sycocys, on 29 March 2016 - 11:07 AM, said:
If you LRM this mech any further out than 600m and dismiss using its secondary weaponry you will be stuck in tier 4 because you won't perform well ever.
This, sir, is entirely untrue. Before I was finally able to upgrade my computer, my PSR bar for Tier 4 had fallen to just right of the O in INFO in the lobby. In seven weeks since I upgraded, I've been able to get back up to the right side of the down arrow toward the right of the scale. I don't play as often as I used to, maybe three to seven hours per week. Everything slowed down when I got my Marauders and, again, when I got my Archers, to just behind the mid-point of the down arrow, and now I'm back to the right and steadily climbing towards three.
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The mech has pitiful hardpoints for its weight
This is the absolute truth. Were it me I would have three missile hard points on each arm, all variants, and then the additional points beyond those already on the variants would be there, as well.
Judy Hopps, on 29 March 2016 - 08:00 PM, said:
I run AMS on everything.
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2) BAP, TAG and Artemis for faster lock-on
I've found BAP and Artemis to be the best combination, especially since you need to be able to have TAG turned on constantly for it to be of real use.
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3) Get rid of the LL for ML
Hmm... I chose the LL to supplement the LRM due to their similar range. A bit indecisive on what to do here.
It's good to be able to fight from range, but there are trade-offs to be made, of course. My recommendation remains what it's been... try various things out until you find what you want.
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4) Move armor to the front
My friend also suggested this to me. My armor was much lower originally but he convinced me otherwise and I soon found myself surviving a little more. Legends say he's still stacking front armor to this day.
I think switching a few points from back to front wouldn't hurt. But I still get flanked from behind every so often so 4 might not be the magic number I'll be going for.
I typically split my armor to 2/3rds on the front and 1/3rd on the back. At the absolute most, I would reduce armor on the back to 1/4th of total armor for the location, leaving 3/4ths for the front. Simple equation.
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5) Ammunition problems
In public games, I find myself running out half-way through. I'll see what I can do here.
I will, typically, mount between five and seven tons. If I load four tons, like you I find myself running out halfway through.
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That's the plan! But it helps to have some direction and advice on what I can do.
What sycocys was saying, earlier, about never doing well in the match, is typically because most LRM folks find a spot, plant themselves, and waste all of their ammo on rocks. You have to keep a good eye on the target indicator in the upper-right corner, to see if your hits are having an effect. This will show as multiple locations lighting and cooling quickly, but separately; if one or two locations are blinking, or nothing is, you're hitting rocks or buildings. Stop firing and relocate. Switch targets rapidly... as you lose track on one, radically key up the next target; this will spread your damage out, but it pays back your team for not keeping locks, allows you to keep firing and helping them, anyway, and keeps your enemy guessing. If you can change targets that are several hundred meters apart, no one will catch onto your location easily, meaning the Lights will have a more difficult time locating and killing you. Also, if things are starting to get hairy, make sure you start acting like a sniper, shoot, communicate, move on out; switch locations as often as you can without separating yourself too far from the main body of your forces. My recommendation is two to three-hundred meters behind them, at the absolute most; brawlers and actual snipers have to step out to fire, and are more likely to take fire. However, if you can support them, kill targets, and work generally as a team, you'll do well. If your unassuming companion gets ganked, there may be others you can get with, to help them. If you remain behind your group, though, supporting them -LRM 'Mechs are not killers, they're support, period-, you will be able to move up into the main body, to at least dissuade any hunters on your trail. This last part doesn't always work, but it's the best thing I've been able to develop, thus far.
I hope all of this helps.