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Couldn't Find A 1-1-1-1 Mech Pack Combination?


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#41 martian

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Posted 02 April 2016 - 11:19 AM

View PostYeonne Greene, on 02 April 2016 - 10:06 AM, said:


The Blackhawk-KU will likely be the better 'Mech, though.

Maybe. But BHKU is hardpoints-starved. With the exception of the laser spam on the primary configuration, all other appropriate configurations have just one hardpoint in the left arm and one in the right arm (more or less). And of course it has hard-wired jump jets and heat sinks.

At least the Avatar would give me a greater freedom with optional jump jets, more pod space, etc.

View PostYeonne Greene, on 02 April 2016 - 10:06 AM, said:

Firestarter II will be awful. Basically a Vindicator. BJ-1X is faster with better gun placement. The CN9-O is the only legitimately decent medium IS Omni, every other one is crippled in some dramatic fashion.

View PostBishop Steiner, on 02 April 2016 - 10:24 AM, said:

I get the reasoning for the Firestarter II, but none of the variants really impress me. Personally, if we were going with IS Omnis, I'm partial toward the BJ-O.

As the first thing, the Centurion Omni is from 3111. PGI could do a time jump, sure, but probably not six decades.

When it comes to those first IS Omnis, Strider is horrible with its small engine, low speed, single heat sinks and low armor.

Blackjack II has hardwired vulnerable XL engine and its speed is pretty low for a medium 'Mech. I can imagine some firesupport configurations, but still ...

Firestarter II is nothing special, but at least moves 97 km/h and jumps. I can't say that I especially like both those 'Mechs, but in this moment Firestarter II would be - perhaps - the lesser evil.

View PostVxheous Kerensky, on 02 April 2016 - 10:44 AM, said:

Do you have any idea how ****** IS Omnimechs are going to be with MWO mech build mechanics?

Well, unless you want to stay in the situation where the Clans can field both OmniMechs and BattleMechs, while the IS has only standard BattleMechs ...

After all, you don't have to use IS Omnis, if you don't want to.

#42 Y E O N N E

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Posted 02 April 2016 - 11:20 AM

View PostBishop Steiner, on 02 April 2016 - 11:18 AM, said:

Never saw me billing it as the coming Messiah, care to point out where I did. I said my preference was for it over the other Medium Omni options, and that the speed was not in itself that big a deal, to me.


I suppose I mis-targeted the BJ-O in that last comment when we had moved on to the BHKU-O, which isn't even in the same weight class.

I was attacking your implication that we shouldn't get something just because it's samey, which is silly because everything is samey.

View Postmartian, on 02 April 2016 - 11:19 AM, said:

Maybe. But BHKU is hardpoints-starved. With the exception of the laser spam on the primary configuration, all other appropriate configurations have just one hardpoint in the left arm and one in the right arm (more or less). And of course it has hard-wired jump jets and heat sinks.

At least the Avatar would give me a greater freedom with optional jump jets, more pod space, etc.


BHKU-O is not hard-point starved just as the NVA is not hard-point starved precisely because of that primary configuration. The primary configuration with different lasers is pretty much all you see already, with the oddball pop-tart.

The 'Mech has most of the same drawbacks as the Clan version, but it's tougher and has IS weapons which will likely get quirked and be competent within their bracket. What the KU is guilty of, is being somewhat boring.

The Avatar is just a slow-moving target. While I do it in my MAD-BH2 because I'm nuts, an XL engine in a 64.8 kph heavy is not confidence-inspiring.

On the other hand, it'll be about as good as a Cataphract, which isn't the worst, but not amazing.

Edited by Yeonne Greene, 02 April 2016 - 11:27 AM.


#43 Spheroid

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Posted 02 April 2016 - 11:25 AM

The Inner Sphere omnis could mount Clan weapons in lore. That would go a long, long way to overcoming any engine or design shortcomings.

I would accept a terrible engine in order to combine front loaded pinpoint with clan laser vomit or missiles. Also many more energy combinations to circumvent or break ghostheat.

Edited by Spheroid, 02 April 2016 - 11:27 AM.


#44 Bishop Steiner

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Posted 02 April 2016 - 11:48 AM

View PostSpheroid, on 02 April 2016 - 11:25 AM, said:

The Inner Sphere omnis could mount Clan weapons in lore. That would go a long, long way to overcoming any engine or design shortcomings.

I would accept a terrible engine in order to combine front loaded pinpoint with clan laser vomit or missiles. Also many more energy combinations to circumvent or break ghostheat.

I seriously doubt PGI is going to open the mixtech dumpster fire any time soon. Kind of like those arguing the MadCat mkII would be for IS factions...clan tech is going to stay clans for probably some time to come.

#45 martian

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Posted 02 April 2016 - 11:56 AM

View PostSpheroid, on 02 April 2016 - 11:25 AM, said:

The Inner Sphere omnis could mount Clan weapons in lore. That would go a long, long way to overcoming any engine or design shortcomings.

I would accept a terrible engine in order to combine front loaded pinpoint with clan laser vomit or missiles. Also many more energy combinations to circumvent or break ghostheat.

While undoubtably true, I can't say that I remember PGI willing to implement it, at least not soon.

#46 cazidin

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Posted 02 April 2016 - 01:24 PM

View PostBishop Steiner, on 02 April 2016 - 11:48 AM, said:

I seriously doubt PGI is going to open the mixtech dumpster fire any time soon. Kind of like those arguing the MadCat mkII would be for IS factions...clan tech is going to stay clans for probably some time to come.


I don't want Clan Autocannons anyway. They're mostly terrible.

#47 Y E O N N E

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Posted 02 April 2016 - 01:48 PM

View PostBishop Steiner, on 02 April 2016 - 11:48 AM, said:

I seriously doubt PGI is going to open the mixtech dumpster fire any time soon. Kind of like those arguing the MadCat mkII would be for IS factions...clan tech is going to stay clans for probably some time to come.


If they listen to some of the people on these boards, we'll basically have mix-tech when all of the weapons and engines ultimately behave the same.

#48 Gyrok

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Posted 02 April 2016 - 03:32 PM

*sigh* I wanted the Night Gyr...

Not an ACH without ECM that needs to go on a 10 ton diet...

#49 wanderer

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Posted 02 April 2016 - 03:46 PM

I'd take a "retro" package.

The Liao Firebee, Marik's Icarus II, Davion's Hammerhands, and Steiner's Ymir.

#50 Bishop Steiner

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Posted 02 April 2016 - 03:48 PM

View Postwanderer, on 02 April 2016 - 03:46 PM, said:

I'd take a "retro" package.

The Liao Firebee, Marik's Icarus II, Davion's Hammerhands, and Steiner's Ymir.

I hate jumbo packs. But I would probably buy that one.

#51 Lupis Volk

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Posted 02 April 2016 - 03:52 PM

View Postwanderer, on 02 April 2016 - 03:46 PM, said:

I'd take a "retro" package.

The Liao Firebee, Marik's Icarus II, Davion's Hammerhands, and Steiner's Ymir.

I'll buy that. They look really interesting.

#52 wanderer

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Posted 02 April 2016 - 03:55 PM

Heck, you could release some single packs. The Ymir has the -2B, -2E, and -3A that are all MWO-friendly. The Liao Koschei has the -3i, -3L, and -4L.

#53 zagibu

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Posted 02 April 2016 - 05:26 PM

View PostBishop Steiner, on 02 April 2016 - 10:24 AM, said:

Yup. My suggestion is to rejoice that MegaPacks are dead.


I don't think they can do single packs with mechs like Javelin or Champion, though. I doubt they would sell well.
Maybe they should do a new form of fourpacks: select freely among the included mechs and have a price curve that gives a rebate for adding more mechs, like this:
  • $20: single mech
  • $35: two mechs
  • $45: three mechs
  • $50: the whole pack
There could also be rebates for adding special variants/heros, maybe the first two $10/$15 and the next two $5 less.

#54 Bishop Steiner

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Posted 02 April 2016 - 05:28 PM

View Postzagibu, on 02 April 2016 - 05:26 PM, said:


I don't think they can do single packs with mechs like Javelin or Champion, though. I doubt they would sell well.
Maybe they should do a new form of fourpacks: select freely among the included mechs and have a price curve that gives a rebate for adding more mechs, like this:
  • $20: single mech
  • $35: two mechs
  • $45: three mechs
  • $50: the whole pack
There could also be rebates for adding special variants/heros, maybe the first two $10/$15 and the next two $5 less.


taken from a different post of mine:
because of perceived value issues with the new model, they have been avoiding all Lights, I've noticed. Because even though "all classes" are supposed to be equal and viable, in theory, even if it were actually true, the perceived value for a Light Mech is not there, further bolstered by PGIs own Hero/Champion pricing methods. Who would pay $15 dollars for a Light Hero? The Huggin sits at about 12$ when it's not on sale.

They really need to sort out the Mech of the Month, IMO.

$10/15/20/25 Light/Medium/Heavy/Assault
Collectors is a $10 "Token" you can add to whatever variant you prefer (one time, then locked)
Heroes get a 25% discount off "normal" Price if bought by Pack Owners.

#55 Brandarr Gunnarson

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Posted 02 April 2016 - 05:41 PM

The perceived value problem is easy to solve from a marketing perspective.

Take 20M C-Bills. Subtract the C-Bill value of the 'Mech in question. Include the remainder in the 'Mech Pack at POS.

All 'Mech Packs now effectively have the same "value" and the company loses nothing because C-Bills are a virtual product.
__________________

On another note, though PGI was initially calling for a Clan Omnimech Pack; I think it's time that IS gets some Omnis. I like martian's list.

#56 Tristan Winter

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Posted 02 April 2016 - 05:52 PM

Posted Image

"But this isn't 1-1-1-1"
"Meh."

Edited by Tristan Winter, 02 April 2016 - 05:57 PM.


#57 Bishop Steiner

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Posted 02 April 2016 - 06:13 PM

View PostTristan Winter, on 02 April 2016 - 05:52 PM, said:

Posted Image

"But this isn't 1-1-1-1"
"Meh."

1-1-1-1 problem solved
Posted Image

#58 Gyrok

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Posted 02 April 2016 - 06:14 PM

View PostTristan Winter, on 02 April 2016 - 05:52 PM, said:

Posted Image

"But this isn't 1-1-1-1"
"Meh."


Conjurer??

#59 Y E O N N E

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Posted 02 April 2016 - 06:53 PM

View PostBishop Steiner, on 02 April 2016 - 06:13 PM, said:

1-1-1-1 problem solved
Posted Image


If they released that package, day one purchase for me.

#60 FupDup

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Posted 02 April 2016 - 06:55 PM

They're not moving away from 1/1/1/1 because they can't find mechs, they're doing it because they can charge you vastly more per mech than the quadpacks. The price of the highest tier of a quadpack is cheaper than the top tier of the single packs, and you get fewer robots.

You pay more, for less.





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