Jenner to Panther
#1
Posted 14 July 2012 - 07:52 AM
Is it possible to lower the speed of the Jenner and remove the med lasers to add a PPC? would probably remove the SRM-4 for either Streak SRM-2 or Guardian ECM or Beagle Active Probe.
I wish they had an app or webpage to play with mechlab before being accepted to beta...
#2
Posted 14 July 2012 - 07:58 AM
Balance for this game has been stated to follow tt rules as closely as possible but there are going to be many many many tweaks to the rules as what works for dice rolls and hex square gameplay or singleplayer in the previous mechwarrior games might not work very well when every mech is played out in realtime with humans at the controls.
#3
Posted 14 July 2012 - 08:10 AM
Certainly, the released information on the mechlab suggests you can change engines, but there's no way of saying what the hardpoint system will allow in terms of weapons or electronics.
Incidentally, I loved the Panther on TT too. A jumpy PPC with ECM could be very useful.
#4
Posted 14 July 2012 - 08:19 AM
#5
Posted 14 July 2012 - 09:05 AM
http://mwomercs.com/...deo/W6wYb6TNFNk
Look around 00:47 after Russ, from the Atlas´s pilot perspective you can see the ppcs slaming on the Atlas´ center torso, and on the target loadout you can read ERPPC.
#6
Posted 14 July 2012 - 09:18 AM
#7
Posted 14 July 2012 - 09:30 AM
Taking a shot at a clay duck copping a squat is distasteful.... lol
#8
Posted 14 July 2012 - 09:38 AM
ArchRakshasa, on 14 July 2012 - 09:30 AM, said:
Taking a shot at a clay duck copping a squat is distasteful.... lol
The Panther was always a pretty survivable mech for me in table top. Jump Jets and PPC allow it to stay at long ranges, and depending on terrain, behind partial cover.
The Jenner dropping down to 5/8/5 and carrying a single PPC should leave a good amount of tonnage leftover for additional armor.
#9
Posted 14 July 2012 - 09:42 AM
#10
Posted 14 July 2012 - 10:08 AM
Its main weapon is mounted in an actual arm, something the jenner lacks.
#13
Posted 14 July 2012 - 10:16 AM
Moriarte, on 14 July 2012 - 10:08 AM, said:
Its main weapon is mounted in an actual arm, something the jenner lacks.
A bonus in tabletop, but in the game I wonder how they will enable you to fire the arm's firing arc. All the videos I have seen have the weopons only firing directly forward. If the target reticle is on the pilots helmet that would enable you to look sideways and still fire accuratly, but it appears the target reticle is locked straight ahead where the mech's torso is facing.
#14
Posted 14 July 2012 - 10:17 AM
#15
Posted 14 July 2012 - 10:20 AM
Gutentag, on 14 July 2012 - 10:16 AM, said:
A bonus in tabletop, but in the game I wonder how they will enable you to fire the arm's firing arc. All the videos I have seen have the weopons only firing directly forward. If the target reticle is on the pilots helmet that would enable you to look sideways and still fire accuratly, but it appears the target reticle is locked straight ahead where the mech's torso is facing.
The arm reticule's supposingly would follow view when using POV, can't tell for sure untill we can actually play
#16
Posted 14 July 2012 - 10:37 AM
Gutentag, on 14 July 2012 - 07:52 AM, said:
Is it possible to lower the speed of the Jenner and remove the med lasers to add a PPC? would probably remove the SRM-4 for either Streak SRM-2 or Guardian ECM or Beagle Active Probe.
I wish they had an app or webpage to play with mechlab before being accepted to beta...
Contrary to all the wishy-washy answers here...
Yes, you should be able to do that. We don't know ALL the hardpoints that a mech will have, but we do know that it will have the hardpoints required to make the normal "stock" variant. All you need to make a "panther" is 1 energy hard point, and one missile hard point. The JR7-D will have at least 4 energy hard points and one missile hard point. Adjusting engine/armor/various other values should be something you can do with the mechlab.
#17
Posted 14 July 2012 - 11:43 AM
Gutentag, on 14 July 2012 - 07:52 AM, said:
Is it possible to lower the speed of the Jenner and remove the med lasers to add a PPC? would probably remove the SRM-4 for either Streak SRM-2 or Guardian ECM or Beagle Active Probe.
I wish they had an app or webpage to play with mechlab before being accepted to beta...
Making the Jenner into a panther style is doable, but I also think you will find a slow light mech will be challenging to play. However if you keep the speed boosted up a bit more you should be fine.
Gutentag, on 14 July 2012 - 10:16 AM, said:
A bonus in tabletop, but in the game I wonder how they will enable you to fire the arm's firing arc. All the videos I have seen have the weopons only firing directly forward. If the target reticle is on the pilots helmet that would enable you to look sideways and still fire accuratly, but it appears the target reticle is locked straight ahead where the mech's torso is facing.
watch the video's closer. you can see the lasers can sweep across in front of you when turning during a view of the videos. I think those were armed mounted in the video where I saw it.
Edited by Bodha, 14 July 2012 - 11:44 AM.
#18
Posted 14 July 2012 - 12:00 PM
Gutentag, on 14 July 2012 - 10:16 AM, said:
A bonus in tabletop, but in the game I wonder how they will enable you to fire the arm's firing arc. All the videos I have seen have the weopons only firing directly forward. If the target reticle is on the pilots helmet that would enable you to look sideways and still fire accuratly, but it appears the target reticle is locked straight ahead where the mech's torso is facing.
This has been accounted for. Each mech actually has TWO targetting reticules: one big one for fixed (ie torso) weapons; and one small one for mobile (ie arm) weapons. The arm weapons track nearly instantly while the torso weapons track at torso turn rate. This has been covered elsewhere and was specifically mentioned in a dev chat, I beleive. Apparently it has been a very popular mechanism, introducing careful thought to weapon placement. Arm weapons are nimble but get blown off relatively easily.
Edited by Hax DB Header, 15 July 2012 - 02:00 AM.
#19
Posted 14 July 2012 - 12:04 PM
Moriarte, on 14 July 2012 - 10:20 AM, said:
The arm reticule's supposingly would follow view when using POV, can't tell for sure untill we can actually play
The multi-reticule effect is visible in the "assault class demo" video. At one point the atlas pilot tries fires all lasers but only arms are on target so two clearly separate clusters of lasers discharge; one set on target; one set off target.
#20
Posted 14 July 2012 - 01:55 PM
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