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Is / Clan, Tonnage / Crit, Problem Finally Solved! Discussion!


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#41 Wolfways

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Posted 29 March 2016 - 02:39 PM

View PostAndi Nagasia, on 29 March 2016 - 02:27 PM, said:

Thats an OmniMech Restriction, not a Clan Restriction,

Clan BattleMechs(IIC Mechs and Others) have Full Customization,
IS start Getting OmniMechs too(First Raptor in 3052) so theres that,

Omni-mechs are clan mechs. I don't care about those inferior Spheroid copies Posted Image

#42 Revis Volek

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Posted 29 March 2016 - 03:07 PM

View PostWolfways, on 29 March 2016 - 02:04 PM, said:

Lasers can't put out anything near the dps AC's can.
Brawlers can do well with SRM's, but they have to get into close range to do it though.

My wife just about stopped playing anything but her Jagers because she doesn't see the point in any other mechs.
I stopped playing my Jager because I just prefer lasers/missiles even though I do much worse in those mechs, but if I want to do well very easily (like for an event) I'll pull out the Jager and fly through it.



Lasers arent DPS weapons, they are Alpha weapons(for the most part). Some AC's can be run the same way (see the 5 a/c5 mauler, works better in group fire then chain by a long shot) and shooting the alpha is a much better bet then the face time needed in that slow mech.

Though different in uses they have the similar mechs with similar alphas just different fighting styles and can be just as effective.


and again, this would be the first steps in TRUE BALANCE.

View PostWolfways, on 29 March 2016 - 02:39 PM, said:

Omni-mechs are clan mechs. I don't care about those inferior Spheroid copies Posted Image



But Omni-mechs aren't the ONLY kind of clan mechs.

Edited by Revis Volek, 29 March 2016 - 03:08 PM.


#43 Andi Nagasia

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Posted 30 March 2016 - 08:22 PM

because of how some have posted,

no, im not proposing that IS Ammo Based Weapons Become Lighter & Smaller,
in some cases becoming smaller than the 1 Crit they start off with,
-
Im Proposing that All IS Ammo Based Weapon have 1 Tons worth of Ammo built into the weapon,
this to Balance their Tonnage and Crits more to the size and Weight of Clan Ammo Based Weapons,

in this Case an IS AC5 would Already have 30Shots(1Ton&1Crit) Pre-Loaded into the Weapon,
this would bring the IS AC5(8Tons&4Crits&30Shots) closer to the Clan UAC5+Ammo(8Tons&4Crits&30Shots),
allowing for Better Balancing between the Factions Weapons, as Tonnage and Crits would no longer be a Issue,

Sorry for the Confusion,
Edit- Spelling

Edited by Andi Nagasia, 30 March 2016 - 08:22 PM.


#44 Davers

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Posted 30 March 2016 - 08:41 PM

View PostGyrok, on 29 March 2016 - 01:30 PM, said:


I tell you what...when your IS AC20 fires 4 projectiles for 20 damage...you can have less crit slots and tonnage...

Want to talk about Clan Gauss now? :P

View PostRokerSaMoravu, on 28 March 2016 - 11:06 PM, said:


Finally, if 18 vs 5 worked in TT why would it be a problem in this game?




Because one player controlled all the mechs. It's a lot different than having only a single mech, and be expected to sacrifice yourself for the 'greater good' every match.

#45 SplashDown

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Posted 30 March 2016 - 08:49 PM

View PostAndi Nagasia, on 30 March 2016 - 08:22 PM, said:

because of how some have posted,

no, im not proposing that IS Ammo Based Weapons Become Lighter & Smaller,
in some cases becoming smaller than the 1 Crit they start off with,
-
Im Proposing that All IS Ammo Based Weapon have 1 Tons worth of Ammo built into the weapon,
this to Balance their Tonnage and Crits more to the size and Weight of Clan Ammo Based Weapons,

in this Case an IS AC5 would Already have 30Shots(1Ton&1Crit) Pre-Loaded into the Weapon,
this would bring the IS AC5(8Tons&4Crits&30Shots) closer to the Clan UAC5+Ammo(8Tons&4Crits&30Shots),
allowing for Better Balancing between the Factions Weapons, as Tonnage and Crits would no longer be a Issue,

Sorry for the Confusion,
Edit- Spelling

NO!

#46 Andi Nagasia

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Posted 04 April 2016 - 07:02 PM

View PostRevis Volek, on 29 March 2016 - 03:07 PM, said:

and again, this would be the first steps in TRUE BALANCE.

which is the idea, to make make them closer in Tonnage and Crits,
im too tired of people complaining that Clan Stuff is Lighter and Smaller,
so i want to push for a change that makes that problem less of an issue,

View PostRevis Volek, on 29 March 2016 - 03:07 PM, said:

But Omni-mechs aren't the ONLY kind of clan mechs.

Soon we will have the Raptor, and People will finally see the problems with MWO Omni System,
and i will no longer be called a L337 Player Trying to Preserve his (Crutch Tech) sigh,...

View PostSplashDown, on 30 March 2016 - 08:49 PM, said:

NO!

Well thank you for Commenting on the Topic and Adding to the Conversation,

#47 Kubernetes

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Posted 04 April 2016 - 07:50 PM

Yeah, the IIC mechs are problematic because they offer full customization along with lighter/smaller Clan weapons. All the Clan omnimechs (apart from the DW) have way less free tonnage than their IS counterparts. But then again, are any IIC mechs aside from the Hunchie really taking advantage of the lighter weapons?

#48 Andi Nagasia

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Posted 04 April 2016 - 08:54 PM

this Topic is to Discuss if,
Gaining 1 Free Ton of Ammo(1Ton & 1 Crit) on Ammo Weapons,
used as a way to Balance IS to Clan Weapon Tonnage and Crits is Viable,

the Math shows a good Mix i think,
Some weapons are/become the Same(SL, ML, AC5, LRM5),
Some IS weapons are/become Better than Clan(AC2, SRM2-4, SSRM2),
Some Clan weapons Stay Better than IS(ERLL, LPL, AC10-20, Gauss, LRM10-20, SRM6),
But both Sides are much much Closer and more Leveled,

also think of the Benefits to IS Light/Mediums,
Not having to take as much SRM-Ammo, IS-AC2 May be Viable for some Lights to Carry,
Also assuming you run several ammo weapons, 1-4 tons Extra could really help, Bigger XL or perhaps STD?

#49 Andi Nagasia

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Posted 05 May 2016 - 08:48 PM

Tina Seen in this Topic Today, :)

#50 Andi Nagasia

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Posted 29 June 2016 - 04:59 PM

what are the communities thoughts on this?
this Seems like it would help Bridge the Gap between IS and Clan Tonnage and Crits,
giving Some IS Weapons Advantages over Clan, as Clan has some Advantages over some IS weapons,

i made this Topic to Help Bring the Factions Closer to each other,
but also Allowing Each to still be Unique(IS has 1TonAmmo Installed with Weapon)(Clan doesnt)
to allow for better Balance with out having to take Tonnage and Crits into consideration,

#51 SuomiWarder

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Posted 29 June 2016 - 05:03 PM

Free ammo is of little use when an enemy alpha can destroy you in two hits. You won't live long enough to use that extra ammo.

#52 Andi Nagasia

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Posted 29 June 2016 - 05:09 PM

View PostSuomiWarder, on 29 June 2016 - 05:03 PM, said:

Free ammo is of little use when an enemy alpha can destroy you in two hits. You won't live long enough to use that extra ammo.

its not really so much Extra Ammo as Free Ammo,
the idea is to Bring Clan and IS closer Tonnage and Crit Wise, wail keeping them Unique,

a Clan UAC5 Takes up 7Tons & 3Crits, Every AC needs ammo so +1Ton +1Crit,(8Tons Total & 4Crits Total)
a IS AC5 Takes up 8Tons & 4Crits, lets assume it get 1TonAmmo Preloaded, now its,(8Tons Total & 4Crits Total)
so the IS AC5=(8Tons Total & 4Crits Total) and the Clan UAC5= (8Tons Total & 4Crits Total),
this Makes both Factions Weapons have the exact Same Tonnage and Crits,
but Keeps them Unique(IS PreLoaded Ammo)(Clan Lighter Smaller)

#53 SplashDown

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Posted 29 June 2016 - 06:08 PM

View PostPjwned, on 28 March 2016 - 01:10 AM, said:


You're right, IS mechs should just be completely irrelevant.

Totaly agree

#54 Funkin Disher

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Posted 29 June 2016 - 06:25 PM

My favorite suggestion so far is different maximum ranges for IS vs Clan. Say for example IS get 2x optimum as their maximum but clan only get 1.5x. Or if you want to tweak harder, 1.75x/1.25x or 1.5/none.

#55 Andi Nagasia

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Posted 04 July 2016 - 10:10 AM

View PostFunkin Disher, on 29 June 2016 - 06:25 PM, said:

My favorite suggestion so far is different maximum ranges for IS vs Clan. Say for example IS get 2x optimum as their maximum but clan only get 1.5x. Or if you want to tweak harder, 1.75x/1.25x or 1.5/none.

thats all well and good, but this Topic is Discussing=
(IS Ammo Based weapons a Build in Ton of Ammo, to Balance IS/Clan Tonnage/Crits)
which i feel this Idea would do, and do well, as per how ive worked it,

If anyone can find a Problem with this idea Please Come forward with it, ;)

#56 MauttyKoray

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Posted 04 July 2016 - 10:43 AM

I need to say that the suggestion of making ammo 'weight/crits' more/less is kinda...stupid?

Ammo is always one crit, and the point of ammo is to have 0.5-1 ton increments.

Now, instead of weight if you wanted to adjust ammo amount, that would make more sense? still not exactly a good solution though.

View PostAndi Nagasia, on 04 July 2016 - 10:10 AM, said:

thats all well and good, but this Topic is Discussing=
(IS Ammo Based weapons a Build in Ton of Ammo, to Balance IS/Clan Tonnage/Crits)
which i feel this Idea would do, and do well, as per how ive worked it,

If anyone can find a Problem with this idea Please Come forward with it, Posted Image

I made a topic like that, heavily filled with IS/Clan derp about the other being more powerful because of it, though I may have made other changes in that as well. I don't remember for sure... It focuses mostly on the balance of standard versus ER lasers, but the idea could be applied to IS/Clan differences, in combination with standard/ER and even things like AC vs UACs (i.e. give AC a farther full damage range over UACs, but then UACs have the multi-tap ability, combined with reduced the 2x 'max' distance for ACs so they don't shoot insanely far)
http://mwomercs.com/...-weapon-ranges/

Edited by MauttyKoray, 04 July 2016 - 10:47 AM.


#57 Andi Nagasia

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Posted 04 July 2016 - 02:08 PM

View PostMauttyKoray, on 04 July 2016 - 10:43 AM, said:

I need to say that the suggestion of making ammo 'weight/crits' more/less is kinda...stupid?

Ammo is always one crit, and the point of ammo is to have 0.5-1 ton increments.

Now, instead of weight if you wanted to adjust ammo amount, that would make more sense? still not exactly a good solution though.

well its not really making Ammo weight less or take up less Crits,
its just IS Ammo Based Weapons come with one ton of Ammo already in the weapon ,

think of it like this, you Buy a Flashlight,
the IS Flashlight is Heavier but Comes with Batterys already in it,
the Clan Flashlight is just the Flashlight(AAs required for Use)

so a IS AC20 would have 7 Shot Preloaded(these shots would be Free(as in already loaded in)

#58 Sjorpha

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Posted 04 July 2016 - 02:41 PM

I find "built in ammo" pretty unintuitive, but I like the idea of simply giving IS more ammo per ton than clan instead, which would achieve the same effect because you could then take one less ton of ammo.

#59 Andi Nagasia

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Posted 07 August 2016 - 07:33 PM

View PostSjorpha, on 04 July 2016 - 02:41 PM, said:

I find "built in ammo" pretty unintuitive, but I like the idea of simply giving IS more ammo per ton than clan instead, which would achieve the same effect because you could then take one less ton of ammo.

the Problem with Increasing Ammo per Ton is it Expands as you add more,
give IS too much more Ammo Per Ton and Clan Players will Call it out, Little and IS Players will Call it out,
however giving Each IS Ammo Based Weapon a Free Ton of Ammo(in the Chamber if you will) helps much more,
its Balanced, works in game & in lore, & decreased the Mandatory Weight and Crits of Every IS Ammo weapon,
it even Makes some IS weapons have Better Mandatory Weight and Crits than Clan Weapons,

Please Note-
by mandatory Weight and Crit i mean you need a Weapon and Ammo for Ammo Weapons to work,
so as it is Every Clan Ammo Based Weapon has to have(a Weapon) + (0.5 or 1Ton of Ammo) to work,
with this Every IS Ammo Based Weapon would only have to have (a Weapon) as 1Ton Ammo is built in,

#60 Brain Cancer

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Posted 07 August 2016 - 08:39 PM

Why is this topic being repeatedly bumped with month long pauses by a mod?





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