 1, not 2, but 3 measures (Radar derp, ECM, AMS), it would make sense to have counters to both lasers and ballistics as well.


What it would result in is tankier mechs and longer brawling, a thing that majority here are shouting for, because it does feel like all mechs fall too quick.


TTK has nothing to do with countermeasures. An autoaim, beyond visual range weapon, got counters.
And i can assure you, the rare times i even run a scrow with NARC, 2t Narc ammo, 4 LRM10 + 8t LRM ammo, in open maps like polar or alpine, i just poke, narc, hide, neutralize my target, rinse and repeat. if he's in ECM cover, i'll poke again and narc the ECM. and start hammering the ECM narced target. game over.

But if there is a 3AMS guy down there, will be better to call him a target or waste a load of lrms to try to take him out. or if the enemy deathball mechs do run 1AMS each, i'll be less useful. like a dedicated slow and short ranged brawler in open maps

LRM5s are way better than 10, 15 and 20s. the only downside about running 5s instead 15s is that AMS can efficently neutralize em. And we all already know the brightside of LRM-5s vs LRM15 and 20.



to sum it, slow brawler in open maps sucks, dedicated lrm boat against loads of AMS too.

Edited by Corrado, 29 March 2016 - 05:29 AM.


#62 Kroete

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Posted 29 March 2016 - 05:39 AM

View PostCorrado, on 29 March 2016 - 05:26 AM, said:

to sum it, slow brawler in open maps sucks, dedicated lrm boat against loads of AMS too.

Open maps?
I only see maps with lots of cover,
even polar has lots of trenches to aproche the enemy without beeing noticed.

Most maps have way to much cover for the peek and pook alpha meta .

#63 Brizna

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Posted 02 April 2016 - 04:46 AM

I've been playing the 3xAMS 12xcERSL Nova a bit more and I have to say this **** is stupidly effective. As long as the enemy team has LRMs far from dead weight the mech becomes the arrow head for victory.

The thing is that even if the AMS isn't so useful against a given enemy team you are still carrying 12 cERSL which is always a scary thing to behold and while you are missing several double heatsinks from the regular 12xERSL Nova build the real effect isn't all that noticeable in practice and you can still shot 5 semi alphas before having to cool down in a hot map, the result is I would rate this mech above the non AMS one and for PUG matches where communication is lacking as a very functional multi purpose mech. If the enemy has lurms you escort the main battle line wasting enemy lurms and if they don't you go to the flanks and poke them to death.

Maybe it's my style suits this mech but I am placing it among the most effective mechs for PUGland at the moment.

Edited by Brizna, 02 April 2016 - 04:46 AM.


#64 SplashDown

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Posted 02 April 2016 - 07:12 AM

Most of the players i spectate are running bad builds anyway that overheat wayyy to quickly so maybe these players removing a couple weapons to add ams is a good thing?

#65 Cy Mitchell

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Posted 02 April 2016 - 07:42 AM

My little Kit Fox gets no respect until the LRMs start flying and then all the big jocks want me to sit at their lunch table.

I always walk out with the Assaults, Whether I am playing my AMS Kit Fox,AMS Nova or ECM Hellbringer, I escort the biggest and slowest guys to the front lines. The only time that I do not do that is on Conquest or Domination where speed in getting to a cap zone is more important. Even then, I watch the radar and listen for any distress calls so I can backtrack quickly and help if they need it.

#66 wanderer

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Posted 02 April 2016 - 03:07 PM

View PostL3mming2, on 28 March 2016 - 05:48 AM, said:



If as many enemy 'Mechs had AMS going as the attacker had LRMs, it'd have been considerably harder killing them all. Just like LRMs, AMS is more effective with more people using it- especially since it can often mean a target has team AMS mounts hitting a salvo from end to end as it crosses through their radius.

Not to mention AMS can and will kill NARC pods. Things like the triple AMS Kit Fox/Nova will obliterate them outside of point-blank launch range, denying an LRM fire team many of their best options for quick kills.

#67 ExoForce

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Posted 05 April 2016 - 09:29 AM

View Postwanderer, on 02 April 2016 - 03:07 PM, said:

Not to mention AMS can and will kill NARC pods. Things like the triple AMS Kit Fox/Nova will obliterate them outside of point-blank launch range, denying an LRM fire team many of their best options for quick kills.


Please explain in simple words (non native speaker here).

#68 wanderer

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Posted 06 April 2016 - 11:14 AM

NARC launchers fire a missile. This means that AMS will trigger and damage that missile, and like any other missile, sufficient damage will destroy the NARC before it hits it's target.

Firing a NARC pod into multiple AMS from outside 200m or so generally means the NARC will be destroyed before it hits something.





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