

#1
Posted 01 April 2016 - 04:55 PM
#2
Posted 01 April 2016 - 05:07 PM
Also Town Hall.
#3
Posted 01 April 2016 - 05:09 PM
#4
Posted 01 April 2016 - 08:58 PM
#5
Posted 01 April 2016 - 08:59 PM
#6
Posted 02 April 2016 - 01:25 AM
#7
Posted 02 April 2016 - 02:27 AM
#8
Posted 02 April 2016 - 02:38 AM
#9
Posted 02 April 2016 - 01:21 PM
Because there are usually at least half of that number (and often - more than that) going on MS TS during EU TZ and often at least a couple of 12s during NA TZ. And we often face other teams as well. And a lot of pugs. Especially when we are Clan. No waiting time at all between drops.
So, 17 total in the entire mode seems somewhat off the chart, really.
#10
Posted 02 April 2016 - 02:16 PM
Seriously. FW was supposed to be "end game content," but someone at PGI decided it would serve their needs better as a "romper room" for new players.
#11
Posted 02 April 2016 - 02:32 PM
#12
Posted 02 April 2016 - 03:32 PM
#13
Posted 02 April 2016 - 04:55 PM
#14
Posted 02 April 2016 - 10:55 PM
Getting to be standard practice for holding worlds if you dont defend the world most groups will not keep attacking it - everyone hate the pointless 10-20 wait time to drop then get no one to fight WORLD SECURED.
Sorry getting little sour - games bleeding player, number that were bumped from steam disappearing - Pgi had a chance to fix these issues before steam luanch but instead same ol same ol- dont fix inequal population distribution- keep running that disaterous ghost drop mode - and do nothing to help new players aclimate into Cw mode succefuly.
Steam luanched large wave of new players they mostly went clan my unit started calling it seal clubbing- it got to the point we actaully ejected our fisrt whole wave of mechs on a few matches just to make it interesting or partialy fair.
We posted in all chat names of freindly TS servres they could go to if new players to get help - not to be jerks but to try get them to seek out freindly units that would take them in and help them get up to speed. This is after all suppose to be a team based game.
Edited by Duke Einholt, 02 April 2016 - 11:50 PM.
#16
Posted 03 April 2016 - 05:55 AM
#17
Posted 03 April 2016 - 08:04 AM
**** THAT! FACTION WARFARE IS WHAT THE GAME IS ULTIMATELY ABOUT, DAMNIT!
Get rid of the word "FACTION" in the UI. Have it say "PLAY", not "FACTION PLAY". When n00bs click on it and pick a faction, they will become conditioned to it being the normal game mode, which it should be.
If PGI wants to be serious about CW, they have to do everything they can to direct people towards it. That includes standardizing the game mode, as well as incentivizing it better. CW feels like a half-assed afterthought. Far more effort goes into quickplay than CW, and it really, really shows.
Edited by ArmandTulsen, 03 April 2016 - 08:08 AM.
#18
Posted 03 April 2016 - 06:20 PM
At least 4 times last week I logged in around 9-930 pm (primetime), found not 1 person queued in FW, logged out and played something else.
There are a number of reasons for it, but the main one is a lack of a reason to even play it. Quick play queue is relatively quiet too. Too much burn out doing the same stuff over and over in any mode for veterans, and not enough interest or reasons to keep playing from new players.
#19
Posted 04 April 2016 - 05:50 AM
#20
Posted 04 April 2016 - 07:59 AM
Edited by Czarr, 04 April 2016 - 08:00 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users