Edited by Andi Nagasia, 28 January 2017 - 01:53 PM.
Name & Shame
Spawncamping
#1
Posted 18 January 2017 - 03:27 AM
#2
Posted 18 January 2017 - 03:29 AM
#3
Posted 18 January 2017 - 03:30 AM
#4
Posted 18 January 2017 - 03:32 AM
Carl Vickers, on 18 January 2017 - 03:29 AM, said:
We were doing quite well actually, but once they pushed and got through to the spawn areas they were just destroying any mechs that were spawning. Easily destroyed our damaged Mechs and once we even broke through their mechs most of our mechs were badly damaged so it was repeated all over again.
#5
Posted 18 January 2017 - 03:33 AM
If your team is being farmed in your spawn, perhaps you should look at your mech and/or the overall experience level of your team. If your team consists of 10 "Knight Errants" with free trial mechs or LRM boats, perhaps that is your problem.
Unfortunately, there is NO MATCHMAKER in the Potato Warfare queue. The better you are, the harder you have to carry if you want to win. It's just as simple as that.
Now, if you're referring to individuals that simply refuse to leave spawn, keep in mind that this may be their very first drop. There are NO PREREQUISITES to Potato Warfare. No achievements that must be attained, no tutorial that shows you what to do, nothing. Again, this has been PGI's business model since the beginning.
Instead of being upset about spawncamping, can we interest you in a mech pack?
#6
Posted 18 January 2017 - 03:34 AM
#7
Posted 18 January 2017 - 03:37 AM
ParaDevik, on 18 January 2017 - 03:27 AM, said:
I would suggest complaining to russ personally on twitter about it. Tier 1 Forumwarriors do so!
#8
Posted 18 January 2017 - 03:40 AM
Danjo San, on 18 January 2017 - 03:37 AM, said:
I'd be more tempted to name and shame the players specifically instead of just calling out the Unit as I did grab a screenshot of the players
#9
Posted 18 January 2017 - 03:42 AM
ParaDevik, on 18 January 2017 - 03:40 AM, said:
I'd be more tempted to name and shame the players specifically instead of just calling out the Unit as I did grab a screenshot of the players
That will get you nowhere, because pretty much every good player/team that plays this mode will kill you in the field and then push you to spawn. Posting the screenshot will not shame anyone. Now, if they bypassed your group completely while making a beeline for the spawn first (some groups do this almost knowing they cannot win in a straight up fight, which is not the case here) then yeah, some shame involved.
Edited by Vxheous Kerensky, 18 January 2017 - 03:43 AM.
#10
Posted 18 January 2017 - 06:12 AM
ParaDevik, on 18 January 2017 - 03:40 AM, said:
Probably the same people we beat tonight? (check my other thread for who).
And no disrespect to 228, I've played with many of them over the last year and regularly chat to em all.
Either way nothing wrong with killing mechs. That is the aim of the game. If you are not organised enough to defend against attackers, get pushed to the spawning area... Well, not a lot you can do.
Dropships in the FP maps pack a punch, most have LPL's... And can do a fair bit of work.
Edited by justcallme A S H, 18 January 2017 - 06:34 AM.
#11
Posted 18 January 2017 - 06:21 AM
justcallme A S H, on 18 January 2017 - 06:12 AM, said:
Probably the same people we beat tonight? (check my other thread for who).
And no disrespect to 228, I've played with many of them over the last year and regularly chat to em all.
Either way nothing wrong with killing mechs. That is the aim of the game. If you are not organised enough to defend against attackers, get pushed to the spawning area... Well, not a lot you can do.
Dropships in the FP maps pack a punch, most have LPL's... And can do a fair bit of work.
Further, the whole point of killing mechs in spawn is a legitimate tactic - the intent is to minimise the available firepower you can bring to bear on them by removing as many players from the battle by rendering them perma dead early in the engagement.
12v12 can be a fight. But if you turn it to a 12v8, the odds just got a whole lot better. An aggressive push forward early also plays to one of the strengths of the clans - speed.
If you're after 1v1 duels using Zelbrigen, may I suggest the Steiner colliseum map in a private lobby. That isn't meant sarcastically btw - you won't ever get teams waiting for the other side to group up and then fight, because that isn't how this game works.
#12
Posted 18 January 2017 - 06:21 AM
Vxheous Kerensky, on 18 January 2017 - 03:42 AM, said:
Now, if they bypassed your group completely while making a beeline for the spawn first (some groups do this almost knowing they cannot win in a straight up fight, which is not the case here) then yeah, some shame involved.
But really not that shameful I think. This also could be used in an even tough match as a legit tactic to get a permadead or two on the other side to tweak the odds to your favor for the last wave.
Much harder to accomplish in an even match though 'cos the buggers are shooting back, and being alert to prevent these kinds of things from happening..
What I don't know for certain but with these QP maps added to F(a)P, there might be few spawns in some maps/&modes that are really susceptible to "spawn camping" and those locations might need some attention from pgi - like the domination circle in some maps. But don't expect it to happen soon.
#13
Posted 18 January 2017 - 07:19 AM
Ssamout, on 18 January 2017 - 06:21 AM, said:
Much harder to accomplish in an even match though 'cos the buggers are shooting back, and being alert to prevent these kinds of things from happening..
What I don't know for certain but with these QP maps added to F(a)P, there might be few spawns in some maps/&modes that are really susceptible to "spawn camping" and those locations might need some attention from pgi - like the domination circle in some maps. But don't expect it to happen soon.
The early spawn camp tactic is usually attempted by the weaker team to "even up" a tough fight as you say. It's like an admission from a team that they can't fight straight up (much like straight gen rushing is often undertaken by lesser skilled teams). This is different than smashing a team's wave outright and then pushing to spawn to get the game over with, or dunking objectives right after smashing a defending wave. In those cases, the stronger team clearly demonstrated their superiority. Just my personal feelings on the subject, people can play FW how they want within the CoC.
Edited by Vxheous Kerensky, 18 January 2017 - 07:21 AM.
#14
Posted 18 January 2017 - 07:25 AM
#15
Posted 18 January 2017 - 09:05 AM
Vxheous Kerensky, on 18 January 2017 - 07:19 AM, said:
Yeah, I really know what you mean. I've seen it tried many times.
But when teams are quite balanced, and you have a chance to kill of few extras from a lance that is starting a bit separated from rest of the team, it is a good tactic to take them out. Same thing happens when potatoes or just greedy vets reinforce when you should have regrouped, take 'em out. Those things have decided matches.
#16
Posted 18 January 2017 - 09:05 AM
Edited by Jaybles, 18 January 2017 - 09:07 AM.
#17
Posted 18 January 2017 - 04:01 PM
I can think of at least 2 games in the past week where the enemy tried to spawncamp us and in both games the enemy team lost. Just react quickly and decisively, rally the troops and clearly and aggressively explain to the enemy (via merciless use of firepower) that it is really in their best interest to try a different tactic.
#18
Posted 18 January 2017 - 07:20 PM
ParaDevik, on 18 January 2017 - 03:27 AM, said:
@OP
Spawn camping is not a "tactic", legit or otherwise. It is a broken game mechanic among a list of broken elements in respawn mode. It's been reported as such for two years and running. Although it's quite easily fixed, PGI's attempt did little. Among the other flaws are no matchmaker, zero immersion, double death rate (vs. QP), bad game play, formerly one mode (CA doesn't count) and until recently only six maps of choke point creativity.
But you're in the wrong place to ask your question. You're in the lair of the 5% who actually think the respawn game is fun. 90% do not. Here you'll be told that spawn camping and gen rushes are clever game play because you can do what you want in FW. Well, unless they don't like it and have it made "rule" in CoC. So you CAN'T refuse to be killed to a mech by not opening the gates (hilarious) or by suiciding (wow) to avoid another miserably unbalanced match.
You could do like me. Stick to Scout and QP. I like neither farming or being farmed or the respawn game play in general. But I drop respawn a couple of times a week - just to remind myself how much better the other modes are. Maybe they'll actually fix it some day.
Now, the question you should ask them is whether spawn camping should be against CoC. Then sit back and enjoy the lamentations and contortions.
Edited by BearFlag, 18 January 2017 - 09:46 PM.
#19
Posted 18 January 2017 - 10:21 PM
BearFlag, on 18 January 2017 - 07:20 PM, said:
But you're in the wrong place to ask your question. You're in the lair of the 5% who actually think the respawn game is fun. 90% do not. Here you'll be told that spawn camping and gen rushes are clever game play because you can do what you want in FW. Well, unless they don't like it and have it made "rule" in CoC.
I don't always use statistics to back up my arguments, but when I do I ensure I make them up off the top of my head.
#20
Posted 18 January 2017 - 10:27 PM
BearFlag, on 18 January 2017 - 07:20 PM, said:
@OP
Spawn camping is not a "tactic", legit or otherwise. It is a broken game mechanic among a list of broken elements in respawn mode. It's been reported as such for two years and running. Although it's quite easily fixed, PGI's attempt did little. Among the other flaws are no matchmaker, zero immersion, double death rate (vs. QP), bad game play, formerly one mode (CA doesn't count) and until recently only six maps of choke point creativity.
But you're in the wrong place to ask your question. You're in the lair of the 5% who actually think the respawn game is fun. 90% do not. Here you'll be told that spawn camping and gen rushes are clever game play because you can do what you want in FW. Well, unless they don't like it and have it made "rule" in CoC. So you CAN'T refuse to be killed to a mech by not opening the gates (hilarious) or by suiciding (wow) to avoid another miserably unbalanced match.
You could do like me. Stick to Scout and QP. I like neither farming or being farmed or the respawn game play in general. But I drop respawn a couple of times a week - just to remind myself how much better the other modes are. Maybe they'll actually fix it some day.
Now, the question you should ask them is whether spawn camping should be against CoC. Then sit back and enjoy the lamentations and contortions.
If I had to guess (educated guess that you sit somewhere between Tier 3-5), your biggest problem is there's no matchmaker in FW. You probably avoid Group Queue too like the plague...
Edited by Vxheous Kerensky, 18 January 2017 - 10:27 PM.
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