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#141 Volthorne

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Posted 04 April 2016 - 01:31 PM

View PostDarkblood, on 04 April 2016 - 12:46 PM, said:

Counterstrike?

Three things you can do to make your shots more accurate in CSS:
  • Stand still
  • Crouch
  • Aim down sights
These all apply their accuracy/stability bonus instantly, or near enough as to not matter. Shooting applies a negative accuracy modifier instantly, and degrades entirely within ~0.5 seconds, long enough to make consecutive shots harder to land, but short enough that a skilled player can make his/her shots really count.

Now, if you're talking about the abomination that is CS:GO, only standing still applies a positive accuracy modifier. Crouching gets you shot in the head, and ADS is only available to sniper rifles.

What DAYLEET referring to is in BF2142, the LMGs literally got more accurate the longer you held down the trigger. Within 3 seconds your gun would go from "can't hit the broad side of a barn at 10m" to "laser-accurate bullet-hose". Granted, you ran the magazine dry exceedingly quickly, but the only thing getting through a well-manned LMG position was a vehicle.

#142 DAYLEET

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Posted 04 April 2016 - 01:34 PM

View PostDarkblood, on 04 April 2016 - 12:46 PM, said:


Counterstrike?

You are telling me that in CS your aim/spread improve the longer you press the trigger?

View PostVolthorne, on 04 April 2016 - 01:31 PM, said:


What DAYLEET referring to is in BF2142, the LMGs literally got more accurate the longer you held down the trigger. Within 3 seconds your gun would go from "can't hit the broad side of a barn at 10m" to "laser-accurate bullet-hose". Granted, you ran the magazine dry exceedingly quickly, but the only thing getting through a well-manned LMG position was a vehicle.

You needed to exercise accurate timed burst to keep the modifier on, it was a really nice mechanic that required practice and skills and back then people didnt really use macro.

Edited by DAYLEET, 04 April 2016 - 01:37 PM.


#143 Solis Obscuri

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Posted 04 April 2016 - 05:20 PM

View PostStryker Ezekiel, on 02 April 2016 - 02:14 AM, said:

[Russ confirms that there's no pink camo colour in the game because Russ & Dennis were worried that it'd make the game look too silly and immature. He may reconsider, they're going to discuss it.]

He does have female staff, yes?

Posted Image

He also has Paul.

#144 Doraemil

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Posted 04 April 2016 - 05:43 PM

Ok I was thinking the same thing about CS, but its BF3052* . . . but people macro'd alot in CS and half life multi / Team Fort also. They even had a rocket jump one / really useful or the streetfighter (melee switch back to your last weapon)

thanks tristan for posting . . .

I thought the viper was a joke cuz it was showcased on hpg outreach but so much april 1st shenanigans was going on so I didn't believe it or decals and the aprils fools (good on PGI to be funny). I kept trying to google "Deckles" and MWO Deckles, but then remembered decals mentioned . . . and realized its a just a fudge on the word.

I can understand people not wanting to sit and wait because its can be alot to sit through.

I can't believe they can't find suitable 'Mechs for a clan pack . . . stone rhino?



Or firemoth or locust IIC for clans. I loved the sm pulses on firemoth racing around that desert level for Clan Wolf. Speaking of IIC they got lots of cool ones. Maurader IIC? And they can also make a mixed pack of omni and battletech, like they could have went firemoth, locust IIC, viper, warhammer or maurader IIC, stone rhino. There's so much stuff. All Russ needs to do is hit up sarna.net . And that's just for clans. IS has lots of stuff too.

They also need to work with known battletech people or look at mechwarrior 2 series for ideas. I wish they could have just done this: .

If they want something to last (MWO), they have sit down and start with proper game design. One idea would be to get the best elements for all mechwarrior / bt games. Or just with basic, well designed game with room to improve of it.

They should cop the idea from IL-2 sturmovik flight (1st one) they introduced games from various theaters of WW 2, and slowly rolled out different makes and models of planes. But IL-2 had solid and realistic flight mechanics and weapons ballistics (for its time and against the competition) and that's what kept the flight simmers. It still is in use since 2001, like 14 years old game and still being played. If a game is solid and well designed, it'll keep people longer.

Also the community made the IL-2 game last for so long. Many games the experienced would catch cheaters and the server admins would deal with them (WW2 planes stats and weapons are known for all variants so if someone was outside of those boundaries the pilots that doubled as encylopedias would catch them) and it was overall good, self policing and people came up with good ideas and even own software and add ons to enhance the game (like internet lobby for servers to join for multiplayer). And the devs listened, allowed some feedback, but also had a direction they felt they wanted to go and stood a stand if it was for the betterment of the game.

Or WOW's example, that set the standard for MMO's. People still play it. Not as much as in the heydays of 10 years ago . . .

I wouldn't mind paying for a stand alone PVE game, but it would have to be as fun as Mechwarrior , and it would really help the community simmer down if MWO account stuff could be used in the PVE game. Understanding like if you play clans, you can only roll with clan stuff etc or if you go with Draconis, you get more selection of lights and mediums than say Lyrans, who would get a larger pick of heavies or assault 'Mechs.

#145 Solis Obscuri

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Posted 04 April 2016 - 05:47 PM

View PostSjorpha, on 02 April 2016 - 04:04 AM, said:

I think the viper might be plenty powerful actually. Good engine, endo + ferro, lot's of energy hardpoints and jumpjets. It might be similar in role to the cicada in the sense of being a "medium "light" mech", which I think is interesting.

Certainly more promising than the fridge in any case. Biggest downside will be the 8 hardlocked JJs I guess.

Not the heaviest hitter, but with the speed of an Arctic Cheatah, the jumping range of a Spider, and a solid 7 tons of FF armor stock, I don't think it should be underestimated. The only thing working against it is that MGs are so useless.

#146 Dakkss

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Posted 04 April 2016 - 07:12 PM

View PostTristan Winter, on 01 April 2016 - 05:38 PM, said:

  • Solaris probably next thing after CW Phase 3. Maybe this is old news, but it's definitely being called Solaris now, which implies arenas, crowds, commentators, etc.

    Russ explains Solaris will have ranked 1v1 and ranked 8v8. So you will have ranked top players and ranked top 8-man teams with names (e.g. "The Hateful Eight").


Seriously? That's not the Solaris anybody was hoping for. Free-For-All weight class based matches like MW4 and Living Legends is what people were keen for.

Every time the community suggests something, if they decide to implement it, it ends up being the complete opposite of what people wanted. That is such disappointing news.

#147 xhrit

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Posted 05 April 2016 - 05:34 AM

View Posthabu86, on 04 April 2016 - 12:32 PM, said:


Ruins the immersion a bit, doesn't it?


It ruins my immersion, because that narrative conflicts with the fact that my character has been fighting since 3049.

Story (naritivisim) is opposed to immersion (simulationisim).

That is to say, what makes a captivating story is not what makes a immersive simulation. It is possible to have both to an extent, but at high levels the two are not compatible.

At some point, you have to make sacrifices to the story to increase immersion, or you have to make sacrifices to immersion to make a better story.

Edited by xhrit, 05 April 2016 - 05:43 AM.


#148 Thunderbird Anthares

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Posted 05 April 2016 - 06:14 AM

a true Solaris would have both team AND FFA matches both, in an arena, with commentators, both with and without tonnage/class limits for individuals and teams

if PGI cannot pull that off, they should seriously re-think what they are doing... because even my sorry arse can edit this kind of code with an hour of googling

#149 Gas Guzzler

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Posted 05 April 2016 - 07:09 AM

View PostEl Bandito, on 01 April 2016 - 05:46 PM, said:

As long as they do not mention the "Pinpoint" skill tree, or the LBX, or the MG, my interest remains closed.


Actually he did mention an LBX buff (spread I think), and that the pinpoint is an eyesore to them, that they definitely want to get to, just not on the top of the list yet. I think that was the after Phase 3 thing.

View Postxhrit, on 04 April 2016 - 10:35 AM, said:

I have a feeling that "standalone" means they are going to be totally separate, so that we have to buy the same mechs all over again.


Well its single player, so you are not supposed to start with all of the mechs, but will likely start with a light, and work through missions and salvage new mechs and stuff. Ya know, like the past couple MechWarrior games?

#150 El Bandito

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Posted 05 April 2016 - 07:28 AM

View PostGas Guzzler, on 05 April 2016 - 07:09 AM, said:

Actually he did mention an LBX buff (spread I think), and that the pinpoint is an eyesore to them, that they definitely want to get to, just not on the top of the list yet. I think that was the after Phase 3 thing.


Minimal spread reduction alone will not make the LBX viable. And changing Pin-Point is something that can be done easily within a patch. Very disappointing reply IMO.

#151 Gas Guzzler

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Posted 05 April 2016 - 07:38 AM

View PostEl Bandito, on 05 April 2016 - 07:28 AM, said:


Minimal spread reduction alone will not make the LBX viable. And changing Pin-Point is something that can be done easily within a patch. Very disappointing reply IMO.


I think its the figuring out of what to change it too and balancing part that takes the actual time.

Yeah, what LBX buff do we need though? More Crits? Gimmicky, still useless when they have armor. More damage? I guess we could have an LB10 do 20 damage................

#152 invernomuto

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Posted 05 April 2016 - 07:45 AM

View PostAeon Veritas, on 01 April 2016 - 10:14 PM, said:

Which mechs where announced?
I saw a topic about the Dragonfly / Viper, but wasn't said it should be a complete wave?


Russ on Twitter said just 8 hours ago: "[color=#292F33]more clan mechs coming over the next 3 months maybe you will like those more than the viper". [/color]

#153 El Bandito

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Posted 05 April 2016 - 08:04 AM

View PostGas Guzzler, on 05 April 2016 - 07:38 AM, said:

I think its the figuring out of what to change it too and balancing part that takes the actual time.

Yeah, what LBX buff do we need though? More Crits? Gimmicky, still useless when they have armor. More damage? I guess we could have an LB10 do 20 damage................


13-15 damage seems reasonable.

#154 Hit the Deck

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Posted 05 April 2016 - 08:13 AM

View PostGas Guzzler, on 05 April 2016 - 07:38 AM, said:


I think its the figuring out of what to change it too and balancing part that takes the actual time.

Yeah, what LBX buff do we need though? More Crits? Gimmicky, still useless when they have armor. More damage? I guess we could have an LB10 do 20 damage................

At least increase their speed by 50%.

And perhaps decrease their CD by 15-20%.

Edited by Hit the Deck, 05 April 2016 - 08:15 AM.


#155 Shlkt

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Posted 05 April 2016 - 11:46 AM

Was there any mention of the new Assault / Attack+Defend game mode?

#156 xhrit

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Posted 05 April 2016 - 12:05 PM

View PostGas Guzzler, on 05 April 2016 - 07:09 AM, said:

Well its single player, so you are not supposed to start with all of the mechs, but will likely start with a light, and work through missions and salvage new mechs and stuff. Ya know, like the past couple MechWarrior games?


You mean, sorta like how in mechwarrior online you don't start with all the mechs, just a few trials, and work through missions to buy new mechs and stuff?

Being f2p means that you will likely be given the opportunity to pay real money to unlock mechs. If they do not let you share your mechs between single and multiplayer, then you will have to buy the same mechs that you already payed real money for, all over again.

#157 Solis Obscuri

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Posted 05 April 2016 - 12:48 PM

View PostGas Guzzler, on 05 April 2016 - 07:38 AM, said:


I think its the figuring out of what to change it too and balancing part that takes the actual time.

Yeah, what LBX buff do we need though? More Crits? Gimmicky, still useless when they have armor. More damage? I guess we could have an LB10 do 20 damage................

Posted Image

Seriously, though, buckshot isn't designed to be optimal against armor, and LBx cluster rounds have generally been only situationally useful in TT (slugs more often being useful) and a worse choice than UAC rounds in the older MW games.

I think the only situation where there was some parity in a video game setting was in the later MW games (MW4, can't recall for sure about MW3) where LBx weapons traded spread for roughly a 50% damage bonus on the LB 10-x (25% on the LB 20-x), so either slightly increased damage per pellet, or increased pellet count per shot could give it a reasonable boost as a heat-efficient brawling weapon.

Of those, I think upping pellet counts is the simplest, since it doesn't necessitate refactoring the crit multipliers. Maybe something like 3 pellets for a LB 2-x, 7 pellets for a LB 5-x, 14 pellets for a LB 10-x, 28 pellets for a LB 20-x, then see if they need to be tuned up or down based on playtesting.

Edited by Solis Obscuri, 05 April 2016 - 12:57 PM.






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