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Spawncamping


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#1 DigiEXE

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Posted 18 January 2017 - 03:27 AM

What's the best method of reporting people who spawncamp? Just had an entire match against [People] where my team couldn't do anything due to the spawncamping and the walls now just make it easier to do so as you can avoid fire from the dropships. Or is there actual ways to combat this shameful and dirty tactic yet?

Edited by Andi Nagasia, 28 January 2017 - 01:53 PM.
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#2 Carl Vickers

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Posted 18 January 2017 - 03:29 AM

You cant report for spawn camping. If you are being spawn camped your team performed badly sadly.

#3 Vxheous

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Posted 18 January 2017 - 03:30 AM

spawncamping in this game is a legit tactic, so nowhere.

#4 DigiEXE

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Posted 18 January 2017 - 03:32 AM

View PostCarl Vickers, on 18 January 2017 - 03:29 AM, said:

You cant report for spawn camping. If you are being spawn camped your team performed badly sadly.


We were doing quite well actually, but once they pushed and got through to the spawn areas they were just destroying any mechs that were spawning. Easily destroyed our damaged Mechs and once we even broke through their mechs most of our mechs were badly damaged so it was repeated all over again.

#5 Willard Phule

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Posted 18 January 2017 - 03:33 AM

Sorry, spawncamping isn't reportable.

If your team is being farmed in your spawn, perhaps you should look at your mech and/or the overall experience level of your team. If your team consists of 10 "Knight Errants" with free trial mechs or LRM boats, perhaps that is your problem.

Unfortunately, there is NO MATCHMAKER in the Potato Warfare queue. The better you are, the harder you have to carry if you want to win. It's just as simple as that.

Now, if you're referring to individuals that simply refuse to leave spawn, keep in mind that this may be their very first drop. There are NO PREREQUISITES to Potato Warfare. No achievements that must be attained, no tutorial that shows you what to do, nothing. Again, this has been PGI's business model since the beginning.

Instead of being upset about spawncamping, can we interest you in a mech pack?

#6 Amsro

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Posted 18 January 2017 - 03:34 AM

Welcome to camp spawn.!! Posted Image

Posted Image

#7 Danjo San

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Posted 18 January 2017 - 03:37 AM

View PostParaDevik, on 18 January 2017 - 03:27 AM, said:

What's the best method of reporting people who spawncamp? Just had an entire match against [228] where my team couldn't do anything due to the spawncamping and the walls now just make it easier to do so as you can avoid fire from the dropships. Or is there actual ways to combat this shameful and dirty tactic yet?

I would suggest complaining to russ personally on twitter about it. Tier 1 Forumwarriors do so!

#8 DigiEXE

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Posted 18 January 2017 - 03:40 AM

View PostDanjo San, on 18 January 2017 - 03:37 AM, said:

I would suggest complaining to russ personally on twitter about it. Tier 1 Forumwarriors do so!



I'd be more tempted to name and shame the players specifically instead of just calling out the Unit as I did grab a screenshot of the players

#9 Vxheous

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Posted 18 January 2017 - 03:42 AM

View PostParaDevik, on 18 January 2017 - 03:40 AM, said:



I'd be more tempted to name and shame the players specifically instead of just calling out the Unit as I did grab a screenshot of the players


That will get you nowhere, because pretty much every good player/team that plays this mode will kill you in the field and then push you to spawn. Posting the screenshot will not shame anyone. Now, if they bypassed your group completely while making a beeline for the spawn first (some groups do this almost knowing they cannot win in a straight up fight, which is not the case here) then yeah, some shame involved.

Edited by Vxheous Kerensky, 18 January 2017 - 03:43 AM.


#10 justcallme A S H

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Posted 18 January 2017 - 06:12 AM

^ exactly. Zero shame.

View PostParaDevik, on 18 January 2017 - 03:40 AM, said:

I'd be more tempted to name and shame the players specifically instead of just calling out the Unit as I did grab a screenshot of the players


Probably the same people we beat tonight? (check my other thread for who).

And no disrespect to 228, I've played with many of them over the last year and regularly chat to em all.

Either way nothing wrong with killing mechs. That is the aim of the game. If you are not organised enough to defend against attackers, get pushed to the spawning area... Well, not a lot you can do.

Dropships in the FP maps pack a punch, most have LPL's... And can do a fair bit of work.

Edited by justcallme A S H, 18 January 2017 - 06:34 AM.


#11 Daidachi

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Posted 18 January 2017 - 06:21 AM

View Postjustcallme A S H, on 18 January 2017 - 06:12 AM, said:


Probably the same people we beat tonight? (check my other thread for who).

And no disrespect to 228, I've played with many of them over the last year and regularly chat to em all.

Either way nothing wrong with killing mechs. That is the aim of the game. If you are not organised enough to defend against attackers, get pushed to the spawning area... Well, not a lot you can do.

Dropships in the FP maps pack a punch, most have LPL's... And can do a fair bit of work.


Further, the whole point of killing mechs in spawn is a legitimate tactic - the intent is to minimise the available firepower you can bring to bear on them by removing as many players from the battle by rendering them perma dead early in the engagement.

12v12 can be a fight. But if you turn it to a 12v8, the odds just got a whole lot better. An aggressive push forward early also plays to one of the strengths of the clans - speed.

If you're after 1v1 duels using Zelbrigen, may I suggest the Steiner colliseum map in a private lobby. That isn't meant sarcastically btw - you won't ever get teams waiting for the other side to group up and then fight, because that isn't how this game works.

#12 Ssamout

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Posted 18 January 2017 - 06:21 AM

View PostVxheous Kerensky, on 18 January 2017 - 03:42 AM, said:


Now, if they bypassed your group completely while making a beeline for the spawn first (some groups do this almost knowing they cannot win in a straight up fight, which is not the case here) then yeah, some shame involved.

But really not that shameful I think. This also could be used in an even tough match as a legit tactic to get a permadead or two on the other side to tweak the odds to your favor for the last wave.
Much harder to accomplish in an even match though 'cos the buggers are shooting back, and being alert to prevent these kinds of things from happening..

What I don't know for certain but with these QP maps added to F(a)P, there might be few spawns in some maps/&modes that are really susceptible to "spawn camping" and those locations might need some attention from pgi - like the domination circle in some maps. But don't expect it to happen soon.

#13 Vxheous

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Posted 18 January 2017 - 07:19 AM

View PostSsamout, on 18 January 2017 - 06:21 AM, said:

But really not that shameful I think. This also could be used in an even tough match as a legit tactic to get a permadead or two on the other side to tweak the odds to your favor for the last wave.
Much harder to accomplish in an even match though 'cos the buggers are shooting back, and being alert to prevent these kinds of things from happening..

What I don't know for certain but with these QP maps added to F(a)P, there might be few spawns in some maps/&modes that are really susceptible to "spawn camping" and those locations might need some attention from pgi - like the domination circle in some maps. But don't expect it to happen soon.


The early spawn camp tactic is usually attempted by the weaker team to "even up" a tough fight as you say. It's like an admission from a team that they can't fight straight up (much like straight gen rushing is often undertaken by lesser skilled teams). This is different than smashing a team's wave outright and then pushing to spawn to get the game over with, or dunking objectives right after smashing a defending wave. In those cases, the stronger team clearly demonstrated their superiority. Just my personal feelings on the subject, people can play FW how they want within the CoC.

Edited by Vxheous Kerensky, 18 January 2017 - 07:21 AM.


#14 Starbomber109

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Posted 18 January 2017 - 07:25 AM

Use the walls as a choke point. We did that one time on polar, and on crimson straight. It kinda worked out, at least for a little bit. It won't work against everyone, but if you haven't been totally crushed yet, try and get dead guys into the same Lance when they drop, and just defend that dropzone. Then wait for low time and if they haven't pushed in you gotta take it to em and claw back a lead in the past few minutes.

#15 Ssamout

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Posted 18 January 2017 - 09:05 AM

View PostVxheous Kerensky, on 18 January 2017 - 07:19 AM, said:

The early spawn camp tactic is usually attempted by the weaker team to "even up" a tough fight as you say. It's like an admission from a team that they can't fight straight up (much like straight gen rushing is often undertaken by lesser skilled teams). This is different than smashing a team's wave outright and then pushing to spawn to get the game over with, or dunking objectives right after smashing a defending wave. In those cases, the stronger team clearly demonstrated their superiority. Just my personal feelings on the subject, people can play FW how they want within the CoC.

Yeah, I really know what you mean. I've seen it tried many times.

But when teams are quite balanced, and you have a chance to kill of few extras from a lance that is starting a bit separated from rest of the team, it is a good tactic to take them out. Same thing happens when potatoes or just greedy vets reinforce when you should have regrouped, take 'em out. Those things have decided matches.

#16 Jaybles-The-PegLeg-PotatoCaptain

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Posted 18 January 2017 - 09:05 AM

You can also shift players drop points around by changing their lance location in the command menu. So if they are being spawn camped on the right, just shift those players to another lance and they will drop in at a different point. Unfortunately, only a player in a mech can do this, the players spawning in and being camped are a bit SOL unless their team helps them out in this regard. Of course this is less useful on the Invasion maps as the spawn locations are all together.

Edited by Jaybles, 18 January 2017 - 09:07 AM.


#17 Dex Spero

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Posted 18 January 2017 - 04:01 PM

When you realize the other team is attempting to spawncamp push them hard. Sacrifice whatever mechs you need to sacrifice in order to dislodge them. They may get 1 or 2 easy kills on dropping mechs, and then they might get a few more kills from focus-firing the mechs trying to free the spawn. But then they are going to have 8-10 enemy mechs pin them against hostile walls while incoming dropships add even more firepower into the fray.

I can think of at least 2 games in the past week where the enemy tried to spawncamp us and in both games the enemy team lost. Just react quickly and decisively, rally the troops and clearly and aggressively explain to the enemy (via merciless use of firepower) that it is really in their best interest to try a different tactic.

#18 BearFlag

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Posted 18 January 2017 - 07:20 PM

View PostParaDevik, on 18 January 2017 - 03:27 AM, said:

What's the best method of reporting people who spawncamp? Just had an entire match against [228] where my team couldn't do anything due to the spawncamping and the walls now just make it easier to do so as you can avoid fire from the dropships. Or is there actual ways to combat this shameful and dirty tactic yet?


@OP

Spawn camping is not a "tactic", legit or otherwise. It is a broken game mechanic among a list of broken elements in respawn mode. It's been reported as such for two years and running. Although it's quite easily fixed, PGI's attempt did little. Among the other flaws are no matchmaker, zero immersion, double death rate (vs. QP), bad game play, formerly one mode (CA doesn't count) and until recently only six maps of choke point creativity.

But you're in the wrong place to ask your question. You're in the lair of the 5% who actually think the respawn game is fun. 90% do not. Here you'll be told that spawn camping and gen rushes are clever game play because you can do what you want in FW. Well, unless they don't like it and have it made "rule" in CoC. So you CAN'T refuse to be killed to a mech by not opening the gates (hilarious) or by suiciding (wow) to avoid another miserably unbalanced match.

You could do like me. Stick to Scout and QP. I like neither farming or being farmed or the respawn game play in general. But I drop respawn a couple of times a week - just to remind myself how much better the other modes are. Maybe they'll actually fix it some day.

Now, the question you should ask them is whether spawn camping should be against CoC. Then sit back and enjoy the lamentations and contortions.

Edited by BearFlag, 18 January 2017 - 09:46 PM.


#19 Stormie

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Posted 18 January 2017 - 10:21 PM

View PostBearFlag, on 18 January 2017 - 07:20 PM, said:

Among the other flaws are no matchmaker, zero immersion, double death rate (vs. QP),

But you're in the wrong place to ask your question. You're in the lair of the 5% who actually think the respawn game is fun. 90% do not. Here you'll be told that spawn camping and gen rushes are clever game play because you can do what you want in FW. Well, unless they don't like it and have it made "rule" in CoC.

I don't always use statistics to back up my arguments, but when I do I ensure I make them up off the top of my head.

#20 Vxheous

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Posted 18 January 2017 - 10:27 PM

View PostBearFlag, on 18 January 2017 - 07:20 PM, said:


@OP

Spawn camping is not a "tactic", legit or otherwise. It is a broken game mechanic among a list of broken elements in respawn mode. It's been reported as such for two years and running. Although it's quite easily fixed, PGI's attempt did little. Among the other flaws are no matchmaker, zero immersion, double death rate (vs. QP), bad game play, formerly one mode (CA doesn't count) and until recently only six maps of choke point creativity.

But you're in the wrong place to ask your question. You're in the lair of the 5% who actually think the respawn game is fun. 90% do not. Here you'll be told that spawn camping and gen rushes are clever game play because you can do what you want in FW. Well, unless they don't like it and have it made "rule" in CoC. So you CAN'T refuse to be killed to a mech by not opening the gates (hilarious) or by suiciding (wow) to avoid another miserably unbalanced match.

You could do like me. Stick to Scout and QP. I like neither farming or being farmed or the respawn game play in general. But I drop respawn a couple of times a week - just to remind myself how much better the other modes are. Maybe they'll actually fix it some day.

Now, the question you should ask them is whether spawn camping should be against CoC. Then sit back and enjoy the lamentations and contortions.


If I had to guess (educated guess that you sit somewhere between Tier 3-5), your biggest problem is there's no matchmaker in FW. You probably avoid Group Queue too like the plague...

Edited by Vxheous Kerensky, 18 January 2017 - 10:27 PM.






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