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Phoenix Hawk Hit Box Issue?


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#1 ginger

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Posted 29 March 2016 - 01:03 PM

Are the fins/pylons/whatever on the Phoenix Hawk going to be destructible like the Archer's doors? I mean for real those things stick quite a ways up past the cockpit/shoulders, and if they register as any kind of torso hit box this mech is going to be screwed! Many (hopefully) most pilots roll and shield to spread damage with their arms and that won't do diddly squat if everyone just aims high and hits torso no matter what direction the mech is facing.

I've been wondering about this for awhile, and if there's been any chatter about it I missed it!?!?!

Come on, look at this thing for pete's sake! Don't get me wrong I LOVE the art design as always, but I don't want to get a pile of broken mechs because of something like this.

Posted Image

#2 Revis Volek

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Posted 29 March 2016 - 01:14 PM

Its the reason i haven't bought one yet, i am afraid it will have ST boxes the size of an assault on a 45 ton mech.


I'd prefer to wait on this one i think, i was gonna buy it over the weekend but i talked myself out of it and spent money on Tacos for lunch instead.

Better use of the money honestly. Posted Image

Edited by Revis Volek, 29 March 2016 - 01:14 PM.


#3 C E Dwyer

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Posted 29 March 2016 - 01:16 PM

either ST or a nul zone piece that only gives away position piece

#4 Gas Guzzler

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Posted 29 March 2016 - 01:23 PM

View Postginger, on 29 March 2016 - 01:03 PM, said:

Are the fins/pylons/whatever on the Phoenix Hawk going to be destructible like the Archer's doors?


I'm sure if one was to construct additional pylons it would be fine.

#5 TheCharlatan

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Posted 29 March 2016 - 01:45 PM

The PHX looks to me like it's going to be very hard to kill.
It's skinny and has lots of protusions (meaning lots of "holes"), which seem to either make hit-reg go crazy or make pilots believe they are aiming in the right spot when they actually are not (guess which mechs have similar shapes? yep, ACH and Spider, two of the most despised mechs of all times hit-reg wise).
I wouldn't worry too much about those fins: if you are driving this thing correctly (i.e.: you never stop running at 100+kph and twisting and jumping like a madman) they will be a non-issue.
Of course, if someone likes staying immobile in a 45 ton mech, the PHX will suck for him even if PGI removed the fins.

#6 ginger

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Posted 29 March 2016 - 01:52 PM

View PostTheCharlatan, on 29 March 2016 - 01:45 PM, said:

The PHX looks to me like it's going to be very hard to kill.
It's skinny and has lots of protusions (meaning lots of "holes"), which seem to either make hit-reg go crazy or make pilots believe they are aiming in the right spot when they actually are not (guess which mechs have similar shapes? yep, ACH and Spider, two of the most despised mechs of all times hit-reg wise).
I wouldn't worry too much about those fins: if you are driving this thing correctly (i.e.: you never stop running at 100+kph and twisting and jumping like a madman) they will be a non-issue.
Of course, if someone likes staying immobile in a 45 ton mech, the PHX will suck for him even if PGI removed the fins.



I get and agree with all of that but I'm thinking of situations like....

Getting thrown into a brawl and a, I dunno maybe a Black Knight or Grasshopper just sweeps their torso lasers right across you and instead of taking the hit on your left arm like you planned all those pulse hits rip that pylon right off since that's about how tall you are and they line up nice and easy with larger mech's guns so they don't even have to aim.

Edited by ginger, 29 March 2016 - 01:52 PM.


#7 Metus regem

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Posted 29 March 2016 - 01:53 PM

View PostTheCharlatan, on 29 March 2016 - 01:45 PM, said:

The PHX looks to me like it's going to be very hard to kill.
It's skinny and has lots of protusions (meaning lots of "holes"), which seem to either make hit-reg go crazy or make pilots believe they are aiming in the right spot when they actually are not (guess which mechs have similar shapes? yep, ACH and Spider, two of the most despised mechs of all times hit-reg wise).
I wouldn't worry too much about those fins: if you are driving this thing correctly (i.e.: you never stop running at 100+kph and twisting and jumping like a madman) they will be a non-issue.
Of course, if someone likes staying immobile in a 45 ton mech, the PHX will suck for him even if PGI removed the fins.


So much this.


The Phoenix Hawk has always been an oversized 20t Mech, pilot it like one, and you should do fine.

#8 Revis Volek

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Posted 29 March 2016 - 01:56 PM

View PostMetus regem, on 29 March 2016 - 01:53 PM, said:

So much this.


The Phoenix Hawk has always been an oversized 20t Mech, pilot it like one, and you should do fine.




Not even what the thread is about....

I dont care how you PILOT a mech if it has BAD hit boxes it has BAD hit boxes. No pilot can change the design of his mech with his skills or i would be the first one in line to GET GUD.

#9 cazidin

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Posted 29 March 2016 - 01:58 PM

View PostRevis Volek, on 29 March 2016 - 01:56 PM, said:




Not even what the thread is about....

I dont care how you PILOT a mech if it has BAD hit boxes it has BAD hit boxes. No pilot can change the design of his mech with his skills or i would be the first one in line to GET GUD.


Honestly, PGI will either not include them, make them null points or they'll be relatively small/thin and a non-issue.

#10 TheCharlatan

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Posted 29 March 2016 - 02:02 PM

View Postginger, on 29 March 2016 - 01:52 PM, said:



I get and agree with all of that but I'm thinking of situations like....

Getting thrown into a brawl and a, I dunno maybe a Black Knight or Grasshopper just sweeps their torso lasers right across you and instead of taking the hit on your left arm like you planned all those pulse hits rip that pylon right off since that's about how tall you are and they line up nice and easy with larger mech's guns so they don't even have to aim.


Or the "ticks" of their lasers could go right in the middle of the V shape the fins have and do 0 damage.
Hard to evaluate out of game.
I'm just saying that mechs with similar shape are some of the hardest to kill things in the game, and i'm going off of that to say that the PHX will probably be fine too.

#11 LT. HARDCASE

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Posted 29 March 2016 - 02:29 PM

That picture is pretty blown up too. Judging by PGI's recent scaling efforts, the Phawks are going to be some small, compact little buggers. Those pylons will be really thin in reality, hard to hit on a mech that's running and jumping at over 100kph. I predict these Hawks will be really hard to kill.

RIP Vindicators.

Edited by LT. HARDCASE, 29 March 2016 - 02:30 PM.


#12 cazidin

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Posted 29 March 2016 - 02:41 PM

View PostLT. HARDCASE, on 29 March 2016 - 02:29 PM, said:

That picture is pretty blown up too. Judging by PGI's recent scaling efforts, the Phawks are going to be some small, compact little buggers. Those pylons will be really thin in reality, hard to hit on a mech that's running and jumping at over 100kph. I predict these Hawks will be really hard to kill.

RIP Vindicators.


Maybe PGI will buff Vindicators? Posted Image

#13 Sigilum Sanctum

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Posted 29 March 2016 - 02:52 PM

View Postcazidin, on 29 March 2016 - 02:41 PM, said:


Maybe PGI will buff Vindicators? Posted Image


Hah....hah, HAH HA HA HA HA HA HA HA

HAH








HAH HA HA.......HAH.

#14 Roadkill

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Posted 29 March 2016 - 02:58 PM

View Postginger, on 29 March 2016 - 01:03 PM, said:

Posted Image

Staplers. Clearly.

#15 Virlutris

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Posted 29 March 2016 - 03:08 PM

View PostSigilum Sanctum, on 29 March 2016 - 02:52 PM, said:


Hah....hah, HAH HA HA HA HA HA HA HA

HAH








HAH HA HA.......HAH.


*Sigh*

Precedent thus far provides little in the way of support to mount a counter argument.

It's not so much that they haven't gotten any buffs, it's that it hasn't been enough, and thus far PGI's been unwilling to absurdly buff them at the risk of overdoing it.

Edited by Virlutris, 29 March 2016 - 03:13 PM.


#16 Sigilum Sanctum

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Posted 29 March 2016 - 04:54 PM

Guys, we've already been through this. That's where it stores its beam sabers.

View PostVirlutris, on 29 March 2016 - 03:08 PM, said:


*Sigh*

Precedent thus far provides little in the way of support to mount a counter argument.

It's not so much that they haven't gotten any buffs, it's that it hasn't been enough, and thus far PGI's been unwilling to absurdly buff them at the risk of overdoing it.


*stares unapologetically at the Blackjack*

I'm pretty sure Paul just forgot the Vindicator exists. I wouldn't be surprised.

#17 Dudeman3k

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Posted 29 March 2016 - 05:04 PM

View PostTheCharlatan, on 29 March 2016 - 01:45 PM, said:

The PHX looks to me like it's going to be very hard to kill.
It's skinny and has lots of protusions (meaning lots of "holes"), which seem to either make hit-reg go crazy or make pilots believe they are aiming in the right spot when they actually are not (guess which mechs have similar shapes? yep, ACH and Spider, two of the most despised mechs of all times hit-reg wise).
I wouldn't worry too much about those fins: if you are driving this thing correctly (i.e.: you never stop running at 100+kph and twisting and jumping like a madman) they will be a non-issue.
Of course, if someone likes staying immobile in a 45 ton mech, the PHX will suck for him even if PGI removed the fins.


you know what else "looked" skinny and small, the Shadow Hawk.

you know what else "looked" skinny and small, the centurion

you know what else "looked" skinny and small, the treb

....

well, you get the jist

... and bad hit boxes at 100kph, will still be bad.... but you seem like the kind of guy who thinks the Awesome doesnt need work, so it's moot to even try to explain why quirks came to be.

Edited by Dudeman3k, 29 March 2016 - 05:06 PM.


#18 pbiggz

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Posted 29 March 2016 - 05:12 PM

complaining thread already out about new mech months before its actual release.

Incredible.

#19 LastKhan

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Posted 29 March 2016 - 05:15 PM

dont know what the relative size of it will be to be sure if it'll be any issue..

#20 InRev

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Posted 29 March 2016 - 06:05 PM

View PostGas Guzzler, on 29 March 2016 - 01:23 PM, said:


I'm sure if one was to construct additional pylons it would be fine.


Unfortunately, we require more minerals.





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