MaxFool, on 03 April 2016 - 04:30 PM, said:
That may apply to the whole team on average. The team that have done more kills and damage should get the rewards for it. But here is the real killer: on losing team it's easier to get high damage and kills, unless it's total stomp. On losing team the potential for damage and kills are higher because your team mates are certainly not taking their share. On winning team your team mates do the damage and kills too and your run out of enemies to shoot.
1K damage when your team lost is BAD. On winning team it might not be bad, in perfect matches everyone in the team scores 900 damage but no one over 1500. If you are stuck around 1k damage and couple of kills on losing team, you are not supposed to get good rewards for participation, you simply should have done more. It's not like your team stole all your kills or that every enemy was dead by the time you got there. If you are not getting high damage and kills on losing team it's not just your team that has played badly, it's also you that played badly. You are just fooled by other on your team being so much worse that you think your 1k damage was ok, but it's not.
This, again, revolves around the mindset that every player should be playing for him- or herself - that if your team is bad and losing, you should take advantage of them and simply try to snipe damage while letting them act as meatshields.
Then you wonder why you lose. It's very simple - because you're not working with your team. Granted, a pug drop isn't going to work as cohesively with you as a unit, or better yet, a close-knit group of friends, but that mentality is actually a part of the problem, not a solution to it. It's actually teaching players bad practice.
Your best bet is to play this game with people you actually like and get along with, no matter how few in number they may be.
Edited by Chef Kerensky, 03 April 2016 - 06:30 PM.