1. All fusion engines come with a capacitor that stores power for weapons, which the fusion engine recharges at a consistent rate. This capacitor allows weapons to consume far more power than the fusion engine can safely generate at any instant, and a few seconds is enough to recharge it from empty to full.
2. When the capacitor is empty and a weapon demands more power, the fusion engine will enter overdrive to supply it, however this generates excess heat and may also cause damage to the CT component.
3. The standard capacitor rating is 30, and recharges at a rate of 7.5/sec. There is actually some reserve capacity in it, equal to a rating of 10, however whenever the reserve is used, the engine enters overdrive mode until the whole capacitor is fully charged. During overdrive the recharge rate is 15/sec however the engine also produces excess heat at 4/sec. Should the reserves be fully drained as well, the engine will induce an artificial overload in the fusion reaction, a process which can produce near unlimited power at the cost of melting the engine and everything around it. Excess heat generated is equal to the power drain in this state, plus damage to both the engine and CT component at 1/4 the excess heat amount regardless of total mech thermal state.
4. With the exception of the Gauss rifle, all weapons drain the capacitor at a 1:1 ratio with it's heat rating, firing 3 PPCs will instantly drain the capacitor. Firing lasers totaling 30 heat with a 1 second duration will not fully drain it however, as it is being recharged constantly and will be at 7.5 when the lasers stop. Gauss rifles require a constant 1 energy/sec to operate, so equipping 2 Gauss rifles will reduce the effective energy generation to 5.5/sec down from 7.5.
5. All fusion engines comes with the same capacitor size for cost effectiveness, higher ratings indicate the power channeled into a mechs mobility systems. However certain mechs come with a supplementary capacitor built in, which will perform in tandem with the engine's capacitor.
For implementation,
1. Visual indicator on the bottom of the cross hair, similar to MASC.
2. Remove all ghost heat
3. Make torso weapons and arms without lower actuators converge at 25-50% of current rate, however a maximum convergence point at the weapons effective range limit (no parallel lines)
Edited by ironnightbird, 30 March 2016 - 06:09 PM.