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Couldn't Find A 1-1-1-1 Mech Pack Combination?


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#61 Bishop Steiner

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Posted 02 April 2016 - 06:58 PM

View PostGyrok, on 02 April 2016 - 06:14 PM, said:


Conjurer??

Not officially considered IIC... sadly. (Stupid not named clan and butthurt clanner superstitious nonsense)

I probably still would have picked the SHD-IIC above it as I think it has better overall hardpoints.

View PostFupDup, on 02 April 2016 - 06:55 PM, said:

They're not moving away from 1/1/1/1 because they can't find mechs, they're doing it because they can charge you vastly more per mech than the quadpacks. The price of the highest tier of a quadpack is cheaper than the top tier of the single packs, and you get fewer robots.

You pay more, for less.

yes, unless you don't maxi pack, don't buy everything offered, etc... then you get to control what you waste money on compared to Maxi Packs which were seeing declining sales because to max out mean that over half of what you bought was total crap.

And yeah, they are running out of quality/desired chassis in timeline.

View PostYeonne Greene, on 02 April 2016 - 06:53 PM, said:


If they released that package, day one purchase for me.

truth to tell, I'd take that pack with the WHM or PXH IIC. Not as enamored with the MAD IIC though (though loved how it looked, just find the hardpoints... boring) But both the UAC and LRM PXH IIC sound fun.

#62 FupDup

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Posted 02 April 2016 - 07:05 PM

View PostBishop Steiner, on 02 April 2016 - 06:57 PM, said:

yes, unless you don't maxi pack, don't buy everything offered, etc... then you get to control what you waste money on compared to Maxi Packs which were seeing declining sales because to max out mean that over half of what you bought was total crap.

And yeah, they are running out of quality/desired chassis in timeline.

Here is where I come in and shamelessly bump my idea that each "tier" of the maxipacks should allow the player to choose the mechs they want. IIRC, this was offered with the Founders pack?

Don't say A la carte, because that was a massive ripoff. I'm talking about having the same prices with the added ability to choose.

Let's use Origins IIC as an example, since it was the last maxipack. It has 4 tiers ,with each tier incrementing in price by $20 each time. Each tier gained more premium time and other swag goodies on the side than the previous tier.

So, my suggestion is that each tier level lets you manually pick what mech you want, and each tier is still just $20. So this means you could get that Highlander IIC for just $20. Or you could get the Orion IIC for that, or the Hunchie, or even still go with the Jenny. For $40 you get any two mechs of your choice, $60 gives you 3, $80 gives you all 4. As you move up the tiers you gain more premium time and other random stuff as a bonus.

Afraid of not selling lights because we could just skip them over? Well, that might a game balance problem, but if PGI doesn't want to solve it from that angle then they can massively upscale the bonuses from the higher tiers. Thus, in order to gain the super duper bonuses, you'd have to pick the light. Or we could just ignore it and not care that people aren't preordering equal quantities of each mech, so long as the money keeps flowing.


From a business standpoint I understand that selling Phoenix Hawks for $85 is profitable, sure, but I still think it's a terrible deal. For $85 I'd rather buy a Lego set, or a few on-sale pay-to-play games, or a flash drive, or books, or a mountain of Raman noodles, or just about anything else really.

Edited by FupDup, 02 April 2016 - 07:10 PM.


#63 Bishop Steiner

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Posted 02 April 2016 - 07:10 PM

View PostFupDup, on 02 April 2016 - 07:05 PM, said:

Here is where I come in and shamelessly bump my idea that each "tier" of the maxipacks should allow the player to choose the mechs they want. IIRC, this was offered with the Founders pack?

Don't say A la carte, because that was a massive ripoff. I'm talking about having the same prices with the added ability to choose.

Let's use Origins IIC as an example, since it was the last maxipack. It has 4 tiers ,with each tier incrementing in price by $20 each time. Each tier gained more premium time and other swag goodies on the side than the previous tier.

So, my suggestion is that each tier level lets you manually pick what mech you want, and each tier is still just $20. So this means you could get that Highlander IIC for just $20. Or you could get the Orion IIC for that, or the Hunchie, or even still go with the Jenny. For $40 you get any two mechs of your choice, $60 gives you 3, $80 gives you all 4. As you move up the tiers you gain more premium time and other random stuff as a bonus.

Afraid of not selling lights because we could just skip them over? Well, that might a game balance problem, but if PGI doesn't want to solve it from that angle then they can massively upscale the bonuses from the higher tiers. Thus, in order to gain the super duper bonuses, you'd have to pick the light. Or we could just ignore it and not care that people aren't preordering equal quantities of each mech, so long as the money keeps flowing.


From a business standpoint I understand that selling Phoenix Hawks for $85 is profitable, sure, but I still think it's a terrible deal. For $85 I'd rather buy a Lego set, or a few on-sale pay-to-play games, or a flash drive, or books, or food, or just about anything else really.

taken from a different post of mine:
because of perceived value issues with the new model, they have been avoiding all Lights, I've noticed. Because even though "all classes" are supposed to be equal and viable, in theory, even if it were actually true, the perceived value for a Light Mech is not there, further bolstered by PGIs own Hero/Champion pricing methods. Who would pay $15 dollars for a Light Hero? The Huggin sits at about 12$ when it's not on sale.

They really need to sort out the Mech of the Month, IMO.

$10/15/20/25 Light/Medium/Heavy/Assault
Collectors is a $10 "Token" you can add to whatever variant you prefer (one time, then locked)
Heroes get a 25% discount off "normal" Price if bought by Pack Owners.

#64 Chuck Jager

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Posted 02 April 2016 - 08:17 PM

View PostFupDup, on 02 April 2016 - 06:55 PM, said:

They're not moving away from 1/1/1/1 because they can't find mechs, they're doing it because they can charge you vastly more per mech than the quadpacks. The price of the highest tier of a quadpack is cheaper than the top tier of the single packs, and you get fewer robots.

You pay more, for less.

That is kinda like comparing wholesale price to retail. If you buy more the price always goes down. You are also forgetting the packs have less premium time so that is a huge comparison.

Last time I checked buying a single line of mechs from the Ala Carte option is vastly more than buying a $20 pack

#65 Chuanhao

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Posted 03 April 2016 - 01:29 AM

View PostMetus regem, on 02 April 2016 - 07:06 AM, said:


Sadly the Mad Cat Mk II is not an Omni-mech, so she would not be chosen as the Assault Mech for an Omni-mech pack. On top of that the later version of the Mk II, use a lot of Tech not in game.... Harden Armour, HAGs, Heavy Lasers, HARJEL III (heals 4 points of armour damage when that location is hit) and improved Jump Jets.


Thanks for the clarification. In that case then I will agree with Russ that a clan omni pack wave 4 may not exactly be sufficiently enough to attract enough sponsors.

some people look towards game play, I am more of a pokemech type. So with only the Kodiak, Phoenix, and Viper to look forward to, not exactly very exciting.

#66 ice trey

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Posted 03 April 2016 - 01:42 AM

View PostTwentyOne, on 02 April 2016 - 07:10 AM, said:


this is the last legs of First person mech combat.

and PGI/IGP took it out back and shot out it's kneecaps when they decided "Multiplayer" was the way to do it.

#67 wanderer

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Posted 03 April 2016 - 09:48 PM

View Postice trey, on 03 April 2016 - 01:42 AM, said:

and PGI/IGP took it out back and shot out it's kneecaps when they decided "Multiplayer" was the way to do it.


PGI/IGP couldn't get funding for a single-player version, so we wouldn't be here discussing it without multiplayer.

Of course, they promised the sun and the moon even then, and that reached the height of absurdity somewhere around $500 gold paintjobs. That people bought. And then used much of the money for Transverse.

#68 Bishop Steiner

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Posted 03 April 2016 - 09:50 PM

View Postwanderer, on 03 April 2016 - 09:48 PM, said:


PGI/IGP couldn't get funding for a single-player version, so we wouldn't be here discussing it without multiplayer.

Of course, they promised the sun and the moon even then, and that reached the height of absurdity somewhere around $500 gold paintjobs. That people bought. And then used much of the money for Transverse.

the angry reddit masses don't tend to let fact, details and technicalities get in the way of a good rant.

Edited by Bishop Steiner, 03 April 2016 - 09:50 PM.


#69 TexAce

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Posted 04 April 2016 - 01:36 AM

View PostJuodas Varnas, on 02 April 2016 - 06:47 AM, said:

Well you could always add the Quads.


Quads need inverse kinematics, no way to get IK back before engine overhaul/upgrade.
And even IF we get an engine upgrade this year (have to be really lucky for that) it still doesnt mean they will do quads, since you need to code a completely new movement and rigging pipeline for them. Major undertaking (in PGI measurements).

Edited by TexAce, 04 April 2016 - 01:36 AM.


#70 Juodas Varnas

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Posted 04 April 2016 - 01:37 AM

View PostTexAce, on 04 April 2016 - 01:36 AM, said:


Quads need inverse kinematics, no way to get IK back before engine overhaul/upgrade.
And even IF we get an engine upgrade this year (have to be really lucky for that) it still doesnt mean they will do quads, since you need to code a completely new movement and rigging pipeline for them. Major undertaking (in PGI measurements).

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